[That took suprisingly less time that I thought it would. ?These rules should be more in the vein of the "traditional" Joakero. ?I'll adapt the fluff for my other list for something else.]
Joakero ? ? ? ? The Joakero are an enigma of a race. ?Large, primate-like creatures with orange fur, the Joakero are not a truly intelligent species in the strict sense of the term, but possess a form of extreme intuition that allows them to create highly advanced solutions to problems they face. ?Unfortunately, this primal savant-ism they exhibit has not been examined in great detail as captured Joakero always are able to escape any sort confinement they are placed in. ? ? ? ? ?Joakero spaceships are similarly confounding. ?They are rarely seen and fit no standardized profile, seemingly built on the immediate needs of the Joakero flying them at the time. ?They are collectively dubbed ?latticeships,? a reference to the constantly shifting grids, beams, bars, and struts that form the vessels.
Joakero Latticeship 30*X pts Type/Hits: Cruiser/X Speed: 20 cm Turns: 45 Shields: X/3 Armour: 5+ Turrets: X/3
Weapons Prow Weapons Battery(Firepower X, 30 cm, Front/Left/Right) Dorsal Weapons Battery(Firepower X, 45 cm, Front/Left/Right)
Notes Variable Size: Joakero vessels do not come in one standard size or shape, instead they are constantly built and modified to suit the needs of their crews. ?A Joakero vessel has no set number of hit points. ?Instead, the number of hits are determined when the Joakero player makes his fleetlist, and this determines the vessel?s points. ?The vessel?s shields, turrets, and weapons values are determined based on this number and may change during the game. ?Round turret and shield values up to the next whole number. ?A Joakero ship may have 3-12 hits, and cannot be crippled.
Leadership and Special Orders: Joakero vessels do not use special orders, but are considered Leadership 10 for all tests requiring a Leadership value. ?They may not use fleet commander re-rolls.
Changing Functionality: At the beginning of each turn, the Joakero vessel may adopt a new form to best suit its current needs. ?This change lasts until the beginning of the next turn. ?The functionalities it may adopt are:
-Aggressive: The Joakero ship may make a ramming attack against one ship it comes in base contact with in its movement phase and double its boarding value -Constructive: Re-roll failed repair rolls for the Latticeship. ?If you pass a leadership test at the end of your turn, the Latticeship gains +1 hit. -Defensive: Treat the Latticeship as armour 6+. ?Any attacks that ignore armour must re-roll successful hits. -Destructive: Treat the Latticeship?s 30 cm batteries as lances. -Evasive: The Latticeship has no minimum move and may make an extra turn in its movement. -Expeditive: The Latticeship gains +20 cm to its movement. -Offensive: Re-roll misses from the Latticeship?s weapons batteries
[If someone can think of an -ive word that means "fast," please let me know, Expeditive was all I could find]
_________________ The Construction Worker Space Marines like to paint Yellow and Black Stripes on Everything. This is for Safety. They also like to Blow Up Stuff. This is for Unsafety. They are very complicated people. This is why they are very (x2) popular. ? Sneak Preview of Construction Worker Space Marines
|