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Aspect: Tau Units

 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 8:05 pm 
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Quote: (Hena @ 24 Oct. 2008, 19:41 )

I don't mean that it would be impossible to do from playability point of view. Though I see it very hard purely as it can direct huge amount of firepower to a single target (around twice the amount of Landing Craft).

It already can do that, with long ranged weapons and free planetfall it can already pick and destroy a target at ease.

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 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 8:09 pm 
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How do you know a 41st millenium alien spacesaucer can´t tip its bow in order to fire at ground targets while making little / no speed, BL?
:p

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 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 8:50 pm 
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On that note, I took your advice the other day when fighting Pulsar's Templars and sent a Thunderhawk into the AA umbrella of a Hunter in order to Engage some infantry who were inside their rhinos.

He hits, I fail the save, he rolls a critical, and 40 Assault Marines die.

Thanks Hena.  :))

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 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 9:02 pm 
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Yep, that's absolutely true, I was there to witness it, though abviously it's extremely unlikely (1 in 48).

Hena: note that I'm also proposing a reduction in DC and armour save for the manta.




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 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 9:04 pm 
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Quote: (Evil and Chaos @ 24 Oct. 2008, 20:50 )

On that note, I took your advice the other day when fighting Pulsar's Templars and sent a Thunderhawk into the AA umbrella of a Hunter in order to Engage some infantry who were inside their rhinos.

He hits, I fail the save, he rolls a critical, and 40 Assault Marines die.

Thanks Hena.  :))

I have two new thunderhawks to paint and I'm going to add Finish flags and invoke the spirit of Hena on every save against AA hits!


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 Post subject: Aspect: Tau Units
PostPosted: Fri Oct 24, 2008 9:19 pm 
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Ah found the True Gun Aircrafts thread again.
Here are the Manta stats from it:


Tau Manta  
Type Speed Armour Close Combat Firefight  
War Machine Bomber/ 25cm* 4+ 5+ 3+  
 
Weapon Range Firepower Notes  
Twin Heavy Railgun 90cm MW2+ Fixed Forward Arc, TK (D3)
3 x Lb Ion Cannons 90cm AP4+/AT5+ Fixed Forward Arc
Twin Missile Pod 30cm AP4+/AT5+ Fixed Forward Arc
10 x Lb Burst Cannons 30cm AP6+ -
6 x Lb Burst Cannons 30cm AA7+ -
5 x Twin Seeker Missiles 75cm AT4+/AA6+ Fixed Forward Arc, One-shot
Markerlight 30cm -
 
Damage Capacity 10 (or 6). Critical Hit Effect: ? (perhabs "Destroyed" as SM Landing Craft)

Notes: Energy Shield (4+ Invulnerable Save), Hover Mode*, Tansport (10 Infantry and 4 fully loaded vehicles)

Note that i adjusted the Lb Burst Cannons to-hit values because they are only drone controlled and thus have very poor ballistc skills.
The range of the Twin Heavy Railgun and Lb Ion Cannons can easily decreased to 45cm because of being mounted on an aircraft.

* This is the Speed for Hover Mode. Hover Mode turns the aircraft into a Skimmer after landing.




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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 2:45 am 
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So, am I correct in reading that now the anti-moray/manta crew are proposing no TK for Tau other than aircraft and that Tau TK should be limited to TK(1)? Even though a few people originally said what moray needed was a reduction in range and APU and manta needed to be toned down a bit gun-wise? So now we have all of the above plus a call for making moray only MW now??? I will never vote for these changes myself. I was willing to meet you half way with APU and a range reduction but asking for everything is ludicrous. It just seems like a witch hunt. OK I understand some don't like it in it's current form but haven't we been working to adjust it? Why so many uneccesary leaps of design? Surely, just the two were enough?

Can the negative side please come up with a focussed argument for one thing or the other? It's getting difficult to follow what you want these units to be with almost every post proposing a different change. Let's at least try APU and range reduction first before we go off half-cocked, wanting the world.

On the argument of Manta being bomber and moray APU why wouldn't they both be APU? Forget the whole Manta as bomber. It's side tracking us.


