Space Wolf Fleet List |
Admiral d'Artagnan
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Post subject: Space Wolf Fleet List Posted: Thu Dec 01, 2005 2:14 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Space Wolves Fleet List
Fleet Commander A Space Wolf Fleet does not follow the normal organization as the other races fleets and follows its army organization more closely. As such a Space Wolf Fleet must include 1 Fleet Commander for every 750 points of ships.
0-1 Venerable Dreadnought You may include 1 Venerable Dreadnought. The Venerable Dreadnought must be assigned to the Battle Barge and may not be used in any fleet list that does not include a Battle Barge. If there is also a Venerable Battle Barge in the list, then the Venerable Dreadnought will be automatically assigned there.
Venerable Dreadnought (Ld 10) - 125 points
You may buy Fleet Commander re-rolls.
One re-roll - 25 points Two re-rolls - 50 points Three re-rolls - 75 points
The Venerable Dreadnought also has other special rules:
Old & Wise: Improved Attack Rating Venerable Dreadnoughts are wise in the ways of war. As such, they add +1 to the Attack Rating table when rolling for scenarios. In case of a tie or the Attack Rating table is not used, then the Space Wolf player can get to re-roll the dice to see who moves first.
Hard to Kill: Repair Criticals The Venerable Dreadnought is integrated into the ships systems when it is aboard where it can command the battle more efficiently as well as direct their efforts at any damage control. When a Critical occurs, any ship with the Venerable Dreadnought needs a 5+ to repair Criticals during the End Phase.
Leader: Improved Boarding The ship with a Venerable Dreadnought may re-roll the D6 roll when the ship it is on is involved in a boarding action. The second roll stands.
Long Fang Fleet Leader You may include any number of Long Fang Fleet Leader to satisfy the 1 Fleet Commander in 750 points rule. They can be assigned to a Strike Cruiser. If there is a Battle Barge in the fleet then he must be assigned there unless a Venerable Dreadnought is also taken.
Long Fang Fleet Leader (Ld 9) - 75 points
You may buy Fleet Commander re-rolls.
One re-roll - 25 points Two re-rolls - 50 points Three re-rolls - 75 points
The Long Fang Fleet Leader also has this special rule:
Fire Control The Long Fang Pack Leader automatically passes the Leadership test to fire at anything but the nearest enemy.
Wolf Guard Battle Leader You may include any number of Wolf Guard Battle Leaders to satisfy the 1 Fleet Commander in 750 points rule. They can be assigned to any ship. The Wolf Guard Battle Leader has one re-roll to use.
Wolf Guard Battle Leader (Ld 9) - 40 pts
One re-roll - 25 points Two re-rolls - 50 points Three re-rolls - 75 points
In addition, the Venerable Dreadnoughts ship may carry a Terminator Boarding Party for +20 points. However, Space Wolves have little trust or respect for the more arcane aspects of teleporting and dislike the idea and are stubbornly opposed to its use. Therefore a Space Wolf Fleet cannot do a teleport attack. Instead the Terminator Boarding party confers an additional +1 to the D6 roll when the ship is involved in a boarding action. Once the Terminators have performed in a boarding action, they may not be used for the rest of the battle.
Blood Feud The Space Wolves never forget a grudge and have had a millennia long feud with the Dark Angels Space Marine Chapter and the Thousand Sons Chaos Space Marine Legion. When facing a fleet of Dark Angels or Thousands sons then the Space Wolves may not disengage until the Dark Angels or Thousand Sons ship is either destroyed or has disengaged itself. When going onto 'Lock On' special orders against a Dark Angels or Thousand Sons crewed ship, space wolf ships gain +1 Ld. At the start of the game you must determine which models are Dark Angels or Thousand Sons. On the other hand, Dark Angels or Thousand Sons ship/fleet also gains this advantage against the Space Wolves.
CAPITAL SHIPS Venerable Battle Barge You may include one Venerable Battle Barge in a fleet worth more than 1,500 points. However, since the Space Wolves are more of an assault type of marine, they are limited to only using ships with Launch Bays as their Venerable Battle Barge. This limits them to the Emperor, Oberon, Despoiler predecessor, Styx or Mars. The usual rules involving a Venerable Battle Barge is followed.
Venerable Battle Barge - Point Varies
0-3 Battle Barges You may include one Space Marine Battle Barge for every 750 points or part thereof in your fleet. In addition, you can include an Assault Barge or Invasion Barge instead of a regular Battle Barge but the regular Battle Barge must be taken first.
