Quote: (Legion 4 @ 15 Oct. 2008, 19:56 )
That FWC C&C sounds better all the time ... as I said with every version of Epic, C&C didn't cut it, IMO ...
Hi!
I think you'll like it Legion, command and your ability to project it as well as effectively order your troop is what FWC is all about.
Its refreshing to have a game at this scale focus on command and its effects. While units may look "generic" the extra abilities and such give a game play effect that I believe is noticeable.
While, for the epic conversions, I plan to add some more chrome, that's mainly my personal take on GW epic units should like under this system, but there is no need to change the actual basic rules.
I think the system is robust enough to add to it without seriously breaking it.
As for comparisons with netepic or SM2/TL, in general all GW rules and their derivations, have the same basic game design where the MODEL is the focus. What it does and how IT affects the battlefield. Command, morale and coordination of units isn't really addressed in any version. Epic versions is more about if I can get unit "x" to where its stats give the highest yield.
FWC is more about if viable command and control will be available when and where you need it. Using the right unit for the job is still important, but without proper support and command your "uber-unit" may be taken out do to faulty command issues or lack of planning or foresight on your part.
Its not that this is more "fun", to some it may not appeal, but I like the tactical depth these rules offer, which is of a different nature than the options presented in traditional epic games design.
Primarch