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Tau beefs, discussion

 Post subject: Tau beefs, discussion
PostPosted: Thu Sep 25, 2008 8:05 pm 
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Allow Drones attached to formations to act like single use shields. So the first hits on the formation automatically fall on the drones, whose armour ought to be no more than 6+.


Sorry I think this is a terrible idea, because it essentially removes tactical manuever considerations from the game ; Orks have to leave their grots as the closest target, at least!

Remove Heavy Drones as their role is being fullfilled by the Remote Sentry Turrets.

How about the other way around?

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 Post subject: Tau beefs, discussion
PostPosted: Thu Sep 25, 2008 8:07 pm 
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I've come up with a Beef that noone has mentioned; I think the 'networked drones' upgrade needs removing, as it's unnessesary.

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 Post subject: Tau beefs, discussion
PostPosted: Thu Sep 25, 2008 8:10 pm 
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Ah but the super skimmer tanks that when finally spotted got shot enough always ended up with the odd blast marker after rallying :)

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 Post subject: Tau beefs, discussion
PostPosted: Thu Sep 25, 2008 8:16 pm 
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Quote: (The_Real_Chris @ 25 Sep. 2008, 20:10 )

Ah but the super skimmer tanks that when finally spotted got shot enough always ended up with the odd blast marker after rallying :)

Funny.  :glare:

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 Post subject: Tau beefs, discussion
PostPosted: Thu Sep 25, 2008 11:29 pm 
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They are pretty much as tough as similar space marine armies, though break faster.

Thanks for making my exact point TRC... break faster = fragile...

Broadside can also be garrisoned in cover on overwatch.
I must remember to fire my Broadsides through any cover the enemy might be hiding behind...  :vD

If its one thing the Tau don't lack its longrange firepower.
And that is indicative of a few armies Jstr so not really a true argument to deny Tau a "pseudo-artillery" system.

1) Bombers
2) Planetfallers & Spacecraft
3) Long-range Support Craft direct fire
4) Orca and Tigershark drops
5) Teleporting stealth suits
6) GMs on advance, based on (5) and scouts, optionally with coord. fire


1- everyone has aircraft which they can also be shotdown. Others still have arty along with that.
2- again, have to put troops in harm's way & everyone has space craft
3- granted this is different but unless you take a Manta (850 points mind you) you have to use the Moray which then cops fire from every weapon that can see it as it has a 75cm weapon not a 90cm and greatly reduced survivability compared with Manta.
4- again, exposing troops to fire
5- again, exposing troops to fire
6- again, exposing troops to fire

It's not like the Tau don't have tools to hit the enemy wherever they feel they want to.
And ditto to every other army. Thanks to blindfire artillery...  :;):

I don't see the problem of using Pathfinders, Tetras, Stealths and Heavy Gun Drones to do their job. ML ability is better than Indirect Fire anyway (as it works while moving). In the batrep I had no problems in firing at lighted targets with my Stingrays. First turn Stealths marked, second turn they marked targets themselves. Third turn they failed to activate
Ok, Hena, what do you do when your enemy is behind cover to all you ML troops...?
And would your troops then survive into the next turn if your opponent had targetted them in any significant way (I haven't read the batrep yet). That is the problem, Hena, if you can't see it. Artillery forces don't need extra troops to let them pound the crap out of the enemy. It matters not if they don't move to do it. They still pound the crap out of the bad guys.

Sure, MLs are great when your enemy ventures forth into the open but how good are they when the target you need to kill urgently is hidden in cover and you don't have LOS?

I think the 'networked drones' upgrade needs removing, as it's unnessesary
How is it unnecessary? You get a leader for your armour because you can't put a Shas'o or Shas'el in tanks. OOh! That's a super major ability we better nerf it...  :glare:

Ah but the super skimmer tanks that when finally spotted got shot enough always ended up with the odd blast marker after rallying
Man! I never see people bitch so much about skimmer tanks that the Eldar have. Why is it people bitch about Tau skimmers? It's bizarre. :sleep:





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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 12:09 am 
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The complaint that I think most people have with HH's is not with the skimmer ability but with the range of the main gun and how that combines with skimmer. Eldar weapons normally have a range of about 30-45cm. HH's have a clear foot on that.