Space Marine Battle Barge - 425 points Space Marine Assault Barge - 400 points*
0-10 Cruisers Space Marine Strike Cruisers - 145 points Space Marine Assault Cruisers - 160 points***
0-1 Captured Cruiser Space Wolves are notorious for capturing and using Imperial or Chaos ships, much to the consternation of the Inquisition. At the start of the game, roll a D6. On a six, you may include one Imperial or Chaos regular, heavy or battle- or grand cruiser to use in your game. You can either pick the cruiser from what?s available in the Imperial or Chaos fleet lists if your opponent agrees or roll for it using another D6.
Die Roll - Ship type 1?3 - Regular Cruiser 4 - Heavy Cruiser 5 - Battlecruiser 6 - Grand Cruiser
You must then adjust your fleet list accordingly to fit the captured cruiser?s cost in the agreed points of the battle. In this case, the normal restriction for acquiring heavy, battle- or grand cruiser is waived.
Additional notes for Captured Cruiser Captured ships with launch bays will be upgraded to use Thunderhawks as per rules (half available bays rounded up). Captured ships with Nova Cannons always re-roll the scatter dice with the second roll standing or choose to replace the NC with FP6 30 cm LFR Bombardment Cannons for free. Captured ships with torpedoes get access to boarding torpedoes for free.
ESCORTS Rapid Strike Vessel (Firestorm) - 45 points Rapid Strike Vessel (Sword) - 40 points Rapid Strike Vessel (Cobra) - 35 points Hunter class Destroyer - 40 points Gladius class Frigate - 45 points Nova class Frigate - 50 points
ORDNANCE Any ship with launch bays carry the Thunderhawk Gunships. Ships with torpedo tubes are armed with ordinary torpedoes and boarding torpedoes.
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Admiral d'Artagnan
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Post subject: Space Wolf Fleet List Posted: Thu Dec 01, 2005 2:30 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Space Marine Capital Ship Variants Space Marine Assault Barge: 400 points* Type/Hits: Battleship/12 Speed: 20 cm Turns: 45 Shields: 4 Armour: 6+ Turrets: 4
Armament | Range/Speed | Firepower/Str | Fire Arc Port Launch Bays | Thunderhawk: 20cm | 2 squadrons | - Starboard Launch Bays | Thunderhawk: 20cm | 2 squadrons | - Prow Launch Bays | Thunderhawk: 20cm | 3 squadrons | - Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right Dorsal Bombardment Cannon | 30cm | 8 | Left/Front/Right
Notes: The Assault Barge may replace its Prow Bombardment Cannons for Strength 6 torpedoes at no extra cost. The Assault Barge also earn 3 Assault Points for every turn they spend landing troops or bombarding the planet rather than 2 as is normal for SM.
Space Marine Assault Cruiser: 160 points*** Type/Hits: Cruiser/6 Speed: 25 cm Turns: 90 Shields: 2 Armour: 6+ Turrets: 2
Armament | Range/Speed | Firepower/Str | Fire Arc Port Launch Bays | Thunderhawk: 20cm | 1 squadron | - Starboard Launch Bays | Thunderhawk: 20cm | 1 squadron | - Prow Launch Bays | Thunderhawk: 20cm | 2 squadron | - Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right
Special Rules: for every variant cruiser, you must have 1 standard cruiser
Acknowledgements: A lot of the base stuff I used is based from Games Workshop. I also acknowledge Xabre who designed the Assault Barge and Assault Cruiser and who did a lot of the work in coming up with points.
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Admiral d'Artagnan
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Post subject: Space Wolf Fleet List Posted: Thu Dec 01, 2005 2:33 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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After I saw RayB put up the BT list, I decided to post my SW fleet list. Might be too overpowered at some aspects but I think I balanced it out with other aspects. There are a few other SC variants but I only chose those two as they represent the assaulty-ness of the Space Wolves.
Comments and critiques welcome. 
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Archer
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Post subject: Space Wolf Fleet List Posted: Thu Dec 01, 2005 11:00 pm |
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Joined: Wed Feb 16, 2005 12:45 am Posts: 27
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Quote (Admiral d'Artagnan @ 01 Dec. 2005 (13:30)) | Space Marine Exterminator Barge: 475 points**
Armament | Range/Speed | Firepower/Str | Fire Arc Port Bombardment Cannon | 30cm | 8 | Left/Front/Right Starboard Bombardment Cannon | 30cm | 8 | Left/Front/Right Prow Launch Bays | Thunderhawk: 20cm | 3 squadrons | - Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right Dorsal Bombardment Cannon | 30cm | 8 | Left/Front/Right | Are you insane, or did you mispost the Exterminator Barge weapons? FP27 Bombardment Cannons F/L/R? Assuming you are sane and just posted it incorrectly, FP19 bombardment cannons is still a heck of a lot despite their range...
