Objectives - 4 in bunkers, one on hill, one of large building at end of road. two in buildings in deployment zones.
Turn one -
It quickly becomes apparent that during my deployment of scenary I might have been a bit over zealous on the amount used... All the buildings and forests give Kev a massive advantage as he can advance from cover to cover with ease.
Kev wins the intiative and opts to move first, he charges near enough his whole army over the board with much of it reaching the hill (Speeders / bikes) or in the gap behind to occupy the bunkers.
The thunderhawk which is on charge orders flies towards my large and very tempting formation of artillery and support units, only to be intercepted by a barrage of anti aircraft fire. Although the marine pilot managed to jink his way through the first units fire the second unit blows a hole in the side of the aircraft and sends it spiralling earthward, including the assault marines inside it. Thunderfires have paid for themselves already by saving my goliath company..
My only movement is to charge the berserkers forward to capture the first bunker and take up positions in the forest on the left flank.
Kev only has one thing on first fire, that being the whirlwinds. These have to fire indirectly due to the amount of terrain, and as such veer off wildly from there intended target.
Going to the eye line of my cyclops I cannot see anything at all, not a good state of affairs.. The colossus is the same but at least they can use the spotter gyro. In a flash of inspiration (or the sugar hit from a major cup of tea!) I decide to be really mean... If I cannot see around the terrain then the terrain will have to disappear! My goliaths open up on the buildings by the road so I can get an open view of the marine army. Two failed armour saves later and a pile of rubble is all that remains of the large building at the end of the road and one of it's gate houses.
Things are going well now. The cyclops can now see a complete tactical company all closely packed together.. I fire off all 6 missiles at once, it covers the majority of the company Rolling to hit I manage to hit none of them what so ever.. I've never seen so many 1's and 2's - 12 dice all misses... gahhh. Ok the hellfury now, nice and easy to hit that terminator carrying land raider... I roll and again a 1! How galling..
Ok the colossus see's if it can do any better. 4 missiles this time, again at the infantry company.. Four barrages land, 8 dice rolled again all 1's and 2's all misses these guys are living a charmed life here. 10 missiles in one turn enough to decimate any Ork clan and the marines survive the lot... Doesn't bode well for the game with these sorts of dice rolls.
The thunderers in the buildings can see the bikes and land speeders, 4 units managed to kill off 4 land speeders and 4 bikes, my dice rolls actually meant something!
No real advance fire on this turn or close combat so onto the end phase. Kev needs to check morale on the bikes and land speeders, he fails on his bikes rolling a one so next turn they go on fall back orders.
Kev's main armoured fist is completely untouched and I've used all my missile ordanace, not good.
_________________ I am become death the destroyer of worlds.
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