Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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(Enderel @ Oct. 06 2006,16:24)
QUOTE Do you think that the restrictions and scenario was a bit to much for the IG to deal with? ?The Tyranids were on the front foot from the beginning, maybe further for them to travel would have helped? ?The rain hampered the IG as well with their long range weapons?
Well, not every battle is a "fair fight", sometimes it's gotta be tough! ?*laugh* ?My opponent and I were actually quite pleased with the performance of the Guard in this variant scenario, heck, they only lost one formation, and that on a "technicality" cuz it was cool to drive off the board. ?*laugh*
Most of the Guard stuff only had a 45cm range max (other than Battle Cannons), and the Basilisks could use indirect fire to fire far, so I don't think it was too much of a detriment, but added a nice flavour to the scenario (and even screwed the Harridan once! *sigh*). ?As to a larger "gap" between forces, well, I think my failures to March time and time again simulated that well enough, a longer table would've just meant an extra turn of slogging with not much else happening.
I actually think my opponent had a good chance of winning, or at least forcing a draw, in the scenario, but he lost sight of some of his mission and got caught up in trying to kill the Hierophant (which I can understand, usually those damn things die the first time they get hit! *laugh*) ?If all that firepower had been focused on other targets, he could've probably cleaned up a Swarm or two.
As well, he forgot to contest the Blitz that the Lesser Node had taken in Turn 4, or even just worked out a shot on the Node to take it out, which cost him the game. ?Eliminating that would've taken it to Turn 5 and he still had a lot of activations and would've been out of range of the 'Nid artillery.
I'd have thought that it would be very difficult for the lictors to infiltrate in the first place as all the IG would be on the look out for that specific thing?
I don't think they achieved that much but it would fit the narrative a bit more? Personally in a break out situation like this I wouldn't expect infiltrated units but thats my own personal preference.
The thing is, I'm not sure how well "informed" Guardsmen are, I haven't read the Uplifting Primer myself, but I've always felt that they tend to be under-informed about the dangers they face as they often are just the poor, bloody infantry.
As well, the minefields were brilliantly placed, not using the Concealment markers to hide the Infantry Companies, but to have a "which are minefields?" uncertainty cloud all around his forces was brilliant.
Lastly, I'd think Lictors were infiltrators supreme, probing enemy strengths and sending that info back to the Swarm.
Having scout units would've helped with that and my opponent confessed that he'd thought of taking a heavy Stormtrooper/Rough Rider army before settling on a more "plausible" bunch of line troopers.
We were both really impressed with the Support Squad upgrade though! ?Those buggers threw out a *lot* of firepower!
Nice rep again though Chroma, where now for the campaign?
Thanks again! ?Not sure what's next, trying to figure out how to do a Marine "Recon" mission that isn't just a "Raid" scenario again.
Any suggestions on what the Marines should do next?
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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