We were discussing this last week in the various threads and I still think it seems like a feasible idea to reduce the complexity of ML/GM tech and the number of Tau special rules in one hit. So I thought perhaps if it was in a more solid form people could mull over it a little easier. Anyway, barring the fluff bit, here's what we came up with last week:
Fluff
Tau conduct warfare in a high-tech manner, using markerlights and guided weaponry to attack their targets, even when the enemy is out of sight. Remote sentry turrets, and even some Tau infantry units, carry Markerlight technology that can paint a target so that other Tau units can fire upon it from distant and hidden postions. These sentries are scattered about the battlefield and act as Tau forward observers for other Tau units using guided weaponry.
Rule
"Units with the
Guided Weapon designation in their data sheet may fire at targets without LOS, out to their maximum range, if conducting a Sustained Fire action. They still receive the +1 to hit for doing so as the normal Indirect Fire rule dictates. In addition to this however, units firing GMs who do not take a Sustained fire action receive a +1 to hit modifier if the target is within 30cm of a Tau unit with the
Markelight designation in their data sheet."
This is obviously a very basic wording and we can play with it some if people aren't keen on the wording, but hopefully you get my drift.
Individual unit weapon to-hit values and also what number of units actually carry markerlights and GMs could be adjusted if necessary. That's easily played about with IMO to give lee-way to this proposal's changes to ML/GM rules. Like I said in a previous post about this the ML coverage would be more abstract in general but Pathfinders and Stealth suits would still keep their fluffiness and provide a reason to use them.
Anyway, that's the proposal but it can be adjusted if needs be obviously. I'm going to try it myself and hopefully others might like to try it as well before bagging it wholesale. ÂÂ
