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CSM list review

 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 1:26 pm 
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I managed to get some games in using the BL list over the last month or so and wanted to add in my two cents worth re the list review. I'll only comment on the units I actually use in my lists that I feel have issues:

Chaos Space Marine Lord Characters - I think you should have the choice to use the formation without them at a slightly reduced cost compared to present, or the option to include them at a suitable price (bringing the formation points value back to the present equivalents). Gets rid of the whole 'free character' issue.

Raptors - They do feel a little bit too cheap, they should be costed at the same level as the bike units. I find the jump pack ability to be at least as good as the slightly faster bike speed.

Chosen - I like this formation, it's nasty when it arrives but if it gets broken it dies real fast in my experience.

Obliterators - Agree with many that they seem too good atm. I feel that either a points increase or slight decrease in ability is needed. ATM I would favour them staying at 75 points but having their AA value reduced to 6+. They seem too good at air defence at present, which isn't supported by the present fluff either.

Armoured Company - The tanks seem fine. I would love the chaos vindicator to be an option for variety, but only after the SM vindictor rules reach a consensus.

Daemon Pool - I've only used lesser daemons, I also find the current daemon rules kind of balanced, if a little boring. Perhaps they could be as follows:
Buy them as independant formations that 'teleport' within a certain range (30cm?) of units equipped to summon them. Make these lesser daemon formations unable to control ?objectives (they are not persistant enough within the mortal realm). Also make them fearless but if the formation is broken they are all instantly banished back to the warp/destroyed???

As for Greater Daemons, they need to be summoned onto the battlefield easier then at present. I like the idea of sacrifing chaos lords to do this....

Decimators - Too good, need a slight tweak. I'd suggest losing MW and keeping IC. They should have some anti-tank ability though. I think we really need to await the decision on MW barrages in the rules review.
The other change I desire is a reduction in the CC value. I think the high FF vlaue is justified, but the CC value should only be 6+ IMHO. In a recent game my lone decimator easily saw off an assault by SM Terminators due to the 4+CC value.

Death Wheels - A good unit at present. Seems nicely balanced to me. Could live with it and the decimator being included in the warengine points allowance.

Defilers - The stat line is a bit busy atm IMHO. Simply the heavy flamer? I also think that we could lose the indirect fire ability. Besides being in line with current W40K trends it also turns Defilers into cool support upgrades for foot slogging infantry retinues. Otherwise I get tempted to camp them in the rear of my army on bombardment duties - very much against the spirit of a daemonic engine.

Ravager Titan - I've also struggled to use this effectively. I think a slight upgrade to the Doomburner is justified (TK D2 or D3). Makes the titan powerful at close range.

I also support the porposed chaos aircraft rules as mentioned elsewhere.

Hope you find all this useful.


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 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 2:04 pm 
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(Reddeth @ Mar. 17 2008,12:26)
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Daemon Pool - I've only used lesser daemons, I also find the current daemon rules kind of balanced, if a little boring. Perhaps they could be as follows:
Buy them as independant formations that 'teleport' within a certain range (30cm?) of units equipped to summon them. Make these lesser daemon formations unable to control  objectives (they are not persistant enough within the mortal realm). Also make them fearless but if the formation is broken they are all instantly banished back to the warp/destroyed???

As for Greater Daemons, they need to be summoned onto the battlefield easier then at present. I like the idea of sacrifing chaos lords to do this....

About that topic, there are many suggestions here, including my own that is very similar to what you're talking about.  :;):

It's a bit dead for now, but I guess Chaos players don't play daemons that much and then aren't very interested about the summoning system.


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 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 4:06 pm 
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I always use around 10 daemons just don't feel any change to the summoning system is necessary

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 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 4:37 pm 
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(Steve54 @ Mar. 17 2008,15:06)
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I always use around 10 daemons just don't feel any change to the summoning system is necessary

Well, I play about 20 lesser daemons and I don't feel the current system do justice to them. They are more often used as meatshields than assault troops, and that's what is all wrong. More over, it gets quickly expensive if you want to actually play about the daemons, not just small part to protect your Chaos Space Marines.

Again, I believe the special rules are far too complicated. Using the daemons in their own formations would be much more akind to the main rules...But well, that's not how it works now.


