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Tyranid v6.2 List is here

 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 2:24 am 
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I just realized... the biovore lost his indirect fire capability, is this correct?

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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 10:23 am 
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Hmm.. haruspexes cost was always going to be 50pt

OK, but in the pdf Jaldon gave, haruspexes cost 75 not 50, and I find it is a little too much.
For the carnies, 4+ invulnerable save is not enough according to the background to me. But with a cost of 35 pts, 4+ RA is maybe a little bit tough, isn't it?
For the exocrine, 75 (1BP) is more correct.

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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 11:30 am 
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Since the boss asked for ideas for the Hierodules here are two of mine

"barbed"
Type   speed Armour   CC   FF
WE      15cm   4+       5+  4+

Weapon         range   firepower         notes
bile cannons   30cm   2x AP3+/AT4+   Disrupt

Notes
2DC, walker, fearless, thick rear armour, reinforced armour
Critical: dead

"Scythed"
Type speed  Armour   CC   FF
WE    15cm   4+       4+  5+

Weapon         range      firepower  notes
symbiote        15cm       AP4+       Disrupt, ignore cover
           and   small arms +1FF

Claws    assault weapons +1CC TK(1)
Notes
2DC, walker, fearless, reinforced armour
Critical: dead

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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 11:56 am 
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I agree with you hena (if I understand well) that 4+&IS is fine for 35 pts, but carnies should be more resistant to me than 59%, at least a 3+ (so 66%). Maybe 3+&IS (~70%) and less in CC or no FF (why not)? Because I think that carnies shouldn't cost more than 35 pts.

For the hierodule, the -1 DC is absolutly necessary. It is still tough, but less than before. I like better your version.





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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 8:19 pm 
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Questions [from Jaldon earlier in this thread]
(1) Should we just drop the Expecorator?
(2) Hiredule/Trygon Stat Suggestions (Remember 100pts)
(3) Exocrine 75pts with...
(a) Same stats
(b) Different stats


(1) I think it has a place in the list. I'd like to see it stay. I do think the crit should be 'blows up' and points should be revisited.

(2) not enough experience with any to comment. I know what the versions of the first two do in 40K and I know that the shooting variant is much more valuable than the slow moving h-t-h variant in 40K. I would say - start with established core design philosophy and go from there. They points constraint you are putting on them is a limiting factor though which may cause for abstraction right out of the gates. If you can abandon that for a moment - establish a base line of what a port from one system to the other looks like. Establish a points value for that version... next, back off of the E:A stats until the unit fits your vision and points constraint. Basically, just take it in chunks and go through a process.

(3) Both should have the indirect and disrupt, as well as many other stats that are similar and remain unchanged... However, the _difference_ between Exocrine and Expecorator IMHO should be:

Expecorator
175 points
15cm
FF 6+
WE (2DC) crit blows up,
2BP
RA

Exocrine 'A'
75 points
20cm
FF 5+
Light Vehicle
1BP
Brood (2)
Spore Cysts (15cm) small arms

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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 8:20 pm 
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T1.72 Break Their Spirit


To represent this trait the Break Their Spirit goal is based upon the number of synapse creatures still on table in the Tyranid army. If the number of synapse creatures left on the table is equal to, or less then, the number of synapse creatures in the dead tray off table then the opponent has achieved the Break Their Spirit goal.


Does a Tyranid Warrior Unit count as a creature in this context in T 1.72 above?

I'm assuming a "Tyranid Warrior Group" = "Synapse Creature", however "synapse creature" is in all lower case in the text of T 1.72 so it does not appear to be a proper reference.

Perhaps you could consider changing T1.72 to "Synapse Groups" instead of "synapse creatures". In addition, the Army List area would need to reflect Group as well...