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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 3:02 am 
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Quote: (Dobbsy @ 27 Oct. 2008, 01:45 )

So, am I correct in reading that now the anti-moray/manta crew are proposing no TK for Tau other than aircraft and that Tau TK should be limited to TK(1)?

Nope, there's no unified camp; We're just spitballing.


Even though a few people originally said what moray needed was a reduction in range and APU and manta needed to be toned down a bit gun-wise?


Actually I think the range on the Moray is fine, if APU is implemented and it goes down to 1 shot for the TK version, and 4x shots for the AP/AT version.

So now we have all of the above plus a call for making moray only MW now???

Nope; It's just spitballing.  :blues:

I will never vote for these changes myself. I was willing to meet you half way with APU and a range reduction but asking for everything is ludicrous.

Everything else? Are you sure?


Here's something new:

- Make the Tau War Engine Critical Hit results more dangerous.

Imperial Guard Tanks Detonate instantly, Imperial Titans have a chance of detonating, the Eldar SHT's Detonate, the Eldar Avatar dies, the Eldar Titans lose their Holofield (Which is a BIG deal for the paper-armoured Eldar Titans!) and then take extra damage, the Chaos Decimator detonates, the Ork Gargants start to burn furtiously.

Q. What happens to the Tau?
A. Mostly minor stuff; Only the planes have harsh critical hit results.


So, there's something new.  :whistle:


Can the negative side please come up with a focussed argument for one thing or the other? It's getting difficult to follow what you want these units to be with almost every post proposing a different change. Let's at least try APU and range reduction first before we go off half-cocked, wanting the world.

I think a range reduction is a shoddy compromise which will leave the Moray and Manta silly-overgunned.

On the argument of Manta being bomber and moray APU why wouldn't they both be APU? Forget the whole Manta as bomber. It's side tracking us.

I quite like the concept of the Manta as a DC5 bomber... it'd make it into a fast transport, rather than a gunship that's supposed to slug it out with Warlord Titans and win.

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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 3:28 am 
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rather than a gunship that's supposed to slug it out with Warlord Titans and win.

Can I ask you what you propose to use to take on such a beast? Aircraft with TK(1) that aren't always on-board? Hardly fair without a true titan killer if you face an AMTL list.... which seems a popular choice lately where I'm from. I have an issue with a list that can take more titans than any other list, but I digress!





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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 4:55 am 
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Dobbsy; noone wants all of these suggestions to go through, that'd just be silly! We're brainstorming, coming up with lots of ideas from which one or two will be put forward.

I threw out TK(1) as a suggestion, it was shouted down, so it's gone. Simple as that. TK(D3) it remains.

Just because it's been suggested doesn't mean anyone is fighting to get it that way, and certainly noone is trying to get ALL of the suggestions passed.

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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 4:58 am 
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Quote: (Dobbsy @ 27 Oct. 2008, 02:28 )

rather than a gunship that's supposed to slug it out with Warlord Titans and win.

Can I ask you what you propose to use to take on such a beast? Aircraft with TK(1) that aren't always on-board? Hardly fair without a true titan killer if you face an AMTL list.... which seems a popular choice lately where I'm from. I have an issue with a list that can take more titans than any other list, but I digress!

Marines have no TK at all unless they take their own warlord titan, yet they seem to manage alright.

My number one way to beat a warlord titan is to ignore it, outmanouver it and use skimmer to your advantage to give it no targets. It needs to kill an awful lot to get its points back.

All armies should have something they find difficult to deal with.




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 Post subject: Aspect: Tau Units
PostPosted: Mon Oct 27, 2008 5:05 am 
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Quote: (Dobbsy @ 27 Oct. 2008, 01:45 )

On the argument of Manta being bomber and moray APU why wouldn't they both be APU? Forget the whole Manta as bomber. It's side tracking us.

Why wouldn't they both be bombers? I have major issues with the idea of a support craft at all. Skimmer or plane, there are rules for both. Why is an exception needed?

Nevertheless, for now I'm happy to see testing with APU and range reduction for the moray, though I certainly would like to see the manta playtested as a bomber to see if it's plausible as such.

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