(Blarg D Impaler @ Dec. 02 2007,11:46)
QUOTE
My system assumes that the average armor save is 4+ (Cue the Finnish Chapter of the Blarg Fan Club!) which while it might seem high, does assume that you are going to direct your fire more at the harder targets than INF that are targets of opportunity.
If MW is not a 2.0 modifier then we can explore that after playtest, if at all.
To cut and paste from the above referring to your 2xMW4+.
That does less damage at at save range apart from 4+ and 4+RA than a Gatling blaster (where it does the same).
Further MW is a sod in the game as it 'breaks' it, and is disastrous for some armies, especially marines. The fire type/save/special rules are not as good as they could be and any system has to kind of fudge it, especially if you are going more a strict modelling approach.
If you assume that it is worth twice as much it will never be a good option shot for shot. 2 normal shots vs 1 MW shot would therefore be the same as each other at armour 4+/4+RA but the MW worse shooting at every other armour type. Why use it?
C'mon Blarg you are using a model to skip the prelim testing right? If this is what it comes up with you will be testing for a very long time.
Try checking out the attached spreadsheet that plots slow fire MW options over three turns against a gatling blaster to get an idea of how they do damage against what.
OK, and how do I account for that? What modifier do I use? What would the logical justification be for that number instead of another? I'm not trying to be snide, I'm trying to point out that some things I can account for in my system - MW, Slow Fire, TK, Single Shot, etc... - and some things I just have say, in the politest way I can: "Shut up and roll the dice."_________________
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