Feeback on WEs and AVs |
Lightbringer
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Post subject: Feeback on WEs and AVs Posted: Mon Nov 20, 2006 3:06 pm |
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Joined: Wed Dec 14, 2005 11:09 am Posts: 276
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Ragnarok
Out of those 3 options I would have to lean towards the increase to the SKs armour and here's why.
Compare the current SK with the Haruspex by way of an example (the only other uncommon AV CC beastie)...
Mr Haruspex is 1 better in both CC and FF (3+/5+ as opposed to 4+/6+), currently has 1 more MW CC attack than the SK, has 4+RA as opposed to 3+, and a 5cm longer charge. And all for only an extra 15 points.
Now given the above stats I would take a Haruspex over the SK and spend the extra 15 points (drop a gaunt) - but if I'm going to spend 50 points on an AV bug then I would probably take a Malefactor over the Harupsex (FF over CC). If I follow this logic I will never field any CC AV bugs - not terribly fluffy Mr Lightbringer!
So then, the SK can garrison which is great but herein lies its problem. The SK is a CC monster but due to that 15cm move he simply can't get his big sorry butt into CC and more often than not finds himself steaming in the dead pile before he has closed with the enemy.
The solution would therefore be either has to be make him infiltrator (I know I know don't shout!) - or toughen him up so that he can push forward and not get shot up so easily.
Giving him 4+RA makes him as tough as a Haruspex - I'm no 40K guru but would that be about right?
Lightbringer 
_________________ Overseer Lightbringer II
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ragnarok
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Post subject: Feeback on WEs and AVs Posted: Mon Nov 20, 2006 3:19 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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The Haruspex doesn't have any 40K stats that I know off so your guess is as good as mine.
However I do know that with T6 and 4W it can take almost as much punishment form heavy weapons as a leman russ. So hjaving a similar armour should go amiss.
I also like the infiltrator idea 
_________________ Tyranid air marshal
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Dobbsy
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Post subject: Feeback on WEs and AVs Posted: Tue Nov 21, 2006 3:49 am |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia
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Is it totally necessary to have both types of Carnifex? Why can't we just "combine" them into one beastie for sake of ease? We could solve the issue of "this one is better I will always take this one" by doing away with two and making them one type with CC and shooting weapon. I know the minis dont have both but, let's face it, you have to convert a few of the bigger nid minis already to make them viable WYSIWYG anyway. Putting a blurp gun on a Carni in place of a claw wouldn't be too hard.
I can understand people like the choice (and a lot of work has been put in developing the two types) but Epic has never been an exact replica of 40K and liberties can be taken with unit data/minis.
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Lightbringer
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Post subject: Feeback on WEs and AVs Posted: Tue Nov 21, 2006 11:48 am |
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Joined: Wed Dec 14, 2005 11:09 am Posts: 276
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Dobbsy
There may be some mileage in this suggestion - after all similar things have been done with other variants across all the lists (look at Russ varients for instance) and if the SK is heading for early redundancy then it would seem to be worth pursuing.
Okay into the mix....how about this
Carnifex (Generic): Type /Speed /Armor /Close Combat /Firefight AV /15cm /3+ /4+ /6+ Weapons /Range /Firepower /Notes Spore Cysts /(15cm) /small arms Big Claws /Base Contact /MW /CC weapon +1 attacks Venom Cannon /30cm /AP5+ /AT6+ Notes: Fearless, Walker, Brood (3)
Does anyone else think this is a possible solution?
Lightbringer 
_________________ Overseer Lightbringer II
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torgoch
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Post subject: Feeback on WEs and AVs Posted: Sat Dec 09, 2006 12:50 am |
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Joined: Thu Aug 24, 2006 9:45 am Posts: 12
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I said something similar to this a few days earlier 
The 'GW Carnifex', their general representation of it, is a scything talons/venom cannon combination. While the 40k rules may favour other builds, this is what GW seem think a Carnifex should look like. The Screamer Killer is something of an anachronism now.
I'd prefer to see the Carnifex Epic fex reflect this look:
Carnifex (Generic): Type /Speed /Armor /Close Combat /Firefight AV /15cm /3+ /4+ /6+ Weapons /Range /Firepower /Notes Spore Cysts /(15cm) /small arms Large Scything Talons /Base Contact Venom Cannon /30cm /AP6+ /AT5+ Notes: Fearless, Walker, Brood (3), Scything Talons make the Carnifex Close Combat attack a macro weapon.
On the Venom Cannon: The Carnifex Venom cannon may only be able to do glancing hits, but it is s10 and double shot. Vehicles fear the venom cannon. It is on par with a lascannon, better than a missile launcher and the stats should reflect that.
On the other hand AP5+ overstates the effectiveness of a 2 shot AP4 weapon against infantry. Every time a Carnifex shoots an infantry model should bring a smile to the opposing players face.
On CC: 2 attacks overstates the ability of a Carnifex to destroy infantry. They simply don't have enough attacks and are easy to tarpit.
On the other hand armour is useless against a fex. Giving them a rule similar to the Eldar Fire Dragons (i.e rather than extra attack the talons make its CC attack Macro) reflects their 40k performance.
I could see a case for them being 5+ in CC, on the proviso it was a macro attack.
Most importantly, I think this fex would see use. Carnifici should be a mainstay of an epic swarm afterall.
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