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TAU WIP 4.2 - Here - See Link in post

 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Tue Nov 01, 2005 7:12 pm 
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Tactica, I had noticed.  It seemed a good idea for future proofing.  I was thinking about suggesting that the Dragonfish could have longer ranged markerlights.  But it seemed too fiddly.


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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Tue Nov 01, 2005 7:24 pm 
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Ok, I think I better understand where you are coming from on a number of these. You have brought back stuff from earlier posts that I hadn't reviewed in awhile.




1) HH gunships & Stingrays in a contingent are 62.5 each.
2) Swordfish in a contingent are 75 points each but you are also buying two HH gunships at 62.5.
3) Swordfish taken as a singular upgrade are purchased at a premium of 62.5 for HH gunship + 25 for upgrade = 87.5 points! They are the least cost effective.

Therefore, you are not paying a premium for the Stingray or Swordfish upgrade and there are no further costs being forced on anyone. 6 HH Gunships x 62.5 / HH = 375 for Armoured Cadre. There's a built in bonus that you have an option for either a free Stingray or a free swordfish at no additional cost as this is a Armoured Cadre. This 'discount' or 'bonus' upgrade is the same mentality taken in various 'CORE' formations across several lists.

PS - this was also an original design concept when the formation was suggested. Now, if you want an additional swordfish in the formation - you are going to pay the premium price!


Ok this was more work than I was expecting to get from the change. I think I was expecting to see a new cadre (i.e. armored) inserted and then the rest of the contingents and upgrades to remain the same.

Can't say one way or another, but by "double dipping" the change and offering the free upgrades, you've added additional complexity, whereas I would have only added the cadre and then offered that to test.

As you stated, your free upgrade is available in other lists, but we don't know yet if the first change was balanced. I don't know that this is a big deal, but if you start adding other changes, then the comparisons to the old list become a little more difficult as the changes are two stepped.





However, I do think you have a good point in that the Dragonfish upgrade should be closer placed to the 'Commander' upgrade on the 'Upgrades' section. Perhaps it should follow the commander upgrade on the list?

So you would see 'Commander' in grey row, then you would see 'Dragonfish' in white row, then 'Firewarriors' in grey again ... and so on.

Would that work?


I think that will help. When people who are not familiar with the list take a look, I'd rather that they not have to scroll through all the vehicle entries before they realize there is another "command" choice available.


See JG's thread I reference at the beginning. This was something discussed quite some time ago and was from his July post. It was meant for those that want to take a 'no alien auxilia' force. The reason being that alien auxilia gave you a contingent without having to buy another core formation... but if you didn't want to buy any alien auxilia, should you still be penalized to have to buy another core? In other words, do no auxilia armies get penalized? The single bonus formation for taking no alien auxila was meant to satisfy this concern. The concept has never been playtested, but seemed harmless enough to conclude and didn't generate any protest some time ago when originally presented as a solution for the concerned.


Now that I know, I'm Ok with this. I just wasn't sure where it came from as it hadn't been discussed recently.


Let me ask, would you see them doing anything significantly different than the existing kroot? More importantly, would they help fix the formation and make it usable?



If you remember our discussions on the Tau 40K list when I outlined my ideas for a similar FOC, you mentioned the Knarloc Riders as sort of "Apache" scouts to add a little flavor to the list. I liked that idea.

So I would expect the KR to be a separate formation that would perform scouting duties and maybe be able to move through terrain without any penalties.

As for the rest, I'm still thinking on the Swordfish contingent as I can see arguments for the 4.1 approach and for the recommended change in 4.2. Not sure which I like better at this point, so more comments later.

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Tue Nov 01, 2005 9:27 pm 
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Cw,

Going to hold off on any Dragonfish changes until people can have a chance to use it in the list. Its introduction with one less SC is enough for people to chew on for now - don't you think?


