Maybe it's my math hmmmmmmmm, let's see
6+ = 16.6%
5+ = 33.2%
4+ = 49.8%
3+ = 83.0%
2+ = 67.4%
Nope looks good to me
*Note to self, try not to carry on conversation with son when posting*
*Or if posting proof it before putting it up, after conversation over*
Obviously Hena I am not getting the point across, and that would be my fault not yours.
Not only can the Nids get a whole tassal of WEs,
but they can do it and still get a whole bunch of the other stuffIn effect the Nids can put together a viable army, as the Nidzilla list shows (8xActivations is good for the 3,000 point range. And the Army features almost x60 common units in two possible swarms),
and get a whole bunch of WEs to back them upOne glance at the presented IG list and one quickly sees that the IG isn't a balanced list, ever see a Shadowsword Company try to duke it out alone with an Ork Big or Uge Mob? It ain't pretty.

The Swarms in this list are gonna have a field day cause the IG just ain't gonna be able to cut them down fast enough to make a serious dent in all those Commons. (Anybody wanna put bets down on How long the Rgt HQ Company is going to last?) But if they do that then the WEs will be partying on the objectives.
The combination of the two is what is creating the problem, and given a choice we should slide in favor of the commons/uncommons over the WEs.
I do not see how weapons changes or points adjustments are going to change the numbers that can be fielded. (I do hope I was clearer Hena)
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As I really like how all the 'new' special rules we are now using work, over the old version, (Hold comments on Spawn please) as they are now aligned much more within the Epic-A core rules.
As Spawning really does work, IE the entire concept of being able to return bugs to the field, and how it is carried out referring directly to the mechanics not the rule, we need to start looking at how to max out the list and fix it.
Spawning is just a matter, now, of determining what rule system we want to use to determine how many return to the field. IE roll 2D3, add and subtract D3s, fixed by Synapse type, etc. The point is the concept works, just the exact mechanics need to be worked out.
Considering this is the only real 'rules' bump that has so far arose I'd say not too bad for a major overhaul of the same.
Good work all, lots of ideas for me to consider here, really.
Now let me see where did I put my abacuss<=(spelled wrong on purpose)
Jaldon
