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EA Tau - Rules Questions

 Post subject: EA Tau - Rules Questions
PostPosted: Wed Oct 08, 2008 10:46 am 
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While thread starting is disabled (temporarily), please post any rules questions from games here.

Thanks.

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 Post subject: EA Tau - Rules Questions
PostPosted: Wed Oct 08, 2008 1:36 pm 
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I've got two CS :)

1)Do turrets modify rally rolls? (Proximity of enemy units - the -2 modifier.)

2) When you light part of a formation and fire gm's, can they 'carry over' into other units in the formation like when firing weapons with different range bands, or can they only hit the units that are marked as with say units not in cover and ones that are? E.g. I fly up to the bombers with thunderhawks, get one in 15cm range and fire, score 4 hits and hit all 4 bombers as all are within 30cm range.
The GMs would be one of several situations.
a) The target formation is within 75cm of the stingrays and they can see them all, half are marked. Do the GM's only hit the marked ones if they take the +1.
b) The target formation is within 75cm of the stingrays and they can not see anything (using ML's to see), half are marked. Do the GM's only hit the marked ones if they take the +1.
c) The Hammerheads pop up and see the target, half are marked but the railcannon are hitting everyone. Can the GM's only hit the marked targets if they take the +1?

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 Post subject: EA Tau - Rules Questions
PostPosted: Wed Oct 08, 2008 9:13 pm 
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What about rolling different dice for the marked units vs the unmarked (or is that covered under a general rule that I've forgotten)?

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 Post subject: EA Tau - Rules Questions
PostPosted: Wed Oct 08, 2008 10:15 pm 
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2a,b,c)Simple. Only targets within 30cm of the ML unit would be marked. Thereby getting +1 to hit.
All other firing at target is standard rules.

So popped up HHs could still hit the formation with RGs but they don't get the +1 to hit becuse they aren't guided, but the GMs are, so get the bonus. Just because they can actually see the target doesn't mean the ML isn't aiding the GMs to hit.





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 Post subject: EA Tau - Rules Questions
PostPosted: Wed Oct 08, 2008 11:53 pm 
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For turrets, I would just use normal rules thoughout, so Rallying will be affected by being 'Broken' (lost comms) and proximity to enemy (jamming, smoke grenades or just plain old shooting)

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Markerlight and Guided missiles with target in partial cover is messy as currently written. Firstly, while E:A shooting is done on a weapon by weapon basis, the choice of shooting at a formation partially in cover is made by the type of weapon fire.
Quote: ( From the SG FAQ @ , )

Q: if someone shoots at my tactical formation, which has three exposed rhinos and six marines in cover, does the attacker have to take the -1 to hit the rhinos (which is AT fire), if he wants the tactical marines to be potential targets for his AP fire?
A: The choice to shoot at in-cover or out-of-cover targets must be done by the entire formation. It can only be separated by type of weapon fire.

If you had AT, AP, and MW fire in one salvo, you could fire AT at out-of-cover, AP at in-cover and MW at in-cover. Or any other arrangement, as long as all of each fire type (AP, AT, MW) is directed solely at one target type (in-cover or out-of-cover).

You cannot split up targetting of a single type of fire. If an IG infantry company had 2 units out of cover and 10 units in cover and you were firing with, say, 8 AP shots, you could not target 4 AP at out-of-cover and 4 at in-cover. All the AP shots would have to be directed at a single target type.

So, it would seem appropriate to treat Markerlight in the same way as cover, requiring the entire formation to shoot a class of weapons at markerlit target (with bonus where appropriate) or at the enemy formation in general (without the bonus).

However as Neal said earlier, this still gets messy when you consider the larger Tau vehicles firing at a Markerlit formation that is also partially in cover as you get up to four variations:-
- Target in the open
- Target Markerlit in the open (+1 bonus for some weapons, +0 for others)
- Target in cover (-1 bonus)
- target Markerlit in cover (-1 for some weapons, +0 for others)

This seems to be inviting issues, so what should be done to simplify this? For example, could we alter the weapon stats to assume the ML bonus is added, but prevent the GMs from firing unless the target is Markerlit.




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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 12:24 am 
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Quote: (Ginger @ 08 Oct. 2008, 23:53 )

For turrets, I would just use normal rules thoughout, so Rallying will be affected by being 'Broken' (lost comms) and proximity to enemy (jamming, smoke grenades or just plain old shooting).

I meant other formations, do they get affected if they are broken and turrets are close.

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 12:43 am 
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Ahh, well, as the turrets are unarmed and have no ZoC, I would suggest they do not affect enemy Rallying in any way.

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 1:30 am 
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Quote: (Ginger @ 09 Oct. 2008, 07:43 )

Ahh, well, as the turrets are unarmed and have no ZoC, I would suggest they do not affect enemy Rallying in any way.

Agreed (thats how we play it).

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 2:24 am 
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Isn't it as simple as just adding +1 to hit with a ML to the standard shooting rules? Basically, all shooting rules apply you just get +1 to hit for ML use and can target without LOS....

Am I misunderstanding all this? Seems like a lot of debate over, IMO, a simple rule.


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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 4:57 am 
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Wouldn't it be better for this thread if people asked questions and Cybershadow answered? Or did I misunderstand the creating of this thread?  :upside:

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 5:21 pm 
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Quote: (Dobbsy @ 09 Oct. 2008, 02:24 )

Am I misunderstanding all this? Seems like a lot of debate over, IMO, a simple rule.

The debate is this:

Enemy formation has ten units in it, four of them are Markerlit; a Tau formation scores eight guided missile hits on the enemy formation, using the Markerlight bonus.  Question: Can these hits be allocated to non-lit units or only the lit units?

It's kind of the reverse of firing on formations that have some units in cover and others out of cover.

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 6:00 pm 
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And as a complication when you have a weapon which can hit all the units firing as well (say a railcannon) does this 'stretch out' the hits to non marked models in the same way longer ranged guns stretch out the hits from shorter ranged ones.

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 Post subject: EA Tau - Rules Questions
PostPosted: Thu Oct 09, 2008 7:07 pm 
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So it is treated as cover is and limits the other weapons?

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