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IonHeads

 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 5:55 pm 
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I cold support Ragnarok's proposal.


You missed my objection Rob; AA on Ironheads is against the cannon background.


I'm not sure I understand this statement. Against what background? If you are referring to the Ion cannon itself, then the fluff would disagree with you because it is the weapon of choice for AA attacks on the Barracuda and Tigershark.

Could you elaborate on what you mean?

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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 6:47 pm 
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Could you elaborate on what you mean?


Ground based units armed with ion cannons in the fluff & rules are not AA mounts.


Thus the situation is roughly analogous to the Heavy Bolter for Imperial armies.

The Heavy Bolter is never an AA weapon, unless it's on a Marauder bomber.

Just because a Heavy Bolter can be used as an AA weapon when mounted on a Marauder, it does not follow that all Heavy Bolters are therefore suitable for AA use.

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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 7:54 pm 
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E&C,

I appoligize for the oversight. I've corrected my page 2 post with an edit to include your objection of AA on the ion-head as I understand it.

I've still not heard anything better than Ragnarok's Comprimise proposal though.

Whether that satifies CS's goal or not is another question though.

CS?

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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 8:43 pm 
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To add my thoughts...

In the 40k fluff, the only units which are listed as having dedicated anti-aircraft capacity are the Skyray and the Baricuda. I think the first question that needs to be answered is can the Tau list be made to work if these were the only 2 sources of AA in the entire list?

Perhaps with some adjustment to point costs and availability the answer would be yes.

Assuming such adjustments aren't possible (or desirable) we then need to consider other places for additional AA capacity. The places to begin looking are with the weapons which are most capable of damaging aircraft in the 40k universe. Because of the way aircraft are targeted, it turns out that weapons wich are twinlinked, have long range, have multiple shots, and are mounted on mobile platforms are the best at bringing down aircraft. XV8's with twinlinked Missile Pods, Gun Drones, and Hammerheads with Ion Cannons are therefore some of the best non-dedicated AA fire available to us.

Gun Drones cost 12 points and have a 10% chance of scoring a glancing hit on an AV10 aircraft, meaning they weigh in at 118 points per glancing hit. The downside here is their (very) limited range.

Twinlinked Missile Pod XV8's cost 53 pts and have a 40.7% chance of scoring at least one glancing hit on an AV10 aircraft, meaning they weigh in at 130 points per glancing hit.

IonHeads generally cost ~135 pts and have a 33% chance of scoring at least one glancing hit on an AV10 aircraft, meaning they weigh in at 405 points per glancing hit.

Everything else in the Tau list is substantially less efficient at ad-hoc AA duty. I'd like to stress that although the above data presents Ion Hammerheads in a poor light, they are the third best candidate for targeting aircraft in the entire list. Unless you're prepared to give XV8's or Gun Drones the AA ability, Ion Hammerheads are the next most logical option.

As a general matter, I support reducing the AA range on ground-attack weapons filling an AA role (like the Ion Hammerhead). In 40k, ground-to-ground weapons have a range reduction when firing at aircraft to account for the vertical dimension. A similar effect could be applied to units like Ion Hammerheads in Epic, reducing their range by 15 or 30 cm when firing at aircraft.






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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 12:01 pm 
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(Hena @ Aug. 15 2006,04:05)
QUOTE
One thing to remember. 40k doesn't have the abstraction of AP / AT / MW / TK / AA. For this reason some more direct examples of 40k doesn't work in epic. What your saying is that any weapon in 40k can fire at aircraft. This isn't true in epic. So in epic only some units get the AA capability.

Sure. My point though is that if we only give Epic AA attacks to those vehicles which have a dedicated AA mount in 40k, I suspect we're going to come up short as far as quantity of AA in the Epic list is concerned.

Therefore in order to get a bit more AA into the Epic list, we need to assign AA attacks to a few things which don't have an AA mount in 40k. An then the question becomes, which units make the most sense to receive the gift of an Epic AA attack? My suggestion was to give this AA ability to a unit which is at least halfway decent at bringing down 40k aircraft. I then mentioned that the top 3 units in the 40k Tau list for taking down aircraft are Gun Drones, Twinlinked Missile Pod XV8's, and Ion Hammerheads. Therefore, if we're going to give Epic AA ability to something other than a Skyray or a Barricuda, I suggest it be to one of these three units.


