| [Lists] Tyranid Armylist WIP Updated 5.6.3 | 
	
			| Chroma | 
				
				
					|  Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3  Posted:  Tue Nov 29, 2005 5:04 pm  |  | 
		
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					| Oh, the "other options" wouldn't be in the Tourney list, but in the "Collectors" section.| Quote (Hena @ 29 Nov. 2005 (16:00)) |  | I would rather not. Two variants is enough. The point of epic is to keep the small details away and just show the larger pattern. | 
 
 I think Screamer-Killer and Venomspitter should be the only Tourney options!
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			| ragnarok | 
				
				
					|  Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3  Posted:  Tue Nov 29, 2005 5:07 pm  |  | 
		
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					| Very nice collectors stats.  however whhat do SM and AW mean?  I assume FF and CC.  Thnough I think the Bile beast should get disrupt for its FF and CC attacks, due to toxic miesma. _________________
 Tyranid air marshal
 
 
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			| Chroma | 
				
				
					|  Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3  Posted:  Tue Nov 29, 2005 5:09 pm  |  | 
		
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					| "SMall arms" and "Assault Weapons"... not sure why I didn't use "SA" for small arms though... *laugh*| Quote (ragnarok @ 29 Nov. 2005 (16:07)) |  | Very nice collectors stats. ?however whhat do SM and AW mean? | 
 
 Disrupt in engages is a weird thing, since blastmarkers aren't placed until after the combat resolves, things can get odd.
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			| ragnarok | 
				
				
					|  Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3  Posted:  Tue Nov 29, 2005 5:33 pm  |  | 
		
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					| I know but it is a way to representing the chocking fog of toxic spores they produce.  All it takes is rolling a different colour die for the bile beasts attacks and placinging BMs next to the formation when it hits, though an easier way would be to ups its CC value to 3+. _________________
 Tyranid air marshal
 
 
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			| Chroma | 
				
				
					|  Post subject: [Lists] Tyranid Armylist WIP Updated 5.6.3  Posted:  Wed Nov 30, 2005 12:16 am  |  | 
		
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					| You're right Markconz, both in on the concept of "resource drain" that units place on the enemy and leaving a list unchange for a while to playtest.  5.6.3 is the latest I've posted.| Quote (Markconz @ 29 Nov. 2005 (23:11)) |  | Also I think it would be a good idea to leave 5.6.2 (or are we up to 5.6.3??) ?around for a bit longer - so people actually have a chance to playtest this list more and get a better feel for it rather than changing things after a couple games. | 
 
 In fact, I wasn't planning on posting any more changes until we hear from Maksim about Jervis's email and such.
 
 Keep gaming!
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