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Tyranid v7.3.1

 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 4:09 pm 
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(Hena @ Feb. 27 2007,15:02)
QUOTE
Edit: I am just more interested in the unit stats than layout at this point :D.

We know, we know... ;)

Can you do a read-over of the Special Rules and such?

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 6:56 pm 
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Thanks for the read-over!

(Hena @ Feb. 27 2007,17:34)
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1. You've now allowed the moving outside of synapse range. Jaldon as far as I remember didn't want to allow that (can't find the thread just now). It just makes one thing possible. You can now "leave" synapses outside of coherency and then destroy them with 1.7.4. Is that a bad thing? Probably not, but it feels weird and I would not allow that (but don't have good suggestion as of now).

Hmm, the rule says: "Additionally, any Brood creatures that end a move more than 15cm away from their Synapse creatures are considered "outside of formation" and destroyed.", so you can't actually choose to destroy the Synapse creatures in this case.

As to "leaving coherency", well, no one is actually *allowed* to do that, but there's still rules for it "out of formation = destroyed" so I'm not sure what you're getting at there. ?Perhaps something like "If Brood and Synapse creatures find themselves out of coherency, Brood creatures are always destroyed first."?
2. Then I'd change all references to breaking the synapse range with 'Engage Action' to 'assault'. As it can be done with counter charges as well (although that's basically Gargoyle).[quote]

*Are* you allowed to move out of Synapse coherency if the Tyranid player isn't the initiator of the assault?
[quote]3. Also I'd return the words original synapse into the engage thing. As it now leaves open the argument possibility that another synapse is near (I feel).

Good call.
4. I'm not sure that the usage time of Mycetic Spore is explicit enough, but most likely it is. Might be good to keep in mind later on.
Perhaps change it to "Add a maximum..." to the start of the line.
5. That spawning Design Concept box is a good idea. But I'd perhaps write it a bit differently.
But I *LIKE* mutations... ;)
Vituperator. Perhaps FF4+?
Who are you and what have you done with Hena?! ?*Increasing* the power of something?!? ?;)
Tyranid Warriors. FF5+ as they are good as is (I've always played them having 5+ anyway).
They *are* supposed to be FF5+, missed that in the cutting and pasting.
Hierodules. Autokill critical to these please :).
What, they don't die fast enough for you as it is?

I'll try and put that in next version.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 6:58 pm 
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(Hena @ Feb. 27 2007,17:34)
QUOTE

Okay, I'll review that.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 7:41 pm 
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I would love to see rules for synapse ranking too. Per DC or per half DC (round up)? :)

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 8:06 pm 
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(Charad @ Feb. 27 2007,18:41)
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I would love to see rules for synapse ranking too. Per DC or per half DC (round up)? :)

Hey Charad, what do you mean by "ranking"?

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 8:08 pm 
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That how much each synapse is worth for bts goal. Dominatrix is much more valuable than stand of warriors..

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 8:18 pm 
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(Charad @ Feb. 27 2007,19:08)
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That how much each synapse is worth for bts goal. Dominatrix is much more valuable than stand of warriors..

In my group, we've always played it that you count the full starting DC of Synapse war engines; we felt that was implied in the rule, but it probably should be clarified.

So if you had an army with three Attack Groups (3 T-Warriors), one Assault Group (1 Hive Tyrant) and one Hive Group (1 Dominatrix, 6DC), you'd need to kill 8 units "worth" of Synapse creatures to get BTS, and that's "kills", so just wounding the Dom doesn't get you the goal, just like broken units don't count as destroyed.

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 9:04 pm 
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(Hena @ Feb. 27 2007,19:54)
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I'd say that 1/2 DC is fine, but full DC is not.

Why not full DC value?

Killing the Dominatrix *should* be a big deal, instead of just worth 1 (or 3).

And I agree it needs to be rephrased!  *laugh*





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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 9:22 pm 
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Good, that was my point.
I prefer full DC (maybe counting tyrant as 2), but half DC ain't too far off. When bts was counted per synapse models killed, it was very ankward that demise of attack groups was the key thing... And that is wrong way...

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 Post subject: Tyranid v7.3.1
PostPosted: Tue Feb 27, 2007 9:41 pm 
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This is one point I don't understand, why should achieving bts against nids be harder than against others?
With right weapons taking harridan is easy, and I see point in that, but dominatrix is the mind beast of the army.

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