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Warmaster

 Post subject: Warmaster
PostPosted: Thu Oct 05, 2006 5:08 pm 
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Thanks for letting us know about those counters.  I have now roped a mate into giving the game a whirl because of them.

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 Post subject: Warmaster
PostPosted: Sat Oct 07, 2006 1:51 pm 
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Hi Guys,

I like the Warmaster historical conversions games better than the fantasy original...

Warhammer Ancients has picked up a following in my neck of the woods... We also play WM Napoleonics at times.

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Warmaster
PostPosted: Mon Oct 09, 2006 8:57 am 
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(Bombot @ Oct. 05 2006,17:08)
QUOTE
Thanks for letting us know about those counters. ?I have now roped a mate into giving the game a whirl because of them.

NP dude!

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 Post subject: Warmaster
PostPosted: Wed Oct 18, 2006 6:54 am 
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Hi,

I concurr, Warmaster is a grand game.
As others have suggested, I also think Warmaster Ancients is  an improvement over Warmaster Fantasy.
So, if you are really willing to play orcs vs dwarfs, I suggest two options:
1 - play ancients with the original warmaster fantasy lists.
or
2 - proxy the norse list with dwarfs, the early imperial roman with high elves, and gallic warbands with orcs... It works as a charm too...

The only imprivement I think warmaster needs is to leave behind the IgoUgo, and switch to alternate activations (one commander at a time, as many orders as the commander cares to issue, then handing over, unless you want to retain (with a -1 command modifier?))... Reminiscent of some other game played with 6mm figures...

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 Post subject: Warmaster
PostPosted: Wed Oct 18, 2006 7:04 am 
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(Cobalt @ Oct. 18 2006,07:54)
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Reminiscent of some other game played with 6mm figures...

Ummm, which game would this be... ?:p

I tend to favour the 2nd option. Norse = Dwarfs works very well; as would tomb king egyptians. I now have the temptation to convert my daemons to ... ummm... ancient Maltese? ?:p
A bit like Flintloque in a different scale and period... I like it ?:D

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 Post subject: Warmaster
PostPosted: Wed Oct 18, 2006 7:21 am 
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How different is the historical WM from the original? I mean, if it's the same game with errata, minus magic, wouldn't it be easy just to add the magic rules from the original?

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 Post subject: Warmaster
PostPosted: Wed Oct 18, 2006 10:36 am 
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(Mojarn Piett @ Oct. 18 2006,07:21)
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How different is the historical WM from the original? I mean, if it's the same game with errata, minus magic, wouldn't it be easy just to add the magic rules from the original?

That is exactly my understanding. WMA is basically WM second edition, with the magic stripped out (and since the original is available free, adding magic back in should not be too difficult).

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 Post subject: Warmaster
PostPosted: Wed Oct 18, 2006 2:55 pm 
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Make sure you download and use the seperate Warmaster Armies(?) army file that came out a couple of months ago.  It is on the SG Warmaster website, I think either under the rules or downloads section.  It has all of the armies that have ever been realeased, including the recent magazine released ones, in one location and updated.  

All of the armies had some revision work done to them, some of them minor, some more extensive.  While this may sound bad at first, I found the end results very good and made the game even stronger in my opinion.  The only complaints I read (and this was a while ago) was that the Lizardman army was supposed to be very good because of how their command structure works and the Vampire Counts had no archer units.

While I would love to see the Warmaster Fantasy units converted into Warmaster Ancients rules like everyone else, I would also love to see the historical armies "fanticized" so that they had wizards and monsters also.  I wonder what kind of monsters and priestesses a Republican Roman army would have?

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 Post subject: Warmaster
PostPosted: Thu Oct 19, 2006 7:12 am 
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(Mojarn Piett @ Oct. 18 2006,07:21)
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How different is the historical WM from the original? I mean, if it's the same game with errata, minus magic, wouldn't it be easy just to add the magic rules from the original?

A comprehensive list of changes can be found in the yahoo groups (both fantasy and ancients).

It is basically the same game, with some changes here and there that actually make the game much better. For example :

You get -1 command penalty if you have an enemy anywhere near your flank.

