Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Had time for two 3K battles this afternoon - this is the first one with my tyranids against my mates marines. It's been a while since we had used either of these armies.
We used Nid 7.3 with following mods: -Trygon 25cm move, no infiltrate. -Meiotic Spores, 35 points, cannot garrison, count as difficult terrain for aircraft with 30cm radius.
Marines used the standard changes (1.1(?)) 1) Cost changes (+/-25 points) - Vindicator det, 275 (-25) - Predator det, 275 (-25) - Land Raider det 375 (-25) - Terminator det 350 (+25) - Landing Craft 375 (+25)
2) Speed upgrades (+5cm) - Vindicator, 25cm - Attack Bike, 35cm
3) FF upgrades (1 better) - Land Raiders, FF4+ - Predator Destructor, FF4+
4) Armours get Hunters - Vindicator det, hunter upgrade allowed - Predator det, hunter upgrade allowed - Land Raider det, hunter upgrade allowed
5) "And They Shall Know No Fear" - Number of BMs in assault resolution is halved (round down) - Leaders remove 2BMs instead of 1
Tyranid List:
-Dominatrix, 3 Trygons, 6 Termis. -Warriors, 26 Termis, 6 Hormis. -Tyrant, 6 Termis, 4 Hormis -Greater Synapse Node, 4 Dactylis, 2 Termis -Harridan, 9 Gargoyles -Hierophant -Hyrdaphant

Marine List: -Tactical, SC. -Tactical -LandRaiders -2x Whirlwind -2x Devastator -Warhounds -Terminators

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