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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 1:21 am 
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True, but Eldar also get a lot of powerful assault units and also powerful weaponry - i.e MW-wise (and 60cm MW to boot). They pretty much get everything.... 45cm ranged skimmer is a fair balance IMO





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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 2:02 am 
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Sorry Dobbsy, but I just want to check that you are comparing the Moray with the Eldar Scorpion tank. So, the Scorpion has less range, is less resilient (especially against Titan Killer weapons) has much less firepower and more importantly targets have more places to hide from it. Admitedly the Scorpion is a whole 5 cms faster and can 'hit-and-run' to attempt to hide from retaliation at the cost of accuracy. Are you seriously suggesting that these differences are only worth 50 points?

Or comparing the scorpion with a pair of HHs. For the same cost the HHs go faster, have much better firepower and equivalent armour saves for a one less DC and hit-and-run.

From a naive perspective, it would seem that the Tau have better technology than the Eldar, who I thought were supposed to have the best stuff in the galaxy :smile: .

However, I am sure that people (including me) would be much more prepared to accept this state of affairs if the stats were the result of the target being markerlit - which would need further cost and more importantly a Markerlight capable unit nearby.

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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 2:14 am 
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Actually Ginger I wasn't comparing or suggesting anything. I was using the Eldar as an example of how people bitch and moan about skimmer HHs when Eldar have skimmer tanks too.

When Tau get excellent and fast assault units I'll be prepared to see Tau gun ranges drop. But of course then they'll be Eldar  :vD


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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 2:17 am 
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For what its worth, my suggestion here would be to modify 'Markerlight', make the majority of Tau guns use it and increase the benefit of Markerlight while reducing the weapon stats accordingly.

So for example, let 'Markerlight' add 50% to the weapons range and +2 to the stats, thus the Moray Rail-gun stats would normally be 50cms MW5+, only getting to be 75cms MW3+ if the target is Markerlit.

My proposal is intended to place greater emphasis on the Tau getting the right technology into the right place, and equally giving the opponent something that can be attacked to reduce the shooting capability of the Tau.

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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 2:28 am 
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Just curious Ginger, if you know that the current proposal for Moray is to make it cost 350? WOuld you say 100 point difference is fair in comparison to the Scorpion?


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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 2:49 am 
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I was not aware of that, and yes it would possibly balance things a bit.

However, one of my "beefs" with this list is there is a tendency to get 'the best' of everything and try to price the resulting unit accordingly, rather than build some kind of 'fluffy' weaknesses into it - hence the suggestion for making the Tau more dependant on Markerlight to achieve these 'technological' advantages.


So, I would much prefer to keep the Moray at 300 or even less provided the basic shooting stats were significantly curbed, while granting them something similar to the existing stats via Markerlight - does that make sense?

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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 3:14 am 
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However, one of my "beefs" with this list is there is a tendency to get 'the best' of everything and try to price the resulting unit accordingly, rather than build some kind of 'fluffy' weaknesses into it

Well most of us have been trying to reduce the "everything" design. It's just everyone wants their view to be correct and CS isn't around often enough to put a stamp on what is definite and what should be ignored. That's not an attack on CS just a fact as he is often busy with RL.

So Ginge', you don't see fairly weak assault values and the removal of commander to prevent combined assaults as a weakness then?

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 Post subject: Tau beefs, discussion
PostPosted: Fri Sep 26, 2008 6:24 am 
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If you move your ML troops in front of leman russ company and let the opponent go next ... you deserve to lose them.

Yep, and Leman Russ have a 20 cm movement stat that let's them move to fire at a target which can be 75cm away BTW...

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