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 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 7:49 pm 
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It seems inthe upocoing WD we see the following Apocalypse datasheets:

Thousand Sons Warcoven including Tzeentch chosen -all sorcerors and Thousand Sons Terminators (though they lack a points value as far as I can see  ).

Banelord of Khorne-Possessed Titan-like the epic model.

Defiler Assault Force- 3-6 defilers.

Chaos Conclave - a named character plus four to eight other named characters or Daemon Princes, Chaos Lords and Sorcerors plus retinues.


Source: http://www.warseer.com/forums/showthread.php?t=133302


Soo what about an all-Defiler formation? :)

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 Post subject: CSM list review
PostPosted: Mon Mar 17, 2008 9:33 pm 
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(BlackLegion @ Mar. 17 2008,18:49)
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Soo what about an all-Defiler formation? :)

There is already one...in the Lost and the Damned list.  :D


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 Post subject: CSM list review
PostPosted: Thu Mar 20, 2008 11:49 pm 
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Two tiered? Not sure what you mean but anything structurally radical isn't going to get approved by Jervis.

The Defiler will probably get some work done on it and the Forlorn Hope aren't scouts so I don't see it as being the same sort of problem as the Scout Drop Army for the Marines.

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 Post subject: CSM list review
PostPosted: Thu Mar 20, 2008 11:54 pm 
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anything structurally radical isn't going to get approved by Jervis.


Jervis apparently regards this edition of Epic as finished now... do you reckon you can get anything approved by him at this point?

Two tiered?

He means having Core & Support formations, rather than all as core with 0-x limits scattered throughout.

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 Post subject: CSM list review
PostPosted: Fri Mar 21, 2008 12:13 am 
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Two tiered = Core Formations and Support Formations as i did with the Red Corsairs army list and the rulebook Steel Legion does it.
This would allow scaling of restricted formations as the army size grows.

So my problems with the list:
- Daemons used as meat shields rather as assault troops as they meant to be from a fluff standpoint of view. In the two games i had with my BlackLegion i used them as assault troops, but it was very tempting to use them as meat shield...
I would say drop Daemonic Focus. Daemons which go back to the Daemon Pool could be summoned back in the next turn if needed.
And/or add a dedicateds Daemon formation which can teleport to the table and/or use a Warp Rift/Icon to do so.
Icons would be the obvious means to allow Daemon Summoning.

- Difficult summoning of Greater Daemons. In my two armies i used i wanted touse a Greater Daemon but i did some calculations and found that it was to big a gamble for the points. The other reason was that i didn't had a model to represent it because i hate using proxies :D
So i would like to see a represantationof the Wh40k summoning of Greater Daemons = sacrifice a character to summon it automatically.

- 0-X restrictions. Seem odd if you play games bigger or smaller than 3000pts. A Core Formation/Support Formation system which i used for the Red Corsairs seems to work much better.

And some style/fluff issues:
- Titans. The Banelord is fine but the Ravager and Feral should be replaced by chaosified Reavers and Warhounds.

- Decimator. Should be replaced with the Plaguereaper. It is there in Wh40k, the Decimator isn't.

- Brass Scorpion. Should be added.

- Factions. Lose them. The Black Legion is known to use whichever Chaos Gods they seem fit. Only the Word Bearers have lesser problems to have the different Chaos Gods devotees to work together.

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 Post subject: CSM list review
PostPosted: Fri Mar 21, 2008 12:25 am 
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And you thought I was radical. :D

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 Post subject: CSM list review
PostPosted: Fri Mar 21, 2008 1:46 am 
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Re Demons: I'm not seeing how the demons as meat shields is not fluffy. IMO its very fluffy for chaos marines. Dont like demon formations either, its bland compared to summoning into formations, I'd only like that for simplification purposes

Re Decimators: There is nothing wrong with it existing, in fact its far better from a stylistic (rather than a follow 40k) standpoint. The fluff justification for chaos baneblades is weak, as Ive already argued. I'd be sad if the chaos list abandoned a cool chaos superheavy tank concept because of a 40k marketing decision :)

Re Brass Scorpions: Leave them for LATD IMO, thats where Jervis put the demon engines and I think it was the right decision, but I could be swayed on this

Re Titans: Uneccessary, its just a naming change as a non-titan focused list should have only a single configuration anyway - and Ravager sounds better than 'chaos reaver'.

