(Hena @ Jun. 06 2007,13:23)
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(Blarg D Impaler @ Jun. 06 2007,17:07)
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Tank Company (compared to the Baneblade Company)
Speed: 20cm (5cm more than the Baneblades)
Armor: 4+ w/ Reinforced Armour (same as Baneblades)
Close Combat: 6+ (same as Baneblades)
Note: 10x CC attacks -vs- 9x CC attacks for Baneblades
Firefight: 4+ (same as Baneblades)
Note: 10x FF attacks -vs- 9x FF attacks for Baneblades
Weapons:
1x Vanquisher Cannon (none for the Baneblades)
9x Battle Cannon (3x Battlecannon for the Baneblades)
10x Lascannon (6x Lascannon for the Baneblades)
20x Heavy Bolters (3x per book, or 3x and 6x Twin-linked as assumed to be for the Baneblade)
Zero Autocannons (3x Autocannons for the Baneblades)
Zero Demolisher Cannons (3x Demolisher Cannons for the Baneblades)
Add few more things into calculations.
Commissar gives fearless to 1/3 in Baneblades, but only 1/10 in Russes.
1 or 2 BM will lower the guns of the Russes by 1 or 2 tanks, while Baneblades ignore them.
1 or 2 damage will lower the guns of the Russes by 1 or 2 tanks, while Baneblades ignore them. Even more so as Baneblades can distribute damage with unit placement to make them survive more than 2 damage.
OK, I can play that game also.
Whenever a Baneblade takes a point of damage there is a 1/6 chance that the entire tank will be destroyed by a critical hit. Whenever a Leman Russ is hit there is no chance that any other tanks will explode.
The Baneblades are more vulnerable to TK damage.
If a TK(D3) weapon is fired at a Baneblade company and hits there is a 1/3 chance that an entire SHT will be lost with an additional chance that a critical hit will be scored that will destroy the tank.
If one of the rare TK(D6) weapons hits then there is a better than 2/3 chance that an entire SHT will be lost with an additional chance that a critical hit will be scored that will destroy the tank.
Whenever a Leman Russ is hit by a TK weapon only one tank will be destroyed, limiting tha total damage. Let's take this a little further - since the most you will ever get out of firing a TK weapon at a Leman Russ company is one tank destroyed you are effectively limiting, maybe even wasting, the firepower of the weapon. This makes it illogical to fire it at the Leman Russ company if there are war engines that can be fired at, reducing the likelihood that they will be fired at. Since the armor protection of both tank types is the same, the SHT effectively become magnets for the TK weapons.
The Baneblades are more vulnerable to artillery / BP fire.
Since most players will space out their units to some extent (nevermind tight terrain or stupid players) most single template artillery attacks will only be able to attack 2 Leman Russ, with a slight possibility of attacking 3 Leman Russ depending on the situation. The Baneblades will always suffer 3 attacks from an artillery / BP attack. To ensure that at least 3 Leman Russ are attacked more BP have to be put into the attack to generate the extra template needed.
The Baneblades have the advantage of being able to disperse themselves enough so that the they are invulnerable to extra barrage templates, something the Leman Russ cannot do due to the unit coherency rules. But, if the Baneblades do spread out they then become more vulnerable to assaults if the attackers concentrate on the outer side of the formation. Since the Baneblades can only follow-up move 5cm they might be too far away to FF any assaulters.