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[Red Queen] Red Queen Rising Battle 12

 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 2:05 am 
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Well, it's been a long time since I posted a Red Queen report... all but the last game have actually been played already, but with getting married and moving into a new house... well... I lost the notes!

This weekend, while digging out Christmas supplies... I FOUND THEM! ?So, over the week, I'm going to try and post the final three campaign battles and then try and get the Endgame scenario done before the New Year!

Sit back... and I hope you enjoy.

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 2:06 am 
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Defiance - prologue

(Story to come)

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 2:14 am 
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Battle 12 - Defiance

Scenario:

Hold at Any Cost - 4000 points.

Defender may deploy any garrisonable formations around the central objective all other formations in reserve and enter from defender edge; Turn 1: >30cm move, Turn 2: =>30cm, Turn 3: =>15cm.

Attacker goes first.

Army that controls the central objective at the end of turn five wins: to control objective, formation must be over half strength and nearest to objective.

Rules Used:

All experimental rules.
Tyranids 7.1

Special Rules

Mixed Imperial Forces: SR4

"Favour of the Queen" - one Synapse group, and associated Brood creatures, gains invulnerable saves.

1d6 Commissars

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 2:29 am 
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Armies Used

Imperial Forces - 4000 points

Imperial Garrison

Infanty Company 1
1 Commander
1 Commissar
12 Infantry

Infanty Company 2
1 Commander
1 Commissar
12 Infantry

Rough Rider Platoon 1
1 Commissar
6 Rough Riders

Rough Rider Platoon 2
1 Commissar
6 Rough Riders

Blood Angels Land Speeders 1
1 Librarian
5 Land Speeders

Blood Angels Land Speeders 2
1 Librarian
5 Land Speeders

Imperial Reinforcements

Artillery Battery 1
3 Bombards

Artillery Batter 2
3 Bombards

Death Company
1 Chaplain
5 Death Company (Jump Packs)

Blood Angel Devastators
1 Librarian
4 Devastators
2 Predator Annihilators
2 Razorbacks (Lascannons)

Blood Angel Terminators
1 Supreme Commander
4 Terminators

Warlord Titan

Shadow of the Red Queen - 4000 points

Genestealer Swarm
8 Genestealers

Lictor Swarm
5 Lictors

Hierophant

Assault Group 1
3 Tyranid Warriors
2 Zoanthropes
2 Biovores
4 Raveners
2 Gargoyles
4 Termagants
3 Hormagaunts

Assault Group 2
3 Tyranid Warriors
2 Zoanthropes
4 Raveners
4 Gargoyles
4 Termagants
4 Hormagaunts

Assault Group 3
3 Tyranid Warriors
2 Zoanthropes
4 Raveners
4 Gargoyles
4 Termagants
4 Hormagaunts

Attack Group 1
1 Hive Tyrant
8 Carnifex

Attack Group 2
1 Hive Tyrant
2 Carnifex
1 Haruspex
3 Malefactors

Nexus Group - "Favour of the Queen"
1 Hive Tyrant
2 Tyranid Warriors
4 Exocrine
2 Biovore
4 Zoanthropes
2 Raveners

10 Mycetic Spores

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 2:32 am 
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Deployment

4x6 Table

Imperials kept the Terminators in reserve for teleport, while Red Queen did the same with Her Lictors.

Imperials garrisoned their? garrison around the Cathedral as shown:

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 3:13 am 
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Turn 1

No teleports.

Strategy Roll: Tyranids (automatic)

The Genestealer Swarm marches into the Tank Factory? a common hiding place for the nefarious creatures.

Warrior Swarm 1 tries to double down the road? and fails? so they just shuffle forward.

Not looking a gift horse in the mouth, Land Speeder 2 engages the Genestealer in a one-sided firefight that bakes 5 Genestealers for an easy win by the Marines.


The Hierophant sees that the prey-things have taken the bait and doubles up to trash 2 Land Speeders from Speeder 2.


Infantry Company 2 stays on overwatch?

The Nexus Swarm doubles forward, losing an Exocrine to Infantry Company 2's overwatch fire, but they take out 2 Infantry with return fire.

Infantry Company 2 stays on overwatch?

Attack Swarm 2 marches along the left flank, Infantry Company 1's overwatch fire having no effect on the Tyranid monsters.