Re Factions: Again, its more fluffy to have factions in the Black Legion, not less. They are meant to be the cornucopia of chaos worshippers rather than the bland word bearer undivided worshippers.

Re 0-x limits and force structure: its a major overhaul but I can see the logic behind it, the question would be how much it changes the overall balance to the list and whether its worth it at this stage when the list is already official.

And my own gripe - defilers are rubbish! They do need to change as artillery platforms with claws is stoopid, especially as they would be much fluffier if they were tearing things to bits in close combat

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 Post subject: CSM list review
PostPosted: Fri Mar 21, 2008 10:17 am 
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- About Daemons, I already gave my point of view on the topic. Note that if I don't like the "summon in mortal formations", it's mainly because it needs a lot of special rules and is quite different from the core rules (all units in a formation are always placed in the same time on the table, after all - there are no such things as a part is placed and the other part keeping appearing and disappearing all the time). It creates some annoying troubles, like what about daemon pool and victory points.

Of course, meatshields are great for those who use it. But for fluff, I think it's quite against the true nature of daemons ; they're assault troops. Sure, Chaos Space Marines would certainly use them in suicidal assaults, but Daemons aren't really inclined to take the hits for them. It's not in their nature, they're Daemons ! You know, the cruel type who like to tear your heart apart...and that's the same for their side as well if you're not careful.

But well, that's my point of view about them and the fluff. That's why I find the current summoning system so against Daemon nature.


- About the two tiered list, I'm not sure it's really the solution. Even if they're Chaos Space Marines, they're still Space Marines and thus should keep a great flexibility. The fact there is some formations much better than the others should not be resolved by a two tiered list ; I would rather fix the "too good" ones, making either more expensive or modifying their profile, or even move them to heavy support (up to third of the army points, talking about war engines here).

On the other side, I'm for a removal of the 0-x limitations. That would remove as well the "necessity" of making them cheaper than they should be.


- About the Brass Scorpion, Plaquereaper and Baneblade ; Well, Black Legion has enough war engines like this and I think it's too late to remove the Death Wheel and Decimator without making players who scratchbuild them shouting loud. So I will finally keep these two and get happy with just that. Brass Scorpions moving for Lost and Damned isn't really necessary, for that list has already a huge choice of daemon engines. No need to add another scratchbuild model, there's already enough work like that.


- About the titans...Even if a Ravager is a "cooler" name instead of Chaos Reaver, the fact is the first one is a Khorne marked titan. All Black Legion titans are Khorne marked, and that's a bit weird for a "Undivided Chaos" like Renegade Legion.

Banelords, Ravagers and Ferals would be better in a Khorne marked army list, like World Eaters. Fluff is more important than coolness, to me. Even if "generic Chaos Titans" are bland, I would rather use them for the Black Legion - because that would represent more their "generic" nature.


- About factions, I'm for a removal of them. More simple that way and less special rules for the list. If only "generic" daemons can be used, would be better as well for Black Legion. That's how Black Legion work now in W40k after all, even if you don't like it - and to be honest, it's again more simple that way while not as "anti-fluff" as it feels...After all, the Warp is very huge.

Cherry on top, generic daemons allow you to use any model for the daemons, which is much simpler to gather all the units you need to make, say, a Daemon formation.  :D


- About the Chaos characters. To be honest, it's a bit annoying to be forced to take one for each infantry formation. Don't get me wrong, the "free character" is a great feat, but still I would better like to have the choice not to take one for my Chaos Space Marines, even if I have to pay a greater cost. 250 points for eight Chaos Space Marines looks fair to me, with Chaos Character at 50 points and Supreme Commander for +50 points. Maybe harsh, but would be more in the line to me.

I also like the idea of Cult Marines and Havocs as upgrades for Chaos Space Marines units rather than additionnal units. Eight marines units, that's already huge for Space Marines. Having the possibility of an (overpriced) crowd of 16 marines is surely expensive, but a bit weird...I would rather see them using smaller formations to attack. They're still marines, after all, not Chaos cultists.






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