Industrial/Refinery buildings. |
Legion 4
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Post subject: Industrial/Refinery buildings. Posted: Sat Jan 26, 2008 1:48 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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Yeah, I thought I saw that arch before ! Thanks ! And I gave that Reb Transport to my gaming buddy. Makes a good Dropship ! We call it "the football" ! Very nice work!
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Mark_Logue
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Post subject: Industrial/Refinery buildings. Posted: Sat Jan 26, 2008 4:42 am |
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Brood Brother |
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Joined: Sat May 13, 2006 7:31 am Posts: 1099 Location: Australia
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The table looks great set up! Looking forward to getting a chance to come around and roll some dice on it!
_________________ Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.
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Nico
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Post subject: Industrial/Refinery buildings. Posted: Sat Jan 26, 2008 2:23 pm |
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Brood Brother |
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Joined: Tue Sep 12, 2006 10:53 pm Posts: 60 Location: Rennes - France
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A great Table ! The roads are very fineand very inspiring. Thanks.
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illuvitar
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Post subject: Industrial/Refinery buildings. Posted: Sun Jan 27, 2008 8:11 pm |
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Joined: Sat Apr 08, 2006 3:08 am Posts: 761
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sweet board , cool roads thanks for the link.
_________________ "god help me, i do love it so" - Patton
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MaksimSmelchak
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Post subject: Industrial/Refinery buildings. Posted: Mon Jan 28, 2008 3:01 pm |
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Brood Brother |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Onyx,
Amazing creations. Very inspriing... I'm so tempted to put my 28mm pirate ship on hold to work on my own... must not be distracted... LOL ;o)
Seriously, I really like your pipe works... nice blending of several terrain elements to make a cohesive whole.
Shalom, Maksim-Smelchak.
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Onyx
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Post subject: Industrial/Refinery buildings. Posted: Wed Jan 30, 2008 9:43 am |
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Purestrain |
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Joined: Mon Jul 09, 2007 10:14 am Posts: 3416 Location: Western Australia
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Thanks guys!
Markconz - I just used a metal ruler, paint brush and slightly watered down GW paint to paint the markings on. Each lane marking is half an inch long with a half inch gap between. I used the yellow for the center line for a bit of variety.
I made sure the road base colour was a lot darker than the pavement area for easy definition. The pot holes, craters were filled with a few different grades of ballast (using PVA glue) and painted/washed brown for easy definment (I play that the craters provide rubble terrain cover for infantry and dangerous terrain for vehicles).
The whole lot was washed afterwards with very diluted black acrylic paint for detail/weathering.
Let me know if I can help any further mate. Steve.
_________________ Just call me Steve. NetEA Rules Chair NetEA FAQWant to play Iron Warriors in Epic Armageddon? Click HERESome of my Armies.My Hobby site.
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Onyx
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Post subject: Industrial/Refinery buildings. Posted: Sun Feb 10, 2008 5:50 am |
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Purestrain |
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Joined: Mon Jul 09, 2007 10:14 am Posts: 3416 Location: Western Australia
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Some more terrain bits and pieces.
Tau buildings from Old Crow Models.

Some defensive features that I've put together for the Krieg list.
 The Concrete Bunkers are from JR Miniatures. The larger Command Bunker/AA emplacment is a converted Conflix Ammo dump and the trench lines are hand made using plasticard bases, corrigated card (pinched from my wife's craft box) and Polyfila. Basically adapted from the ones in the Krieg Supplement.
 

_________________ Just call me Steve. NetEA Rules Chair NetEA FAQWant to play Iron Warriors in Epic Armageddon? Click HERESome of my Armies.My Hobby site.
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CAL001
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Post subject: Industrial/Refinery buildings. Posted: Sun Feb 10, 2008 7:06 am |
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Joined: Sat Nov 26, 2005 12:54 am Posts: 1927 Location: Australia
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Nice work Onyx, I have been doing some sketches at this end and plan on making some trench lines for Epic use when I get home.
Cheers Aaron
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Legion 4
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Post subject: Industrial/Refinery buildings. Posted: Sun Feb 10, 2008 11:31 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
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Everytime I see those Old Crow buildings, I think they are perfect for Tau ! Very tempting ! Very nice job on all the models !
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Napalm
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Post subject: Industrial/Refinery buildings. Posted: Mon Feb 11, 2008 2:24 pm |
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Joined: Tue Jan 30, 2007 11:16 am Posts: 654 Location: Paris, France
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That conflix chemical looks very good. I'm going to make some too. The rest of your terrain is as cool as your mini, great job !
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blackhorizon
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Post subject: Industrial/Refinery buildings. Posted: Mon Feb 11, 2008 2:46 pm |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Awesome terrain, verry impressive (All of it)!
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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Dwarf Supreme
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Post subject: Industrial/Refinery buildings. Posted: Mon Feb 11, 2008 5:17 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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All of them look really good, Onyx.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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