Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 140 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

Norn Queen Report #3

 Post subject: Norn Queen Report #3
PostPosted: Thu Aug 03, 2006 9:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Mini-Update:


- Scythed Hierodule (125pts):
- Speed 15cm / Armour 4+ RA / DC 3 / CC3+ / FF5+
- Acid Spray /15cm / AP2+/AT6+ / Ignore Cover
- Huge Scything Talons: +2 MW TK(1) CC attacks.


- Barbed Hierodule (125pts):
- Speed 15cm / Armour 4+ RA/ DC 3 / CC5+ / FF4+
- Twin-Linked Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover


- Trygon (200pts):
- Speed 20cm / DC 3 / Armour 3+  / CC 3+ / FF 6+
- Large Scything Talons: +2 MW CC attacks.
- Bio-Electric field / D3 shots /20cm / AP3+/AT6+ / Ignore Cover
- Invulnerable Save, Teleport.


- Harridan (225pts):
- Speed 35cm / DC 3 / Armour 5+ RA / CC4+ / FF5+
- Twin-Linked Bio Cannon 2x / 45cm / AP3+/AT4+ / Ignore Cover
- Large Scything Talons: +2 MW CC attacks.


- Vituraptor (325pts):
- Speed 30cm / DC 4 / Armour 4+ / CC 4+ / FF 4+
- 2x Bio Cannons 2x / 45cm / AP4+/AT5+ / Ignore Cover
- Spore Cannon /Template / AP5+/AA5+ /Ignore Cover
- 2x Monstrous Claws - +1EA TK (d3)


- Hierophant (250pts):
- Speed 25cm / DC 6 / Armour 4+ / CC 3+ / FF 5+
- Huge Scything Talons: +2 MW TK(1) CC attacks.
Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list.


- Hydraphant (350pts):
- Speed 25cm / DC 8 / Armour 4+ / CC 3+ / FF 5+
- Huge Scything Talons: +2 MW TK(1) CC attacks.
- Warp Blast /30cm /AP4+ AT4+ AA5+
- Bio-Plasmic Breath /Template /MW 5+ /Ignore Cover
Additionally, the Hierophant must select two weapons biomorphs from the Bio-Titans biomorphs list.



Bio-Titan weapons biomorphs:

- Bio Cannon 2x / 45cm / AP4+/AT5+ / Ignore Cover
- Ripper Tentacles - +d3EA
- Monstrous Claws - +1EA TK (d3)
- Pyro-Acidic Spray - Template, AP5+/AT6+ Ignores Cover




- Trygon points changed from 100 to 200 pts.
- Barbed Hierodule changed from 100 to 125 pts.
- Scythed Hierodule changed from 100 to 125 pts.
- Trygon changed from 4+ RA to 3+ armour.
- Harridan changed from 4+ RA to 5+ RA.


Points to discuss:

Fearless & Points.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 12:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
E&C, how did your Trygons appear in the swarm that the termies tried to engege.  Swarm composition happens before teleportation, or did you declare them as intermingled?

Fearlessness (is it even a word)
I've just had an idea for our BSHT (not titans).  Alas it involves a special rule.  I was thinking back to the old rampage rules and thought that we could add something along those lines for them.

rampage
many of the larger battlefield creatures used by the swarm are nothing but living battering rams designed to run forwards and smash apart enemy positions.  If they aren't killed i the inital rush they are left to expend their energy in a furry of destruction

Units with the rampage ability are automatically removed as casulties if their swarm loses an engagment (in addition to any that would be lost due to combat res?).  However the rampaging units are allowed an extra round of combat (ie a 5cm move towards the enemy then they can make attacks) before they are removed.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 12:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My Trygons appeared within the edges of the formation, and an intermingled combat occured.


It may be an idea to have Swarm Composition happening after Teleportation, however, to clear up issues such as this?


EDIT:

Although interesting, and certainly in-theme with the background, the rampage ability may be too powerful to include.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 12:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(Evil and Chaos @ Aug. 04 2006,12:37)
QUOTE
It may be an idea to have Swarm Composition happening after Teleportation, however, to clear up issues such as this?

