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The Demiurg, a second installment

 Post subject: The Demiurg, a second installment
PostPosted: Sun Dec 18, 2005 6:13 am 
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Well, attached is my second attempt a 'push' to insert the Demiurg further into the limelight of...well...everything. I'll try and recombine this at a later point with my older Inquisitor+BFG article regarding the Demiurg so I can advocate them in everything but 40k(for now...all I need is a decent model, No space dwarves yet thankyou please!).

Well, I simply and sincerely hope you enjoy the article!

The model for the Buttress and the Rampart can be seen in this thread:
http://www.epic40k.co.uk/epicomm....;t=5349

The Rampart is the larger of the two escorts with the little Imperial System ships docking with it, whilst the Buttress is the smaller ship.

Enjoy!

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Dec 18, 2005 4:56 pm 
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To help me review this I'm going to paste the stats of the 2 escorts (and special rules):

Special Rules:
Blast Markers: See Armada pg 109
Celestial Phenomena: See Armada pg 109
Deployment and Scenarios: One squadron of Demiurg Escorts may be taken by any fleet that is not Orks, Tyranids or Necrons. If any Demiurg capital ships are taken, there may be as many squadrons of escorts as there are capital ships, though no more. Any Tau or Kroot fleet may select an extra squadron in addition to those allowed by Capital Ships or the standard fleet quota due to their unique arrangements with a host of Demiurg brotherhoods.
Mercenaries: A squadron of Demiurg Escorts will attempt to disengage if reduced to one escort remaining. In any Tau or Kroot fleet the Demiurg will not engage if there remains a friendly capital ship or defence in play or the fleet is fighting agains Orks.
Cutting Beam: See Armada pg 109

Demiurg ?Rampart? Class Commerce Vessel 60pts

Type/Hits: Escort/1, Speed: 20cm, Turns: 45*, Shields: 1, Armour: 5+, Turrets: 2
Lance, 30cm, 1, FLR
Weapons Battery, 30cm, 2, FLR
Prow Cutting Beam, 15cm, 1(Max four), Front
Torpedo Silo, Torpedoes 30cm, 2, All Round

Demiurg ?Buttress? Class Commerce Vessel 45pts

Type/Hits: Escort/1, Speed: 20cm, Turns: 45*, Shields: 1, Armour: 5+, Turrets: 2
Weapons Battery, 30cm, 3, FLR
Prow Cutting Beam, 15cm, 1(Max four), Front
Torpedo Silo, Torpedoes 30cm, 1, All Round

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Dec 18, 2005 5:28 pm 
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(Leadership) How is thier leadership determined? Ld 4 +1 for each escort in the squadron?

(Mercenaries) Having this Mercenery Rule seems a little weird for escorts as you can have a varying size of squdrons so the cost is not allways justified.
****Have it as: if half the escorts are killed (crippled sqdrn), and only one remamining against Orks (or a Demiurg fleet). Thier Vps would have to change against Orks and when in a pure fleet.
****Or when there are no Demiurg capital ships not trying to disengage, the escorts must attempt to disengage.

(Cutting beam) The cutting beam seems a bit too strong for escorts, should be 2 on the small one and 3 on the larger one.

(Speed) The smaller escort could have speed 25cm, as it is so much lighter than the bigger one.

(Armour) No 6+ prow? I think it would be cool on an escort.

(too shooty?) I reckon you should have one ship with torps and one with a lance (both having WB's and Cutting beams).
So the Rampart having 2WB's, 2 Torps, 1 cutting beam (max3)
And the Buttress having 2WB's, 1 lance, 1 cutting beam (max2) (or no lance at all and bump the cutting beam up to to 3, assuming it had a speed of 25cm).

I'll post up my Siege cruiser and Garrison BB when I get home.

Cheers,

RayB

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 2:45 pm 
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The Siege:

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 2:48 pm 
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The Garison:

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 2:59 pm 
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The top of that Seige looks a bit like some form of Nova-Cannon styled thing. Probably a shorter range(or weaker punch) I'd guess.

As for the beefed up Garrison...cool! Presumably Fp16 45cm Broadsides? Fp16 on the prow(widening), maybe provision for a few more prow armaments? A change to the lances?

EDIT: On second thoughts, that widening of the Prow makes nice provision for added Launchbays/Silos, wouldn't you say?

Any ideas for the fluff on them, or just Warships rather than Commerce Vessels(clearly a very aggressive brotherhood...)?

I've a couple of bits floating around if you've not.

EDIT: I think you've ably illustrated quite how badass the Demiurg could be if they weren't all out to make a bit of a profit!





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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 3:37 pm 
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Nice ships Ray!

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 4:20 pm 
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My original concept for these two ships was the following:

Demiurg ?Siege? Class Cruiser????245pts
Cruiser/8, 20cm speed, 45*turns, 2 shields, 6+F/5+, 2 turrets
Port Weapons battery, 45cm, 8, Left
Starboard weapons btry, 45cm, 8, Right
Prow Weapons battery, 45cm, 10, Front
Prow cutting beam, 15cm, Special, Front
Dorsal lance silos, 60cm, 4, L/F/R
NOTES: Ld 9 dropping by 1 Ld every damage point to Ld 5 when crippled (having the same rules as the Stronghold). Same Mercenary Rules, Ork rules and Celestial rules.