Honda,

With the proposed WIP v4.2 Swordfish Upgrade change to 1-2 @ 25 each and elimination of the WIP v4.2 Swordfish contingent, you may be right about the Armoured Cadre - make it basic 6 HH and go from there. I went with the version that's in the WIP v4.2 as it was what was discussed and agreed upon in that thread for the first iteration. I think the Stingray or swordfish are a neat flavorful bonus to the lead cadre formation that the contingent doesn't get, but the base formation is larger so should help balance the minor bonus. Also, the HH contingent cannot get a Stingray, so thought that was also something of a zesty lil change for flavor. Doesn't mean it has to stay, but since nobody challenged it originally - went with what was discussed. If there's a need to change - please post as such over in the Armored cadre thread If you don't mind. ;)

Knarloc Riders - I do recall the conversation vaguely that you are refering too from the 40K forum. I do like the idea, but until we get the kroot square - its just more kroot that we don't know how to work with. Unless we get the base kroot in the list worked out, additional kroot are probably not the best focus. If we get the kroot worked out in v4.2, perhaps 4.3 can look at Knarloc Riders as an option. I'd suggest table them for now unless there's a significant need for them.

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 12:30 am 
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All,

New WIP v4.2.1 now posted in first post of thread.

PS... CS - it would be handy if this could be a sticky thread... :;):

Cheers,

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 1:50 am 
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Tactica:
OT
You can "copy" text from a PDF using the "Select Tool" on the toolbar next to the "hand" icon, this should save you some typing on future versions.  You copy it to the clipboard then paste it to your target document.
/OT

Names:
"Shark Cannon" seems too Austin Powers for me, like something that shoots sharks at kids in a pool or something, how about:
"Heavy Railgun"
or
"Light Railcannon"-Seems best as its a TK weapon but, well, less damage (lighter) than the Railcannon.

Same general idea, the "Long Railcannon" might be better as the "Heavy Railcannon"

Lastly, the HH Cadre:
A HH Contingent is 62.5 per HH and takes a contingent choice.
Your HH Cadre is also 62.5 per HH, and GIVES 2 contingent choices, as well as having a free Swordfish upgrade.  You are way undercosting this unit and you should drop the free upgrades.  As you say, Swordfish are 87.5 Pts ea, and Stingrays are now 62.5pts ea, (were 50 pts ea :angry:)  so its almost a no-brainer to take the free Swordfish over a regular HH or the free Stingray

We should follow the KISS rule:  Keep it simple, stupid :p
Armor Cadre: 375 for 6 HH, Upgrades:  HH, Stingray, Swordfish.

P.S.  Thanks for puttin my Stingray upgrade in :cool:






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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 3:25 am 
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[OT]

HecklerMD,

You can "copy" text from a PDF using the "Select Tool" on the toolbar next to the "hand" icon, this should save you some typing on future versions.  You copy it to the clipboard then paste it to your target document.


heh... I feel smart.   :oops:  Thanks for the tip... ok, the fluff will be a lot easier now to finish out!! Thanks - big thanks!

[/OT]



Names:
"Shark Cannon" seems too Austin Powers for me, like something that shoots sharks at kids in a pool or something, how about:



ROFLMAO - OK, will take this under advisement. Austin Powers jokes on the Tau list do NOT serve the Greater Good!! I'll take this as a take away and will keep the TL/Long/etc references but will adjust for non-Austin names. LOL  :p

Stingray increase - sorry, the masses were against you. :( Perhaps through playtest we'll realize that the were priced right before or that the correct points are somewhere inbetween 50 and 62.5. time will tell. Playtest away and give us some feedback!

Like you said, at least the Stingray upgrade is in. ;)

HH Cadre. I thought about this. In the IG Tank Co for example, you always see the Vanquisher even though its optional - yet, I can remember on more than one occasion where I've encountered a leman Co where for whatever reason, people have taken all lemans - for effect.

