The exact list I ran was this one:
Legio Vindex 3,000 Points.
Warlord "Cruentus Manus" w/ Laser Burner, Melta-Cannon, 2x TLD, Legate. (950)
Warlord "Tempestas Ruina" w/ 2x Quake Cannon, 1x Chain Fist, 1x CLP. (850)
Warhound Pack w/ 2x Light Inferno Gun, 2x Light TLD. (500)
Knights Paladin w/ 3x Knights Paladin (250)
Knights Lancer w/ 3x Knights Lancer (250)
Recon Cohort (100)
Recon Cohort (100)
My current thoughts on a list for the new army involves fielding 3 battle titans, 2 warhounds and 2 recon cohorts. But I -LOVE- recon cohorts. They are, by far, the best piece of kit in my army on a points-for-effectiveness level. A 100 point formation which can virtually force your opponent to waste 2-3x their point value, and often times 2-3 different activations, just to get past them to reach your side of the board is quite nice. But, I admit I've never faced anything all that air-heavy, and I'm sure an Ork army with 2 Landas would probably beat me senseless. Or Space Marines with tons of Thunderhawks. I've only played twice against Space Marines that I recall, against OrangeSM sometime before the tourney, I think. The 'real' game (IE, the one I didn't field the Imperator) I think I won, but mostly by the sheer absurdity of the Knights Lancer combined with a bit of luck (Rallying my Warhound on turn 4 after it spent 2 turns running away from a single unbroken predator which I could not seem to get rid of to claim his Blitz as I recall!). That was the first game I -didn't- field a Warlord in and I really felt it. The comparative fragility of the Reaver, especially as it lacks Thick Rear Armor, is a bit notable when you're used to having such a resilient BTS goal. Combine this with the fact that in that game I was light on AP fire and it was a very close match. Never got a chance to play the two warlord list against him that I recall, though.
To be honest, I have few reservations about giving initiative to the enemy in most cases. I spend the majority of my games playing against Necrons, as Corey's the only opponent I'm aware of around here, so I've gotten rather used to the idea that the opponent will hit me first and that my real job is to hit back and hit harder then he did.
To be entirely frank, I don't think I will ever field a list for AMTL without at least 2 formations of Scouts at least 4 strong each. The result is quite amazing when you can string out your scouts across the middle of the board to the point where the enemy -has- to spend at least one activation shooting at them if he wants to move his land-based models across the field. The ability to use them as shields against teleport attacks is also a big boon IMHO. Since they can be placed around a titan to force enemies to teleport in 20cm away from the titan, far enough that few can assault it directly, and virtually none can without first destroying the sentinels, it buys you a little time for that titan to take its toll on the opponents before being attacked. Works against air assaults too as I recall, so long as you place them close enough that there's not any big enough gaps in their ZoC to allow something to land inside their control area!
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