Garrison?????450pts
Battleship/10, 15cm speed, 45* turns, 4 shields, 6+F/5+, 5 turrets
Port Launch bays, Varies, 3, N/A
Starboard Launch bays, Varies, 3, N/A
Port Lance battery, 60cm, 3, Left
Starboard Lance btry, 60cm, 3, Right
Prow Weapons battery, 45cm, 14, Front
Prow cutting beam 15cm, Special, Front
Dorsal Torpedo Silos, 30cm, 6, ALL
Dorsal Launch bays, Varies, 4, N/A
NOTES: Ld 10 dropping by 1 Ld every damage point to Ld 5 when crippled (having the same rules as the Stronghold). Same Mercenary Rules, Ork rules and Celestial rules. The Garrison gives +1 Ld to reload to all Demiurg vessels when Enemy is on special orders.

These of course are very experimental and open to changes! I haven't played with them in years so if anyone has any ideas/background I'm willing to consider them.

Cheers,

RayB

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 4:26 pm 
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Notice that the siege is a gun boat and has no ordy, this is intentional as the brother hood that designed the ship are solely concerned with mercenary/pirate work to gain thier treasures.

The Garison is a throw back from the Demiurg 'defence' fleet, designed to deploy mass numbers of troops, or quickly evacuate a mining world or station. And is now pretty much a mobile commerce station.

Cheers,

RayB

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 7:31 pm 
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So,

Seige = 'Suspicious' Warship

Garrison = 'Teh bigmofo!'

I'll do a bit more thinking after studying for another wee while, but hopefully should get back either tonight or tomorrow on them.

Perhaps a benefit to note them as 0-1 'Special Ships' for now, or to add them to the fleet as true 'proper' ships?

Curiously, I'm tempted to make a few notes about the potential modularity of Demiurg Ships. I mean, it's not difficult to plug in a fair things down the side of their hull, and the backside of their front armour could easily house a few more 'quirks'...

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 7:40 pm 
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Are you suggesting a Demiurg Refit table?

The Garison was/is going to be exclusive to a pure demiurg fleet.

The Siege on the other hand is designed to be a merc/pirate ship and so would not be allowed in a non demiurg fleet that has a Demiurg Battleship in it (as it will be looking for trouble). That doesn't really sound that solid a reason....hmmm. They are supposed to be rare, 0-1 per Bastion sounds ok (instead of the above!).

Cheers,

RayB

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 Post subject: The Demiurg, a second installment
PostPosted: Sun Jan 15, 2006 7:56 pm 
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Sortof, if not a simply 'modular profile'.

The Seige...hmmm.

I'd be slightly adverse from allowing the Demiurg to be too ... piratical. Doesn't sit so well with 'wise-gifted ones'. I'm keen to see it a 'special character' ship(for now), thus it'd perhaps be safer not to say too much about how often its seen, safe to say that it's rare. No more than one has been sighted, though if it's the same is unclear. Almost like the 'Chaos Dwarf' of the Demiurg family, sort of. Hmm, again, I'll take a think.

The Garrison: Definately seems a more 'permanent' thing for a Demiurg. Certainly it could be ascribed as a trademark of the most successful of the Demiurg, typically stationed within a hugely wealthy resource cluster, even aggresively independent of strictly-non-affiliates.

Again, I'll have think.

EDIT: Perhaps, most obviously, dispensing with the Cutting Beam from the Garrison, or perhaps refitting it as something else? The Dorsal mount on the Seige could even be an 'extra' cutting beam, outfitted so that each BM absorbed powers both the dorsal and prow cutting beams...





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 Post subject: The Demiurg, a second installment
PostPosted: Mon Jan 16, 2006 11:04 am 
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I like the stats you presented, Ray. Fits the models and they don't seem to strong/weak IMHO.

As for the piratical/mercenary thing, that all depends on what direction SG/GW wants to head with Demiurg as a race in BFG or even 40k.

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 Post subject: The Demiurg, a second installment
PostPosted: Mon Jan 16, 2006 2:28 pm 
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Hi Xisor,

(cutting beam) I don't think doing anything special with this can be justified, how/why could it be stronger? Also ALL Demiurg capital ships should have them IMO!

(Refits...) I think a Demiurg themed refit table would be cool. But do you intend for add-ons, like +1 shield or +1D6 to AAF etc? I personally would preffer a refit table.

(The Siege) I suppose you could say that the Siege either works alone (to be a pirate) and can be in a fleet to protect it. (I also have 2 Sieges so would dislike a 0-1 choice  :p ). So it could be a 0-1 choice per 2 other Demiurg capital ships, or in a fleet of its own, 0-1 per demiurg escort squadron, no other Demiurg capital ships allowed, counts as a raiding fleet.

hi horizon,

(fluff) I suppose you could imagine the seige to be a 'chaos dwarf', but you could also think of it as a privateer...(opening up merc work for a demiurg fleet by attacking and destroying a convoy in 'peaceful' space).

Cheers,

RayB

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 Post subject: The Demiurg, a second installment
PostPosted: Mon Jan 16, 2006 3:04 pm 
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The siege, I like the ambiguous stint of it.

The Refit Table seems most straight forward though, and needed. If we're going to be having a proper fleet list(well, the minor fleet associations I propose rather than a 'fleet'), then this seems best.

Now, I'll have a look.

I'd still put the Seige at Front only lances. Otherwise, I'm quite happy with the Seige as you have it.

I think the Garrison could be tweaked out a fair bit more, but I'll need to switch them offline to analyse them properly.

Xisor

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