That seems a simple tweak, but it actually encourages the players to have real battle lines, and cover the flanks with skirmisher...

Another example:
A combat will only last 2 rounds. If the enemies are still locked in hand to hand after the second round, combat is halted, the other player gets to move, and then the combat will continue.

Another simple change, that actually changes everything. Before, when the high elf cavalry charged your stout dwarf warriors, you knew the dwarfs were called for, but that it would take ages (on account on the high number of hits anr high armour the dwarfs have). Now, the dwarfs can take it on the chin (loosing and retreating for two rounds), but then the dwarf general can send reinforcments to hit the cavalry that is still locked in hand to hand... Talk about hammer and anvil...

So, basically, Warmaster ancients, by proposing very subtle changes, really improved the overall feeling.

Probably the single major change brought by warmaster ancients is the introduction of real skirmishers. In fantasy, the light troops (kislev horse archers, gob wolf riders, etc...) are simply not worth their points. Skirmishers in WMancients on the other hand are precious in any battleplan. They can and will be a nuisance for your opponent if he is not prepared...

Now, about magic... My guess is that is will be very easy to adapt. Another thing would be flyers... That is another question, much harder I think.

To sum up :
conversion from fantasy to ancients is really easy, but for the skirmishers and flyers...

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 Post subject: Warmaster
PostPosted: Wed Feb 06, 2008 7:15 pm 
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I'm just getting into Warmaster.  Wondering if anyone can describe the gameplay of the system as far as how tactical it is, is it more tactical then WHFB, is it counter type wargame level of tactics? Are the rules detailed?

Also, are the rules fast playing?  How complicated are they, more to look up then in WHFB or 40K?  

How much dice rolling is there compared to WHFB or 40K?

How do the rules compare to other fantasy battles rules like:  Armies of Arcana,Fantasy Rules,  Fantasy Wargaming, Hordes of the things, Battlecry or No Quarter?

How is Warhammer Mighty Empires?  Is it a hardcore boardgame, or a lite game.  How does it integrate woth Warmaster?

Anyone with any info?

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 Post subject: Warmaster
PostPosted: Thu Feb 07, 2008 8:08 pm 
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Try the battle reports on here: http://www.brumbaer.de/
They're nice Flash presentations, showing each unit's actions, really good examples of gameplay.  Although I did have to reduce the size of the text to make the link to the next page become visible (but it might just be my browser).

Only played Warmaster a couple of times. Pretty fast to play, sometimes loads of dice, usually not so many.  Most of the complication's are in the movement rules (as usual for this type of game) but are well explained.  The army summaries are very short (2-4 pages) and don't require much reference outside of them.

Personally I agree with the criticisms in this thread, especially the power of the Knights (really ruins it, as other units just don't seem to matter much).  Also annoyed me how archers very rarely kill anything (they cause 'knockbacks' to try and disrupt the opponents command) and are usually a better front-line troop-type then the more obvious sword/spear/halbard grunts from the same list (as archers get to fire when charged), but they work well enough.  Other then that it seemed very good.  Tactically it seems mostly about protecting your flanks, command of your troops and trying to disrupts your opponents control over his.  We were mainly put-off because of the not-so-freeflowing movement, but that's the genre rather then the game (unfair to compare it to Epic, but that's what we're used to).

Seemed very easy to learn.  Just download the rules and proxy counters, and give it a try.  I think our 1st small game  took about 2 hours, even on first play.






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 Post subject: Warmaster
PostPosted: Mon May 18, 2009 9:42 am 
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Anyone able to help me out with a forum for this system please?


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 Post subject: Warmaster
PostPosted: Mon May 18, 2009 9:51 am 
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There are yahoo groups for both the original and ancients version of warmaster.


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 Post subject: Warmaster
PostPosted: Mon May 18, 2009 9:55 am 
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thanks only into the original really. Thanks for the quick reply.

8v)


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 Post subject: Warmaster
PostPosted: Mon May 18, 2009 11:32 am 
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You can also click the 'Specialist Games' tab at the top of the page, and then the 'Specilist Games Forum' link on the left of the page for an excellent WM forum!  :p  :vD

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