(Ilushia @ Nov. 01 2007,09:47)
QUOTE
I'm slightly lost on why they get to regenerate when rallying at all (Other then for consistency sake), especially as those who phase out can't regenerate when they rally, yet they're supposed to be at the starship/tomb complex they're deploying from to begin with! I'd probably advocate towards not letting them regenerate models when Rallying at all, and only allowing them to remove Blast Markers on a rally, with regeneration specifically reserved for Marshal/Hold. This would also put them back in line with the way that Void Shields work, which my understanding was where Corey originally pulled the mechanic from (I think? Maybe I'm totally wrong on that one...) But that would seem the simplest way to solve the 'more blast markers are better' effect. Well, sortof, broken units get to dump all blast markers while unbroken ones don't, but they have their own downsides in fighting over portals and suchlike.
But, it's just my opinion. I don't think this ever came up in any of the games I played with Corey (At least not that I recall) generally things either got broken or had few or no blast markers in the end phase.
actually, I could just go whole hog and allow a restoration of one stand in the end phase and have it work EXACTLY like the void shield rule...