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Sisters Repentia

 Post subject: Sisters Repentia
PostPosted: Thu Sep 04, 2008 8:48 am 
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Hi Guys,

Here are my unit stats for the Repentia. Have a look and see what you think. Feedback required.

Cheers...

Edited with amendments to Repentia rules as discussed below.




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 Post subject: Sisters Repentia
PostPosted: Mon Sep 08, 2008 5:48 am 
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Hoy, Mr Zap wake up! Please would you look at this and see what you think.

Cheers...

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 12:16 am 
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Sorry....life and stuff.  I like it, but the "at the end of the game" thing doesn't work....if the game's over already then the points probably wont matter and so why bother.  I suggest we make it "by the end of the 3rd turn", or change it some other way so it actually makes a difference.

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 1:04 am 
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Hi Zap,
Sorry....life and stuff.

I was referring to your remark on my SoB thread. I guess I wasn't too clear, sorry but it was a very late night/early morning type thing.

"at the end of the game" thing doesn't work....

I see your point. I'll have a think about what else could replace it. If anyone else has ideas you should know by now you can always chip in as I don't mind.

Oh, on another matter check out Lord Inquisitors post of a Praetorian Cathedral on my SoB thread.  That's your argument against got a kink in it, eh?.. eh?.. :tongue:

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 5:22 am 
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Quote: (Warhead @ 10 Sep. 2008, 02:04 )

"at the end of the game" thing doesn't work....


I see your point. I'll have a think about what else could replace it. If anyone else has ideas you should know by now you can always chip in as I don't mind.

Check the Squat Codex and description of the slayer cult, they (optionnaly) give VP to opponent if they are not killed ;)

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 8:04 am 
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Hi scream,

Yeah, I saw the same thing for the Martyr (Bomb Harness) stands but I don't like it and wanted to change it to something else. I think it should be done in such a way to make the owning player want to force the unit into battle or lose VP. Even though I would be playing these units I don't feel right about units that give no VP.

How about. On each turn after the first 1VP (perhaps with a limit of up to the units normal VP) is awarded to the enemy player until the unit is unbroken? This way the owning player must get them stuck in as soon as possible. This would effectively simulate the units purpose of being frenzied/rightious fury/off their collective chump. Sneaky enemy players may/will try to stay away from them but avoidance is an acceptable tactic and may be worked to your advantage.

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 8:11 am 
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You could also say "if at the end of 3rd turn" :)

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 9:19 am 
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I agree scream, I think that is going to be the way to go. After some thought I feel my suggestion is too complex and doesn't take into account units (like the Martyr) that only cost 100 points.

So Martyr, Repentia and Squat Slayers all give up their VP at the end of turn three?
Do they need to be broken?
Is it a case that they have three VP free turns for the owning player to get rid of them but thereafter they are treated normally and give VP when broken.
Or is it automatic that in the end phase of turn three they provide the enemy their VP?

If the latter is the case then it may be an idea to reduce the Repentia to 250 points, still giving 3VP but making them more attractive to take. (3VP guarantee if a unit on foot doesn't get into combat by the end of turn three...? It's a bit off putting).

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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 9:36 am 
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Quote: (Warhead @ 10 Sep. 2008, 10:19 )

So Martyr, Repentia and Squat Slayers all give up their VP at the end of turn three?
Do they need to be broken?

Here is the standard rule for squat slayers:

Slayers will always be on Charge Orders and must move to engage the enemy in Close Combat as soon as possible. They will always charge the opponent with the greatest CAF within range, provided they can engage it this turn (i.e. they will charge a titan if it has already moved). They may reroll both 1’s and 2’s against any foe (not just Orks). Further, they have specialized in finding the enemies weak spots. If a double 6 is rolled, it means that the Slayer has hit a weak spot on the enemy, and the enemy is instantly killed. (Suffers maximum wounds for multiple wound creatures, or roll for damage on a hit location template unit).

And the optional rule that may interest you:

Optional Rule: Deathseekers
As the Squats in a Slayer Cult actively seek death, they give no Victory Points if destroyed. Instead, they give 4 VP to your opponent if they are not Broken at the end of the battle.


But you need to note that the slayers will always be on charge orders and will always try to engage the greatest CAF unit so...in most case, they will die ;)




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 Post subject: Sisters Repentia
PostPosted: Wed Sep 10, 2008 9:46 am 
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Aw shoot! Now I want to build a Squat Slayer force. Nuts! scream what are you trying to do to me?  :vD

Thanks for digging the info out. Sorry, I should have done so myself.  :vo

The whole highest Caf thing wont work for the Martyr's but does work for the Repentia.

Awarding 4 VP at the end of the game brings us back to Zap's point that by then it doesn't mater. So we change this to 'end of third turn?'

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 Post subject: Sisters Repentia
PostPosted: Thu Sep 11, 2008 3:04 am 
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I sugguest:

"Sisters Repentia do not give up Victory Points normally, so your opponent does not gain VPs for breaking or destroying them (including Tyranids and Necron).  However, if the Sisters Repentia unit remains unbroken by the end phase of the third game turn, the opponent is granted the full victory points for the unit."

How's that?

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 Post subject: Sisters Repentia
PostPosted: Thu Sep 11, 2008 7:03 pm 
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Aaagh!... so if the Repentia are broken by the end phase of turn three then the enemy gets nothing?.. Is that what your saying?..

* Donk! Donk! Donk! *  :yes:  Sound of Zap and scream hitting their heads off their screen amazed at how slow I am...

Problem - Can you get a 10cm (20cm on Charge) unit into combat by turn three? I agree that turn three is appropriate for so many reasons but unsure if players will see it as do-able.

* Donk! *

Sounds ok when you put it as you have but I think you would be relying on your initial deployment to guarantee combat... perhaps, if nothing else the cost should be decreased in light of this. Ok, over to you guys...

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 Post subject: Sisters Repentia
PostPosted: Thu Sep 11, 2008 9:02 pm 
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Quote: (Warhead @ 10 Sep. 2008, 04:46 )

Aw shoot! Now I want to build a Squat Slayer force. Nuts! scream what are you trying to do to me?  :vD

Don't feel so bad. You're not alone in wanting to make some Slayers. This is one conversion I'll actually think about doing.

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 Post subject: Sisters Repentia
PostPosted: Thu Sep 11, 2008 9:09 pm 
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Hi DS,

I am sure I saw an excellent Squat army with Slayers in TacCom somewhere but I'll be damned if I can find it again or remember who posted it.

Trying to convert the SoB's has given me the converting bug. Squat Slayers being only one unit could be a good next step.  :)

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 Post subject: Sisters Repentia
PostPosted: Fri Sep 12, 2008 3:08 am 
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That was Scream's beautiful Squat force.....this might get you there:

http://www.tacticalwargames.net/forums....l=squat




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