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Reducing special rules

 Post subject: Reducing special rules
PostPosted: Mon Mar 19, 2007 1:34 pm 
Purestrain
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Forth - Questionable
Make the grot ability in the Ork list a eneric 'disposable' special rule in main list of rules. Then apply to drones in Tau list. If you want them to defend vehicles make them LV. Not too much a problem, maybe would need a points drop but I doubt it that much, and if they die they aren't adding blast markers are they?


In concept, this is a good idea but in practice, there are currently 3 separate mechanics - grots, daemons, drones - which produce notably different effects.

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 Post subject: Reducing special rules
PostPosted: Mon Mar 19, 2007 2:05 pm 
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Neal, couldn't one or more still be applied to the core rules?  I mean to say, what would stop you from doing so.  The mere fact that a special rule appears in the core section doesn't mandate its use.  It would then lend itself to be a tool for future (and current) list development.

I made the same argument to Greg Lane regarding the Support craft.  He disagreed but it was good to know his reasoning.  Your thoughts?

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 Post subject: Reducing special rules
PostPosted: Mon Mar 19, 2007 2:14 pm 
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I think you could get most of it into a single core rule.

Disposable - Doesn't generate BMs when killed.  A formation of all disposable units loses the ability (because they wouldn't consider themselves to be disposable).

That would get everything but Grots' no-count-in-assault ability.

I also think the Support Craft idea could work as a core rule.  I'm just not sure if there are enough units expected to be in the game to justify it.

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 Post subject: Reducing special rules
PostPosted: Sat Apr 07, 2007 4:02 pm 
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OK. Lets start simply by listing the special rules that we currently have...

Coordinated Fire
Markerlights and Guided Missiles
Tau Supreme Commander
Tau Jet Packs
Tau Drones
Deflector Shields
Support Craft
Networked Drones
Robotic Sentry

In my opinion, we should not consider touching the following special rules (as they are integral or important to the list) - markerlights and guided missiles, tau drones, support craft

While I dont necessarily call for dropping or changes to the other special rules, they can be considered candidates for change if required.

Making networked drones a simple 'leader' upgrade makes sense - a note in force selection table stating this would be simple. Add a note to the modelling box to state how Network Drones should be represented, and change the force selection box to:

Add the ?Leader' ability to one vehicle.


I must admit that I am against dropping the robotic sentry rule. I do think that, while not particularly numerous, the sentry turrets benefit from the flavour that it provides.

The drone rule is examined in another thread.

I like the idea of dropping the Tau Supreme Commander rule, and adding a paragraph to the Coordinated Fire rule to state that this also replaces all instances of the Combined Assault rule in the Commander and Supreme Commander abilities.

As an aside, my preference for the Orca is to make it so that it simply cannot be used to capture objectives. No messing around trying to second-guess what a player wants to take or imposing strange limits, and keeps it all intuitive. This would be a unit note, in the Orca stat box/datafax.

So, after the above changes, the special rules would be:

Coordinated Fire
Markerlights and Guided Missiles
Tau Jet Packs
Tau Drones
Deflector Shields
Support Craft
Robotic Sentry

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 1:58 pm 
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CS / All,

I've made my case for eliminating the drones rule in the Drones thread.  

With the robotic sentries, has there been any thought to giving them a 'collector's model' status?  Or simply moving the special rule to there unit stat box?  

I know this seems like a bit of a shell game, but it would be nice to see that special rule list as short as possible.  Since the sentries special rule only affects the sentries themselves, it makes sense to no have it with the general rules.

If you were to make the drone and sentry changes I suggested along with the other changes you proposed, the special rules listing would be:

Coordinated Fire
Markerlights and Guided Missiles
Tau Jet Packs
Deflector Shields
Support Craft

That is FIVE special rules!  Not bad at all IMO.

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 2:35 pm 
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(Moscovian @ Apr. 13 2007,13:58)
QUOTE
That is FIVE special rules! ?Not bad at all IMO.


Actually, that would be just *TWO* special rules:

1. Coordinated Fire

2. Tau Technology
Markerlights and Guided Missiles
Tau Jet Packs
Deflector Shields
Support Craft


Just like in the Eldar special rules! ? :D

Okay, *maybe* three, as the Support Craft could be its own "universal" rule.





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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 2:39 pm 
Purestrain
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CF/Commander - definitely put those in one rule.  Quick and easy.

Network Drones was never really a special rule, anyway.  It's just the name of an upgrade that gives Leader.  If you like, you could make it a Character and have the upgrade be "add one Network Drones character upgrade to the formation."

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 6:35 pm 
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Hmmm ... I'm no T&K expert, all mine are SIB ... but I'm really not enamored with the Support Craft rules ... I'm not really sure how it should be handled ...  But it seems like another extra set of rules.  Just off the top of my head ... Maybe both the ORCA and Manta should be Dropships/Planetfall with Skimmer/Pop UP ???? ???  Just a thought ... :alien:  You now may tell me to stuff it if you like ! :D

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 6:49 pm 
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Hey L4, I won't tell you to stuff it.  Support craft aren't universally loved and there may be a better way to work the rules up, but IMO they fill a gap in the game.

My guess is IF this specialty were a part of the core rules, you would see more people using it in their list development.  There are plenty of applications for it amongst new units and new lists not to mention old ones (off the top of my head... Imperial and Ork zeppelins, Necron Aeonic Orbs, Tyranid Spore Clouds,etc).

Of course, I am partial to the rule since we use the same thing for the Dark Eldar Executor crafts. :alien: It would be my push to have it incorporated into the core, but if it won't be then it should stay on the Tau list.

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 6:49 pm 
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Yes, I like the
sentry turrets, I could see some good uses fro them ...

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 Post subject: Reducing special rules
PostPosted: Fri Apr 13, 2007 11:04 pm 
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I see your point Mosco ... It will be a major paradigm shift, like the Aircraft that have been intergrated into the Epic system ...  And like I said, I have an Orca and Manta ... I guess I'll see how this evolves ... :D

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 Post subject: Reducing special rules
PostPosted: Tue Apr 17, 2007 12:33 pm 
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Hey CS, do you have any idea when you'll be making a decision on the Tau?  I'm not in any rush; just curious to see if you feel its been discussed enough or if it needs more debate.  Ultimately, the final changes rest in your hands.  That way if it sucks we can just blame you (HEE HEE!). :D

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 Post subject: Reducing special rules
PostPosted: Tue Apr 17, 2007 3:14 pm 
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Yes, I have been looking at the Drone rule in most detail, but this has a high priority for me. Stay tuned.

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