Now in the Tau world, I can see someone wanting all Ion's and skyray for major AA coverage of something. You probably won't see all rails - accept that someone might not own a stingray and they want to run WYSIWYG. Swordfish would be the logical choice if you have the model and are going for heavy AT in the formation. The lone Stingray is definitely an option for some added AP punch in the formation. In short - its the lead tank in the most expensive tank formation - seems logical that one should have free reign to pick his cadre's tank co lead... and like the IG tank co, there is a little value in going to the swordfish as lead compared to the standard HH... but I think that minor savings is doable and there's a precident in similar formations for a minor savings in the larger formations. Playtest will prove us right or wrong. :)

Finally, Stingray _Upgrade_ on Cadre was left out intentionally due to potential formation size issues. It is however available in the more flexible HH Contingent.

cheers, and thanks for the advice/comments/questions/recomendations!

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 4:40 am 
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IG Tank Co:  Vanquishers are usually reserved for the company commander, if one is available.  But we all know where Tau put their local commanders, in Crisis Suits, and I think the idea of a "command tank" isint reflected in Tau doctrine

Also, the change from LR to LRV is from AT4+ to AT2+
The change from HH to SF is:
HH                                   SF
RG:AP4+/AT3+                   TLRG:AP3+/AT2+
Smart Missile System           TL Missile Pods
30CM, AP4+                       45CM, AP4+/AT4+
Nothing                             Burst Cannon
                                      15CM AP5+
Seeker Missiles                   Same

As you can see the difference between a HH and SF is much greater than the difference between a LR and a LRV.

And, lastly:

In short - its the lead tank in the most expensive tank formation...


Your HH cadre is 6 HHs plus a free upgrade, and 2 contingent choices and 1 auxiliary formation, all for 375
A HH contingent + HH Upgrade is 6 HHs for... 375, and takes away 1 contingent choice and allows no extra axuiliary choices.

Extra contingent/Auxiliary choices, free upgrades, all for the same 375 points... How is this more expensive again?

We should still have to pay the 25pts for the SF upgrade for this cadre, any other way seems way too unbalanced

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 5:01 am 
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I meant more expensive compared to the HH contingent, however, your point is well made and I can't say that I disagree with it.

I'd rather err to the side of caution since you are not the only one to make this claim, but your analysis seems to be the most compelling.

6 HH with no free upgrades it is.

Thanks for your comments. Glad you elaborated.

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 7:54 am 
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4.2.2 available in first post now! See that post for list of revisions.

Collector models and tweaks are all that's left...

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 3:11 pm 
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Now in the Tau world, I can see someone wanting all Ion's and skyray for major AA coverage of something. You probably won't see all rails - accept that someone might not own a stingray and they want to run WYSIWYG. Swordfish would be the logical choice if you have the model and are going for heavy AT in the formation.


Hobby Tip: I got a number of Skyray models because I like the way they look and decided that I would use them in "counts as" roles.

So I painted the seeker missiles in one color to represent my Swordfish and in another color for my Stingrays. Looks pretty cool.

YMMV.

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 4:29 pm 
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My Swordfish modelling tip (learned from JG but modified in application) is Buy 2 Railgun Hammerheads to make 1 swordfish, and then use spare HH body and spare HH turret without the gun - to make a Devilfish! No waste!




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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 4:31 pm 
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Here's a picture.

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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 9:12 pm 
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I start to like the shape the WIP 4.2 takes.

I have two small unit tweakings to submit for the WIP that I have in mind for some time now, but I'm not sure that opening yet another thread for that would be a good idea.

It's about battlesuits. I know they're not the main focus, however their gameplay still seem perfectable. Here we go :alien:


Stealth battlesuit team: Add -Teleport- to unit notes.

Reasons for this change:

>playtest reports have shown stealth battlesuits to be a popular choice as an upgrade. However, they are hardly ever taken as an independent contingent. It seems that players often prefer to them the more expendable Pathfinder contingent, which is also more worthwhile to the army as a whole because of the Coordinate Fire ability.