Other than that, I like your SW fleet a lot more than Ray's BT fleet simply because it is so much simpler (or at least appears to be).
One thing might be to reduce the number of rerolls or make them cost more so a player cannot get a ridiculous number of them. Perhaps keep three available to the Venerable Dread, but only one (or two) to the Long Fang Fleet Leader.
_________________ -Archer
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Admiral d'Artagnan
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Post subject: Space Wolf Fleet List Posted: Thu Dec 01, 2005 11:23 pm |
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Joined: Fri Nov 11, 2005 12:56 pm Posts: 238
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Whoops!!! My bad. Not insane, just sleepy. ? That's what you get for copy pasting at 10 in the evening and about to go to sleep. Heheheh! My apologies. Fixed it along with the Siege Cruiser.
As for FP19, yeah, seems too much but then again, just stay out of the range of the ship and one has no problems. Also, one needs to take a standard battle barge first before one can get it so there is a built in safety of sorts. ?
I did use Smotherman to try and compute for it. Turns out the Barge is already waaaaaay overpriced if we follow it. I increased the price at 500 just to be sure people don't get choked with the FP19 BCs.
Regarding the re-rolls, sounds reasonable. Let me think about it.
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blackhorizon
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Post subject: Space Wolf Fleet List Posted: Fri Dec 02, 2005 12:48 pm |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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First: Good! That's what we want here!
First reply: commanders & special rules.
Fleet Commander A Space Wolf Fleet does not follow the normal organization as the other races fleets and follows its army organization more closely. As such a Space Wolf Fleet must include 1 Fleet Commander for every 750 points of ships. | Okay.
0-1 Venerable Dreadnought You may include 1 Venerable Dreadnought. The Venerable Dreadnought must be assigned to the Battle Barge and may not be used in any fleet list that does not include a Battle Barge. If there is also a Venerable Battle Barge in the list, then the Venerable Dreadnought will be automatically assigned there.
Venerable Dreadnought (Ld 10) - 125 points
You may buy Fleet Commander re-rolls.
One re-roll - 25 points Two re-rolls - 50 points Three re-rolls - 75 points
The Venerable Dreadnought also has other special rules:
Old & Wise: Improved Attack Rating Venerable Dreadnoughts are wise in the ways of war. As such, they add +1 to the Attack Rating table when rolling for scenarios. In case of a tie or the Attack Rating table is not used, then the Space Wolf player can get to re-roll the dice to see who moves first.
Hard to Kill: Repair Criticals The Venerable Dreadnought is integrated into the ships systems when it is aboard where it can command the battle more efficiently as well as direct their efforts at any damage control. When a Critical occurs, any ship with the Venerable Dreadnought needs a 5+ to repair Criticals during the End Phase.
Leader: Improved Boarding Bonus The Venerable Dreadnought adds +3 to the D6 roll when the ship it is on is involved in a boarding action instead of the normal +2. Enemy Hit and Run attacks against a ship with a Venerable Dreadnought also deduct 2 from their dice rolls (and so will fail on a 1,2 or 3 before modifiers).
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Lots of extras, but in character wich is good. Only the +3 boarding modifier is a bit to much IMHO.
Long Fang Fleet Leader
You may include any number of Long Fang Fleet Leader to satisfy the 1 Fleet Commander in 750 points rule. They can be assigned to a Strike Cruiser. If there is a Battle Barge in the fleet then he must be assigned there unless a Venerable Dreadnought is also taken.
Long Fang Fleet Leader (Ld 9) - 75 points
You may buy Fleet Commander re-rolls.
One re-roll - 25 points
Two re-rolls - 50 points
Three re-rolls - 75 points
The Long Fang Fleet Leader also has this special rule:
Fire Control
The Long Fang Pack Leader automatically passes the Leadership test to fire at anything but the nearest enemy.
Why the fire control? Wouldn't do it, other more shooty races could use this better.
In addition, the Venerable Dreadnoughts ship may carry a Terminator Boarding Party for +20 points. However, Space Wolves have little trust or respect for the more arcane aspects of teleporting and dislike the idea and are stubbornly opposed to its use. Therefore a Space Wolf Fleet cannot do a teleport attack. Instead the Terminator Boarding party confers an additional +1 to the D6 roll when the ship is involved in a boarding action. Once the Terminators have performed in a boarding action, they may not be used for the rest of the battle.