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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 1:15 pm 
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(Hena @ Aug. 15 2006,07:15)
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Perhaps but is it needed?

That's what needs to be determined.

If Tau can achieve a "sufficient" level of AA cover with just Skyrays and Baricudas, I'm fine with that.






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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 1:36 pm 
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So (and I'm not supporting this position yet because of Ragnarok's proposal, which I do support), if you're only going to allow AA attacks from Skyrays and Barracudas, then how is the list being compensated for the loss of AA coverage?

That's been asked multiple times now and nobody answers the question.

So it's fish or cut bait. I'd like to hear from somebody who supports no AA attacks from the Ionheads what their counter proposal is? If a counter proposal is not to be forthcoming, then take the option off the table and we can move on to either reducing the range or leaving as is.

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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 2:16 pm 
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Okay, I guess I haven't been clear enough:

1. Yes it is needed. Being able to extend the AA umbrella by using the Ionhead is extremely valuable to me and my games. It allows me to place BM's on incoming air assaults and cause my opponents to be really sure they want to try to intercept my Barracudas.

2. Since I always take Ionheads, it is an added capability that is extremely beneficial. It doesn't cost me extra points to do what I was already going to do. Having to buy the Skyray takes away from my AP capabilites, so I am less able to react to multiple situations.

So...fish or cut bait.

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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 4:16 pm 
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(Hena @ Aug. 15 2006,03:05)
QUOTE
One thing to remember. 40k doesn't have the abstraction of AP / AT / MW / TK / AA. For this reason some more direct examples of 40k doesn't work in epic. What your saying is that any weapon in 40k can fire at aircraft. This isn't true in epic. So in epic only some units get the AA capability.

Hmm... not agreeing or disagreeing with anyone's opinion here, but for accuracy regarding the comment below, there are a few facts that may not be understood by all parties.

1) 40K does distinguish between AP / AT / TK and AA.
All vehicles have an armor value of 10-14. A player may roll a d6+ their weapons strength to glance the vehicle. Light Vehicles and some fliers are only armor 10 on all sides. So its possible that a S4 weapon might glance a light vehicle. In order to glance a Land Raider (Armor 14 on all sides) you'll need S8 to have a chance at glancing. (Think Krak missile from missile launcher or better)

Thus, if we look as armor 12 as the median value, then it takes at least S6 40K weapons to have a chance to glance 3/5 of the possible armor values of vehicles in 40K.

A2) lso, all 40K weapons have an armor penetration value depicting what armor they go right through with no save possible. Bolter is AP5, so you need 4+ armor (Tau) to have a chance at saving from a wound. Heavy Bolter has an AP4, so you need 3+ armor (marines) to have a chance at saving. Krak Missile has AP3, so you need 2+ armor (terminator) to have a chance at saving. Then Lascannon's & Plasma have an AP2, so you aren't going to be able to save with regular armor against one of these... you are going to need an invulnerable or cover save here.

So again, we can look at 2-6 as possible armor values of troops. We can assume 4 is the median. So any weapons with AP4 or better (Heavy Bolter and better weapons) are quite good at dealing with the majority of infantry armor types in 40K.

3) Regarding AA... 40K weapons fall into three different categories, those that cannot fire, those that can but are severely hindered, and those that are designed to fire at the aircraft.

First, Blast Weapons (small or large) and Template weapons (cone shaped thing) cannot target airplanes.

Second, Unless Anti-Aircraft mounted, all other weapons can attempt to shoot at aircraft, but 1) they ?require a 6+ to hit the thing, and 2) they can only glance it if they hit, and 3) they must reduce their weapons range by 12" when firing at aircraft.

Third, If you have an AA mount, Skyray, Hydra, Necron Pylon, etc... then you can roll to hit as normal with the static value of 7 minus your Ballistic Skill to determine what you need to hit the aircraft.

So here, we can clearly see 3 levels of Anti-aircraft weapon classifications. 40K actually does a better job with anti-aircraft rules than Epic does presently.

