Quote: (Legion 4 @ 31 Aug. 2008, 21:16 )
I think it depends on your tactical concepts of Titans/Gargants employment ... As I have said before, we see Titans as Heavy, mobile, fire support platforms.  Move the Titan(s) on the game board and start shooting at Enemy Titans until they are no longer effective. Enemy Titans are a priority target. Never shoot at anything else until the Enemy Titans are useless.
Works like train toilet with Humie Titans, but with Gargants and their macrobarrage I see it little waste of effect... Gargants two soopa would only wound on 5 and only get 3 dice to reaver and 4 for warlord (and that zzzzap) instead of shooting all that to some big mixed formation. I think that fast zzzappy blitzbrigades are orks Anti-Titan specialists.
Playing with averages theoryhammer:
Warlord vs GG (GG has 9 shield, average)
Warlors starts: shoots 8 AT3, 6 hits and 4 AT4, 2 hits and VC 3TK hits (8 normal hits + 2 TK hits, shields down, 1 hit for GG (could be saved))
GG returns fire: Macro barrage gives 1-2 hits, Zzzap 2 TK hits (Warlords shields at 3 or 2)
Next, Warlord shoots again, 2 TK hit in and 9 normal (that one from previous round)
GG turn (he even may have to use Supreme to activate): 1-2 MW hits and 2 TK hits (warlords shields down, maybe even one MW hit in)
Warlord: 4 TK hit and 17 normal, so probably destroued GG, or broken.
GG: 1-2 MW and 2 TK, Warlord have 1 TK (that other went to shield) and 2-3 MW hits (that one from previous turn).
So GG would probably lose. AND if both would sustain, gg would only get one hit more at every turn (4 MW5+ to 4 MW4+, from Macrobarrage), but Warlord would get to shoot with 8 AT2+, 4 AT3+ and one TK1+ (10hits from AT)