Speeder 1 then races up to engage Attack Swarm 2 in a firefight.  It lasts two rounds as the Marines lose 2 Land Speeders, but take out 3 Malefactors and 2 Carnifex, pushing the Tyranids away from the astropaths in the Cathedral.


Using the road, Rough Riders 2 engages the surviving Genestealers in a very tenuous firefight? and wipes them out!

Assault Swarm 2 then leaps onto the battlefield to engage the intermingled Rough Riders 2 and Speeders 2? the Bugs lose 2 Hormagaunts and 2 Raveners, but wipe out the Rough Riders and knock down 2 Speeders, including the Librarian, winning handily.

Rough Rider 1 then makes a suicide engage against Attack Swarm 2? first striking a Haruspex? and then hitting the Hive Tyrant, losing a single Rough Rider in turn and eliminating the Tyranids.


Attack Swarm 1 doubles up to put a Blast marker on Rough Riders 1.

Assault Swarm 3 doubles up to fire on Land Speeder 1, taking out 1 Land Speeder and breaking the Blood Angel skimmers?

End of Turn:

All Imperial forces rally.

Assault Swarm 1 uses a Spore to spawn 3 Raveners.

Assault Swarm 3 uses a Spore to regrow a Ravener and a Carnifex.

Attack Swarm 1 uses a Spore to bring back a Malefactor?

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 3:42 am 
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Turn 2

The Terminators arrive? right behind the Nexus Swarm?


Strategy Roll: Imperials (on a tie)

Doing what they do best, the Terminators engage the Nexus Swarm.  They lose two of their squads? but wipe the Tyranids out!


Rough Riders 1 needs the encouragement of the supreme commander to do something similar, engaging Assault Swarm 1?

The Rough Riders are wiped out? but they manage to take 2 Tyranid Warriors with them.

Attack Swarm 1 trundles forward to engage Infantry Company 2? and manages to completely wipe out the Imperials without take a casualty!


Assault Swarm 1 again fails to get anything done and just moves down the road?

The Devastators double forward to help their battle brothers and fire on Attack Swarm 2, taking out 2 Carnifex.


With the support of the Hierophant, Assault Swarm 3 engages the pesky Terminators and takes out the Supreme Commander, losing 3 Gargoyles and 2 Hormagaunts to the heavily armoured Marines.  The Tyranids win by "1", so a single squad of Terminators survive to fall back to cover.


Seeking revenge, Infantry Company 1 engages Attack Swarm 2 in a fire fight? and loses 5 Infantry before falling back, rather bloodied.


Assault Swarm 2 marches toward the Cathedral.

Speeder 1 doubles on Attack Swarm 2 to no effect.

The Hierophant scrambles forward on a double and wastes 1 Devastator.


Speeder 2 double on the Hierophant, also to no effect.

The Death Company doubles forward to secure the Imperial Objective?

End of Turn:

All Imperial forces rally.

Assault Swarm 2 is the only swarm to spawn, using a Spore to get? 1 Ravener and 1 Gargoyle?

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:04 am 
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Turn 3

No teleports.

Strategy Roll: Imperials

The mighty Warlord advances onto the battlefield? and completely shreds the Hierophant? *OUCH*


Inspired, the Devastators sustain fire on Attack Swarm 2? and kill a single Carnifex? not so *OUCH*?

Assault Swarm 3 engages the Death Company, swarming into the Cathedral.  

It's a brutal, brutal fight?four of the Blood Raging Marines go down, leaving their Chaplain the last man standing? but they manage to win, taking out all the Tyranids except the fearless Carnifex and the 3 Tyranid Warriors? who all back a respectful distance away? *BIG OUCH*

Artillery Battery 1 doubles onto the scene, firing 2BP at Assault Swarm 3 to no effect.

Eager to fight, Assault Swarm 2? fails to activate again? and fires on the last stand of Terminators, breaking them. (That's three for three fails!)

Speeder 1 sustains fire on Attack Swarm 2? to no effect.

Speeder 2 advances to fire on Attack Swarm 2? to no effect.

Attack Swarm 1 then engages the intermingled Land Speeders, and effects wiping them out, losing a single Carnifex.


Artillery Battery 2 doubles forward to fire 2BP at Assault Swarm 3, but does no damage.

Assault Swarm 1 double to put a single Blast marker on Artillery Battery 1?

End of Turn:

The Terminators fail to rally.

