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Rogue Trader Fleet Guide & Analysis

 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 01, 2008 12:37 am 
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nice. I think its starting to come together now :D.

I'll see if I can update the fleet list tomorrow, and add some bits of the fluff written by Yuber.

Edit 1. Remebered that I want to do some construction work on my modelrailroad tomorrow so I at the moment updating the fleet lists.

I found the Tarrelian Carrack, but we don't have rules for those. Should I remove it from the list or can we come up with some stats?

Edit 2. I've just uploaded the new fleet list. I'm off to bed now.

cheers






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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 01, 2008 11:33 am 
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That?s looks great.

I will have an in depth look later. I think the upgrade lists may need some refinement or removals. This to prevent people from calling it cheesy upgrades.

Now we only need the following to complete this Project: Rogue Traders ? Book I:

? stats for the xenos vessels need to be added
? stats for the armed cargo vessels need to be added
? stats for the transport vessels need to be added
? pictures, as many as possible, as good as possible
? thorough check

Then Warp Rift is ready for it.

Then we can start (re-start): Rogue Traders ? Book II: The Campaign/Career

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 01, 2008 3:41 pm 
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I have several pictures of my rogue trader fleet, including a trade galleon, merchantman two lorcha's and several escorts. Shalll I email them to you? I removed the pictures from Fleet list version 5 because the file became to big to upload on the boards.

By the way, do we leave the Legendary Traders for Book II? Seems fitting to me.


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 01, 2008 3:49 pm 
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Seems fine to me leaving them out.

And yeah, mail them at: horizon@epic40k.co.uk

Oh, and I'm fiddling some point costs as some recalculating was odd. So I'll upload an adjusted one soon.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 01, 2008 7:10 pm 
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check, I'll email you the fotos right away!


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 05, 2008 9:40 am 
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I'm reading and getting out the typos of the last document. By the way:

"I wonder why even a Rogue Trader would be so foolish to use part of an Ork Hulk for one of his vessels"
               Captain Michelov of the HDMS Thanatos

:D :D :D good! Although being the 40k universe, i would have finished it with "just before being destroyed by the Green Hide"  or something that way.

Hope i get to take some kind of good pictures for a change :( . I think my camera is cursed!

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 05, 2008 7:52 pm 
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Upload the corrected version if possible. I'm adjusting the weapon options for the Trade Galleon. I want to even out all 3 options.

If that's okay with you?

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 05, 2008 11:00 pm 
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hmm, well upload the new document with the new weapon loadouts and I'll give you my two eurocents

@Yuber: HDMS Thanatos is my much feared and praised Mars class battlecruiser, so i don't want it destroyed ;-) ( I'll change the name..)


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Thu Feb 07, 2008 2:01 pm 
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Updated:

Trade Galleon 140 points

Hitpoints: 8
Armour: 5+
Shields: 2
Turrets: 2
Speed: 20cm
Turns: 45*

Choose one of the following weapon layout options:

Option I
Port battery 10 @ 30cm
Starboard battery 10 @ 30cm
Prow battery 4 @ 30cm (LFR)

Option II
Port battery 4 @ 30cm
Starboard battery 4 @ 30cm
Port lance 2 @ 30cm
Starboard lance 2 @ 30cm
Prow battery 4 @ 30cm (LFR)

Option III
Port battery 4 @ 30cm
Starboard battery 4 @ 30cm
Port launch bay 2 ? fighters/a-boats
Starboard launch bay 2 - fighters/a-boats
Prow battery 4 @ 30cm (LFR)



Merchantman 85 points

Hitpoints: 6
Armour: 5+
Shields: 1
Turrets: 2
Speed: 20cm
Turns: 45*

Option I

Port battery 6 @ 30cm
Starboard battery 6 @ 30cm
Prow battery 4 @ 30cm (LFR)

Option II

Port battery 3 @ 30cm
Starboard battery 3 @ 30cm
Port launch bay 1 ? fighters/a-boats
Starboard launch bay 1 - fighters/a-boats
Prow battery 4 @ 30cm (LFR)

Merchantman Upgrades
Extra Thrusters: +5cm speed???..10pts
Extra Shield: +1 shield??????15pts
Extra Turret: +1 turret??????.10pts
Manoeuvring Thrusters?????...10pts


Cool?

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 08, 2008 2:01 pm 
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hmmm. Yes cool, sure makes "pimping-thy-ship" a bit less fiddly now that all the options are equally expensive.

BTW We need names for those options, perhaps we could name them after (in)famous vessels. So that, for example, the option III for the trade galleon would become the Dominus Astra Pattern and such? Makes the fleet list a bit more fluffy.

Edit. I'll update the fleet list with these changes right away.

Edit2. Uploaded version 6 of the fleet list

Edit3. Update with correct points costs for the Merchantman






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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 08, 2008 2:35 pm 
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You forgot to lower the upgrades cost for the Merchantman (speed & turning) to 10pts.

Minor, no need to fix it right away, do it in a next one.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 15, 2008 3:42 pm 
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Yuber,

you got some cool pics for the article?


And I had this idea:

Warp Rift 17: Rogue Trader fleet
Warp Rift 18: Legendary Traders
Warp Rift 19: Campaign?

Then a seperate PDF like Eldar MMS for Rogue Traders.

About the campaign:
will it be a system to start as a low trader and grow up to a famous one
or a campaign setting in which Rogue Traders have a big part?

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Fri Feb 15, 2008 10:14 pm 
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sounds good. Did you get my pictures?


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Sat Feb 16, 2008 8:40 am 
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yup.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Sat Feb 23, 2008 11:38 pm 
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(blackhorizon @ Feb. 15 2008,14:42)
QUOTE
Yuber,

you got some cool pics for the article?

I got a lot of pictures and two BR before my computer crashed and died last friday  :(  . Anyway my pictures tend to suck  :(  Any idea about what i could do with them? maybe if i had a flat, matt black surface...

Anyway, the BR were done using a version of the rules which was not last (that's what happens when you get to play the same evening in which a revision of the rules is published :S)

Anyway, i will try to catch up again next week. Wish me luck!

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