Blood Feud
The Space Wolves never forget a grudge and have had a millennia long feud with the Dark Angels Space Marine Chapter and the Thousand Sons Chaos Space Marine Legion. They have had long experience in fighting against these two foes and have learned the weaknesses of their opponents. Therefore, the Space Wolves ships will cause a critical on a 3+ instead of 4+ for bombardment cannons and 5+ instead of 6+ for other weapon hits. However, the Dark Angels and the Thousand Sons will also cause criticals to the Space Wolves on a 3+ instead of 4+ for bombardment cannons and 5+ instead of 6+ for other weapon systems. At the start of the game you must determine which models are Dark Angels or Thousand Sons.
Boarding okay, but the blood feud rules need working I feel. I think it's odd a weapon inflicts more critical hits against a 'named' enemy.
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blackhorizon
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Post subject: Space Wolf Fleet List Posted: Fri Dec 02, 2005 12:56 pm |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Space Marine Capital Ship Variants Space Marine Assault Barge: 400 points* Type/Hits: Battleship/12 Speed: 20 cm Turns: 45 Shields: 4 Armour: 6+ Turrets: 4
Armament | Range/Speed | Firepower/Str | Fire Arc Port Launch Bays | Thunderhawk: 20cm | 2 squadrons | - Starboard Launch Bays | Thunderhawk: 20cm | 2 squadrons | - Prow Launch Bays | Thunderhawk: 20cm | 3 squadrons | - Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right Dorsal Bombardment Cannon | 30cm | 8 | Left/Front/Right
Notes: The Assault Barge may replace its Prow Bombardment Cannons for Strength 6 torpedoes at no extra cost. The Assault Barge also earn 3 Assault Points for every turn they spend landing troops or bombarding the planet rather than 2 as is normal for SM.
| Wow, 7 Thunderhawks, I feel a little point increase necessary.
Space Marine Exterminator Barge: 500 points** Type/Hits: Battleship/12 Speed: 20 cm Turns: 45 Shields: 4 Armour: 6+ Turrets: 4
Armament | Range/Speed | Firepower/Str | Fire Arc Port Bombardment Cannon | 30cm | 8 | Left Starboard Bombardment Cannon | 30cm | 8 | Right Prow Launch Bays | Thunderhawk: 20cm | 3 squadrons | - Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right Dorsal Bombardment Cannon | 30cm | 8 | Left/Front/Right
Notes: The Siege Barge only earns 1 Assault Point for every turn they spend landing troops or bombarding the planet. However, in Exterminatus scenarios, it only needs to roll 2+ to exterminate a planet.
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Bombs away...
Space Marine Assault Cruiser: 170 points***
Type/Hits: Cruiser/6
Speed: 25 cm
Turns: 90
Shields: 2
Armour: 6+
Turrets: 2
Armament | Range/Speed | Firepower/Str | Fire Arc
Port Launch Bays | Thunderhawk: 20cm | 1 squadron | -
Starboard Launch Bays | Thunderhawk: 20cm | 1 squadron | -
Prow Launch Bays | Thunderhawk: 20cm | 2 squadron | -
Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right
Special Rules: for every variant cruiser, you must have 1 standard cruiser
[quote]
Nice.
[quote]
Space Marine Siege Cruiser: 190 points****
Type/Hits: Cruiser/6
Speed: 25 cm
Turns: 90
Shields: 2
Armour: 6+
Turrets: 2
Armament | Range/Speed | Firepower/Str | Fire Arc
Port Bombardment Cannon | 30cm | 3 | Left
Starboard Bombardment Cannon | 30cm | 3 | Right
Prow Launch Bays | Thunderhawk: 20cm | 2 | -
Prow Bombardment Cannon | 30cm | 3 | Left/Front/Right
Special Rules: for every variant cruiser, you must have 1 standard cruiser
Acknowledgements:
A lot of the base stuff I used is based from Games Workshop. I also acknowledge Xabre who designed the Assault Barge and Assault Cruiser and who did a lot of the work in coming up with points. The Exterminator Barge and the Siege Cruiser are my design.
Okay.
However, I must say, you included a lot of variants. Rayb also did this at first with the Black Templars (Devastator & Assault Cruisers), but I think it is better & cooler if a certain chapter has only 1 type of variant. That makes them more specialised. So Ray dropped the Devastator variant, because why would the BT, close combat chapter use stand-off variants? Out-of-character.
So, in Space Wolves style I would drop the 'Siege' variants & leave them to the siege chapters (eg Imperial Fists I taugth).
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, of course re-roll stands.
Your advice on the Exterminator and Siege ships have merit.
I have my moments, heh heh.