Regarding MW - that's easy. Any weapon which is AP1, automatically causes a penetrating hit (instead of glancing) when you break its armor value with your hit... note, most weapons that are AP1 are super heated and either have a high Strength, or have Melta technology to litterally eat through armor and corrode it. Examples would be Melta, Multi-melta, and Volcano Cannons. All are AP1 weapons.

Also, AP1 weapons afford NO armor save to infantry as nothing has better than a 2+ armor save. You must have an invulnerable save in order to deal with such shots.

Regarding Titan Killer. That's actually a named rule in 40K. Weapons like the Shadow Sword's volcano cannon, or the Plasma Blast Guns of the warhound titan, and the Necron Pylon all have the TK ability. These cause D3 structure points or Mass Point loss (tyranids) and tend to cause serious damage. They are high strength weapons of 9+. Regular vehicles have no hope against them.

Epic is much closer to 40K's core design than many may appreciate.

Now, back on to the discussion...

Cheers,





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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 4:23 pm 
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(T0nkaTruckDriver @ Aug. 15 2006,06:01)
QUOTE
Sure. My point though is that if we only give Epic AA attacks to those vehicles which have a dedicated AA mount in 40k, I suspect we're going to come up short as far as quantity of AA in the Epic list is concerned.

Agree - and for clarity, we do not adopt such a practice in Epic.... see below...

1) Zoanthropes don't have AA in 40K, they do in Epic.

2) Revenants don't have AA in 40K, they do in Epic.

3) Prism Grav Tanks don't have AA in 40K, they do in Epic.

4) Obliterators do not have AA in 40K, they do in Epic.


I could go on... There are quite a few of these cases. Epic looks at what a list needs for the list to function in E:A as per the vision of the champion and with balance against other lists. It works to stay true to background, but exceptions are made on more than one occasion on more than one unit within each and ever list.

Its an abstraction required due to scale, balance, and enjoyment of the list on the E:A field of battle.

Presently, the additional AA on ion-heads does provide the list something it needs as its highly suseptable to the air assault.

Cheers,

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 Post subject: IonHeads
PostPosted: Tue Aug 15, 2006 4:34 pm 
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(Hena @ Aug. 15 2006,06:15)
QUOTE
Perhaps but is it needed? Marines have hunters and thunderbolts but compared to skyray and barracudas, I'd give the tau advantage. I would think that orks flak wagonz and fighta bommaz aren't up to the tau level either. IG can field a lot more hydras than tau skyrays, so I'm not sure which has better (perhaps IG). Eldar is better in most cases as the firestorm has pulse (although depending from the fallout of review ...).

Hena,

By your argument here - I'd say Bugs have better hand to hand combat and more MW in combat than any other list out there... therefore, we need to balance it with Tau.

We have none.

You would then say, no - we can't do that, we are supposed to be a h-t-h list and we don't have aircraft and we have crappy shooting, that's why we get the better than average... best in game actually hand to hand abilities... and I'd agree with you.

Now... look at the Tau. We are your opposite. We fight in hand to hand worse than you shoot with bugs.

We use the AA to defend against the air assaults. We live and die by our ability to shoot and move.

The other lists you list below and compare our AA too all fight in hand to hand better than we do. THey all can defend against the air assault and then counter assault as needed. We do not.
Marines - strike force, meant for combat, shoots good.
Orks - horde force, meant for combat, shoots good.
Eldar - does it all well.

IG - this is the only force where you note that they have a lot more hydras. You even say IG is perhaps better. Ironically, they fight in h-t-h much better than Tau do. They even have h-t-h elements that are quite good and get better FF values than Tau can not to mention Ogryns and roughriders as well as power weapon characters and inspiring bonus' for combat.

We get none of that. We simply must shoot air assaults out of the sky to make it a bad prospect or require that the opponent do an excellent job of out smarting us in order to be able to count on the air assault.

That is why we have good AA and that is why its better than the Marines and Orcs.

BTW: I agree with you, Eldar still have better AA than we do... prism cannon has 75cm AA, Firestorm has pulse, Revenent has AA... then the planes... need I continue?

So in the end - by your own analysis, we are better than marines and Orks in the AA game... (good, we need to be.) We need to be ahead of IG and Eldar, but we are simply on par with them at best. (That's unfortunate, but if our list can remain effective and not get crushed by the air assault force every game, then we are about where we need to be)

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