Quote: (Onyx @ 14 Oct. 2008, 08:40 )
I'd love to think that powered up GM's would be acceptable to everyone but somehow I can't see that happening here ÂÂ

.
They would need to be powered up a lot for it balance the fact that they may only fire 1 or 2 turns in a game. I can't see too many in favour of that.
Steve.
The problem there
(Your belief that upgunned GM's will be too powerful) is that the NetEA army list has more GMs available than a typical Tau army in the background / 40k.
This preponderence of GMs is almost solely due to the introduction of the Scorpionfish and the Stingray Guided Missile platforms.
As mainstay units, they have helped alter how the Tau operate as compared to the background, reinforcing the Tau as a long range stand-off force* like the Siegemasters, except with more of an ability to move away and hide.
Can anyone direct me to some good fluff/background material for the Tau? I've read the latest 40K Tau Codex. Is their anything more useful for this discussion? Any novels that help explain it all?