Assault Swarm 1 uses a Spore to get back 3 Raveners.

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:09 am 
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Brave Roughriders...  :D

Question - did you allow the carnis to enter base to base contact vs those guard in the buildings? By my understanding buildings being impassable to vehicles means the infantry should have been untouchable by the carnis except by FF - something that often reduces the effectiveness of carnis in my experience.

You seem to have a Ravener in the building too, which technically isn't allowed if they are LV's.

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:23 am 
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(Markconz @ Dec. 11 2007,03:09)
QUOTE
Brave Roughriders... ?:D

Brave and [i]effective![/b]

Question - did you allow the carnis to enter base to base contact vs those guard in the buildings? By my understanding buildings being impassable to vehicles means the infantry should have been untouchable by the carnis except by FF - something that often reduces the effectiveness of carnis in my experience.

Four Carnies based the 2 "ground floor" infantry that were sticking out of the buildings... it was enough for a lot of kills.

You seem to have a Ravener in the building too, which technically isn't allowed if they are LV's.
I don't believe Raveners were LVs in the version we were using... I may have the wrong Tyranid version listed above as I never actually recorded it in my notes, I just had to guess.

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:27 am 
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Turn 4

The Lictors show up to harass the Warlord Titan?


Strategy Roll: Imperials

Artillery Company 1 sustains fire on Assault Swarms 1 and 3. ?Assault Swarm 3 loses 1 Tyranid Warrior, while Assault Swarm 1 loses 3 Termagants, 2 Raveners, 1 Biovore? and their last Tyranid Warrior?

The Devastators sustain fire on Attack Swarm 1? and kill the Malefactor.


The Lictors engage the Warlord! ?In two rounds of combat they manage to do a total of 3DC damage, but are all stomped into the ground by the deadly war machine.


The remnants of Assault Swarm 1 engage Artillery Battery 2, wiping them out and going to ground in a feeding frenzy.


The Death Company Chaplain engages Attack Swarm 1? taking out the Hive Tyrant? but somehow losing and breaking! ?The synapse-less surviving Carnifex go to ground?


Assault Swarm 3 advance on the Devastators and takes out 1 Predator and 1 Devastator unit.

Infantry Company 1 advance to fire on Assault Swarm 3 to no effect.

Assault Swarm 2 finally gets into the action, doubling to fire on the Devastators, trashing 1 Razorback.

Unable to get a good bead on anything, the Warlord marches forward?

End of Turn:

The Death Company fails to rally.

Assault Swarm 1 uses a Spore to get back 3 Raveners? yep, that's all the spawning!

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:46 am 
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Turn 5

No teleports.

Strategy Roll: Tyranids!

Assault Swarm 2 engages the intermingled Devastators and Infantry Company 1? a single Rhino survives for the Marines and a Guardsman dies, but the Tyranids lose everything except a Warrior and a Zoanthrope!


Infantry Company 1 advances to claim the Objective and fires on Assault Swarm 3 to no effect.

Assault Swarm 3 engages Infantry Company 1, killing 3 Guardsmen and claiming the Objective!

The Warlord doubles up to fire on Assault Swarm 3, killing a Zoanthrope and a Tyranid Warrior and claiming the Imperial Objective.

Artillery Battery 1 sustains fire, but scores no hits on Assault Swarm 3.

The lone Terminator doubles up to fire on Assault Swarm 2, to no effect?

End of Turn:

All Imperial Forces rally.

Tyranids all fail to spawn and have no scoring formations on the table.

Warlord Titan secures the Objective for the Imperials: Major Imperial Victory!

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:58 am 
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(Chroma @ Dec. 11 2007,08:42)
QUOTE
The Terminators arrive? right behind the Nexus Swarm?

As they arrive behind the swarm -
Less 'for the emperor', more 'Bob, I've always loved you'

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 4:59 am 
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(Chroma @ Dec. 11 2007,09:04)
QUOTE
The mighty Warlord advances onto the battlefield? and completely shreds the Hierophant?

Must be the shinyness factor :)

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 Post subject: [Red Queen] Red Queen Rising Battle 12
PostPosted: Tue Dec 11, 2007 5:03 am 
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(The_Real_Chris @ Dec. 11 2007,03:59)
QUOTE
Must be the shinyness factor :)

That's reactor glow as they power up the weapons...  :D

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