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Industrial/Refinery buildings.

 Post subject: Industrial/Refinery buildings.
PostPosted: Sat Jan 26, 2008 1:48 am 
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Yeah, I thought I saw that arch before ! Thanks !   And I gave that Reb Transport to my gaming buddy.  Makes a good Dropship !   We call it "the football" !  :D  Very nice work!

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 Post subject: Industrial/Refinery buildings.
PostPosted: Sat Jan 26, 2008 4:42 am 
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The table looks great set up!  Looking forward to getting a chance to come around and roll some dice on it!

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 Post subject: Industrial/Refinery buildings.
PostPosted: Sat Jan 26, 2008 2:23 pm 
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A great Table ! The roads are very fineand very inspiring. Thanks.


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 Post subject: Industrial/Refinery buildings.
PostPosted: Sun Jan 27, 2008 8:11 pm 
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sweet board , cool roads thanks for the link.

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 Post subject: Industrial/Refinery buildings.
PostPosted: Mon Jan 28, 2008 3:01 pm 
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Hi Onyx,

Amazing creations. Very inspriing... I'm so tempted to put my 28mm pirate ship on hold to work on my own... must not be distracted... LOL ;o)

Seriously, I really like your pipe works... nice blending of several terrain elements to make a cohesive whole.

Shalom,
Maksim-Smelchak.

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 Post subject: Industrial/Refinery buildings.
PostPosted: Wed Jan 30, 2008 9:05 am 
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Onyx, I just ordered a set of those roads - so tell me, how did you do the lane markings? :D

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 Post subject: Industrial/Refinery buildings.
PostPosted: Wed Jan 30, 2008 9:43 am 
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Thanks guys!

Markconz - I just used a metal ruler, paint brush and slightly watered down GW paint to paint the markings on. Each lane marking is half an inch long with a half inch gap between. I used the yellow for the center line for a bit of variety.

I made sure the road base colour was a lot darker than the pavement area for easy definition. The pot holes, craters were filled with a few different grades of ballast (using PVA glue) and painted/washed brown for easy definment (I play that the craters provide rubble terrain cover for infantry and dangerous terrain for vehicles).

The whole lot was washed afterwards with very diluted black acrylic paint for detail/weathering.

Let me know if I can help any further mate.
Steve.

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 Post subject: Industrial/Refinery buildings.
PostPosted: Wed Jan 30, 2008 9:50 am 
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Awesome cheers bud :)

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 Post subject: Industrial/Refinery buildings.
PostPosted: Sun Feb 10, 2008 5:50 am 
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Some more terrain bits and pieces.

Tau buildings from Old Crow Models.


Some defensive features that I've put together for the Krieg list.

The Concrete Bunkers are from JR Miniatures.
The larger Command Bunker/AA emplacment is a converted Conflix Ammo dump and the trench lines are hand made using plasticard bases, corrigated card (pinched from my wife's craft box) and Polyfila. Basically adapted from the ones in the Krieg Supplement.







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 Post subject: Industrial/Refinery buildings.
PostPosted: Sun Feb 10, 2008 6:01 am 
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Great work on those - especially the paint job on the windows! :)

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 Post subject: Industrial/Refinery buildings.
PostPosted: Sun Feb 10, 2008 7:06 am 
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Nice work Onyx, I have been doing some sketches at this end and plan on making some trench lines for Epic use when I get home.

Cheers
Aaron


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 Post subject: Industrial/Refinery buildings.
PostPosted: Sun Feb 10, 2008 11:31 pm 
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Everytime I see those Old Crow buildings, I think they are perfect for Tau !  Very tempting !  :alien:  Very nice job on all the models !

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 Post subject: Industrial/Refinery buildings.
PostPosted: Mon Feb 11, 2008 2:24 pm 
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That conflix chemical looks very good. I'm going to make some too.
The rest of your terrain is as cool as your mini, great job !


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 Post subject: Industrial/Refinery buildings.
PostPosted: Mon Feb 11, 2008 2:46 pm 
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Awesome terrain, verry impressive (All of it)!

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 Post subject: Industrial/Refinery buildings.
PostPosted: Mon Feb 11, 2008 5:17 pm 
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All of them look really good, Onyx.

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