The problem with this is that the "issues" have only occured with the introduction of a teleporting Brood creature, so that's a bit circular. ?Having Swarm Composition after Teleportation opens up a whole larger kettle of worms with Synapse Nodes and such, which I think we should avoid.

I still disagree with a teleporting Brood creature and feel that infiltrator is an excellent representation of the ability of the Trygon to burrow.

As well, if the Trygons were a seperate formation, since they weren't assigned to a Synapse at the start of the turn, your opponent could have chosen *not* to have them intermingled with the target Swarm, even if they were physically mixed within it.





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 12:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England

(Chroma @ Aug. 04 2006,12:51)
QUOTE

(Evil and Chaos @ Aug. 04 2006,12:37)
QUOTE
It may be an idea to have Swarm Composition happening after Teleportation, however, to clear up issues such as this?

The problem with this is that the "issues" have only occured with the introduction of a teleporting Brood creature, so that's a bit circular. ?Having Swarm Composition after Teleportation opens up a whole larger kettle of worms with Synapse Nodes and such, which I think we should avoid.

I still disagree with a teleporting Brood creature and feel that infiltrator is an excellent representation of the ability of the Trygon to burrow.

As well, if the Trygons were a seperate formation, since they weren't assigned to a Synapse at the start of the turn, your opponent could have chosen *not* to have them intermingled with the target Swarm, even if they were physically mixed within it.

I thought that either side could declare the formations mixed.

It is a bit strange that the terminators could lumber towards a swarm with the chaplin shouting, "don't shoot the big snakes, leave them alone".

and the Trygons just sitting their watching their brood brothers die.

E&C.  The rampage is a nicer version of the old rampage, which was double attacks but dies if it loses an assault.

Also how is it too powerful?  I'm being dumb this morning, can't read or write.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 1:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
The problem with this is that the "issues" have only occured with the introduction of a teleporting Brood creature, so that's a bit circular.


Then perhaps a special rule that says 'Trygons may only use their Teleport ability to arrive within Synapse  range of a Tyranid creature, and join that creature's Swarm as they arrive."

I'm still very much on the side of Teleport Trygons, as it gives them a huge amount of character, and otherwise they simply become a superior Scythed Hierodule.



Also how is it too powerful?  I'm being dumb this morning, can't read or write.

Tyranid super-heavy beasties are *very* killy. A Tyranid formation that included a large amount of super-heavies might end up having another dozen MW attacks against the victorious formationl.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 1:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
As they could then be used to save swarms by teleportation.


Then why not move Swarm-removal to the End Phase instead.

In gameplay terms, nothing different (Because non-synapse can't hold objectives), but it clears up the teleport issue.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 1:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I agree that they are very killy, but only in close combat.  if the ones near them are removed as casulties then they become useless.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 1:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Why start a new thread? I must have posted half a dozen updates already.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 3:52 pm 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
This thread is too long and diverts from the original announcement quite much


It is and it took me a bit to cut through it all to get caught up :O

Why start a new thread? I must have posted half a dozen updates already.

Do not worry I have filed most of them, and have been looking them over. Starting a new thread with your latest updates would make reading it easier for anyone 'coming in from the cold'

To put the kybash on it
NO Teleporting Brood Creatures
NO New Special Rules
NO (Subject Not Available at this time)

I agree that I would like to see the number of MW attacks decreased, especially on some of the smaller Nid tanks, and you all have done some fine work in that direction already thank you.

If I get a chance later today I'll try to set up three threads for us all to work in.

Thanks All..........................

(Work Did it to me again)

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 3:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Nooooooooooooooooooooooooooooooo.

Looks like it'll be infiltrate after all then!


I'll wait for your new threads before throwing the latest batch of ideas together.



EDIT:

Unless I start a campaign to move the Trygon to independant status... :D





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Norn Queen Report #3
PostPosted: Fri Aug 04, 2006 4:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England

NO Teleporting Brood Creatures


That is okay with me


NO New Special Rules


Thats fine.  I thought it would get shot down.  All I need to do is blend it with existing special rules  :D


NO (Subject Not Available at this time)


*Looks around baffled*

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 140 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net