ARMY LIST

SYNAPSE GROUPS [edit - instead of CREATURE]
(up to 1/3 of the armies points may be spent on these groups)
Dominatrix: 1 x Dominatrix unit: 500 points
Harridan: 1 x Harridan unit: 250 points
Hive Tyrant: 1 x Hive Tyrant unit: 100 points
Tyranid Warrior Group: 3 x Tyranid Warrior units: 150 points



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 Post subject: Tyranid v6.2 List is here
PostPosted: Fri Feb 03, 2006 10:46 pm 
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Quote (Hena @ 03 Feb. 2006 (13:34))
I've always counted the BTS on individual stands/units. So one dominatrix, 0ne stand of tyranid warriors and one hite tyrant and so on. Synapse Group designation comes after the synapse selections (eg one entry in the point value table) are possibly combined in the beginning of the game.

Hena,

Very intersting...

Ironically though, the way the list has it presently

1) ARMY LIST

2) SYNAPSE CREATURE
- TW Synapse Group (sub category)

The SYNAPSE CREATURE  heading under ARMY LIST makes the entire TW Synapse Group a single Synapse Creature for the purposes of classification in the list. (rather intentional or not)

On the other hand, T 1.72 does not really use proper "Synapse Creatue". Instead, it uses an undefined all lower case version of the phrase.

It it was a proper phrase, then the intention would be clear - TW Group is a single Synapse Creature. However, the lower case presentation is the cause for the confustion...

...not to mention we its easy for a reader to use singular stand and unit synonomously with 'creature' even though Tyranid warrior stands are made up of multiple creatures.

Ergo my previous post and recomendation for clarification.

So now that you interpret it differently than our group did -  I don't know what the intention is and I'm sure it needs clarification!  :p

I can tell you this though - interpretation of this rule has a significant impact one way or the other!

Scenerio

If I take 4 TW Synapse Groups (12 stands)...

1) Does my opponent have to kill any 6 TW units out of the four groups to achieve BTS?
(stand/unit = T 1.72 Synapse Creature)

2)Or, does my opponent have to kill two full Synapes Groups of 3 Tyranid Warrior stands/units to achieve BTS? Note: if he killed 8 models total - 2 out of each formation, it wouldn't be enough for BTS as 1 model from each group remained in this mode...
(Synapse Group = T 1.72 Synapse Creature)

Good discussion Hena,

Cheers,

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 Post subject: Tyranid v6.2 List is here
PostPosted: Sat Feb 04, 2006 4:36 am 
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Now that I have on file v6.2 I am posting changes as we speak.

To represent this trait the Break Their Spirit goal is based upon the number of synapse creature units[/I] still on table in the Tyranid army. If the number of synapse creature[B]units left on the table is equal to, or less then, the number of synapse creature units in the dead tray off table then the opponent has achieved the Break Their Spirit goal.

It is based upon the number of units, straight line. The above is the reworded version.

I just realized... the biovore lost his indirect fire capability, is this correct?


Yes

keep AA on the titans, maybe 6+ if you want, but don't delete it (do you have any idea how difficult is to defend against 9 fighters?)


Yes I do, and even more then 9xFighters. But the Nids should have problems with aircraft IMHO having AA all over the place makes it too easy to BM the aircraft to death and send them packing for an half a battle without KIA'ing one of them.

Zoanthropes are cheap at 35pts, and easily fit into a players budget, and you can spwan them back.

Ok proposed stats put up have been filed for consideration, and I have posted a further thread "The Norn Queen Reports" based upon some of the input thus far. I will try to get a 'fixed' v6.2 up ASAP, this time trying to fix my numerous typos. Like 75pts for Haruspex Should be 50pts doh!

Thanks all hope to soon have it better written.

Go See "The Norn Queen's Report" I am planning on doing these perodically.

Jaldon :p

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 Post subject: Tyranid v6.2 List is here
PostPosted: Sat Feb 04, 2006 7:46 am 
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Harridan and Vituperator both also have AA.

Learn to live with minimal AA, the Nids should have trouble dealing with super-sonic aircraft.

Dems da breaks.

I have had little trouble living with it, just spread it around to get more shots you cause more BMs that way.

JJ edict NO Transports.................

Jaldon :p

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