>Concistency with existing rules: according to the rulebook, -Teleport- can be used to represent stealthyness as well as an actual teleporting ability. There is also a precident to this in other armylists with the Tyranid Lictor and Alaitoc Pathfinders.

>Consistency within the Tau army list: -Teleport- as stealthiness definitely fits Tau tactics, and fits particularly well the stealth team as they look like a close match to Japanese Ninjas who are renowned for their ability to appear from nowhere and vanish. Finally it makes stealth contingent have something unique in the Tau army.


Broadside Battlesuit team: tweak Broadside Battlesuit weapon set (tone down AT, up AP):

2x Twin-linked Railguns 75cm AT>3+< -
>2x< Twin-Linked Plasma Rifles 30cm AP4+ -

Why?

In the current 4.1 list, the broadside battlesuit is currently 2 x AT2+. My problem here is the way it plays on the field:
the current AT2+ makes Broadsides extremely good at shooting on the move, especially when you drop them from an Orca dropship to deliver 8 x AT2+ shots. ???

Hitting on a 2+ basis also means that Broadside battlesuits hardly ever need to take sustain-fire orders apart from hitting a target that is in cover. This change could make sustain-firing with broadsides a logical option as it should be, still not necessarily the best.

Last but not least, AT2+ means that failling an activation with broadside won?t hinder them much: most of the time they won?t need to be moved anyway, will just loose 2 shots and still deliver 6 x AT2+ shots. This also makes them too good at retaining the initiative. The suggested change, would address it aswell.

As a side effect, this change alters the way a railgun is translated from Warhammer 40K. I believe the current railgun has followed the following design process: Hammerhead railgun was designed as an upgunned Leman-Russ battlecannon (AT4/AP4 -> AT3/AP4), and was then directly adapted on a Battlesuit by twin-linking and removing the AP submunition (hence AT2+).

On the contrary, I wanted railguns could be seen as an upgunned imperial lascannon (AT5 -> AT4), and then twin-linked (AT4 -> AT3). Hammerhead railgun is then considered an upgunned version of a battlesuit weapon, as it is the case for all Hammerhead variants released by Forgeworld, mounting battlesuit weapons as a main gun. Therefore, this change seem to increase coherency as a side effect, meaning that all Hammerhead main weapons can be seen as an upgunned version of a battlesuit weapon.

Meanwhile, the broadside team is granted an extra plasma rifle to match their actual weaponry 1:1. There's certainly room for that now.

As a side note, this change could help pass the pill for those who are not big fans of Battlesuits being made infantry once again. :8):






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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 9:32 pm 
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Baronp,

Glad to hear you like the way the list is shaping WIP 4.2.2 is shaping up!

I'm on board with your stealth suggestion and have wondered if the same shouldn't be a 'jetpack' rule, however, I'm sure that would be frowned upon. I was thinking of the Deep Strike 40K ability with all jet pack formations (battlesuits, stealth, and dronees)

Stealth only for teleport was discussed previously on this board. It was something a consensus was never reached upon and the discussion just kinda died without reaching a conclusion. Then the boards failed and data was lost.

This is a good topic to discuss again.

Broadsides, I'm not on board with a change for this formation. They are AT specialists. They are not AP specialists but can deal some damage in mass. In 40K, they cannot currently move and fire - but neither can a lot of things in Epic. However, in the new codex, they will become slow and purposeful with Advanced Stabalisation System upgrade that they'll be allowed. Finally, the broadsides have proven themselves to work quite well through various playtest versions. Changing Railguns as a whole across the board is not appealing to me at all. Therefore, I'm not on board with this suggestion.





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 Post subject: TAU WIP 4.2 - Here - See Link in post
PostPosted: Wed Nov 02, 2005 11:30 pm 
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Tactica:Broadsides, I'm not on board with a change for this formation. They are AT specialists. They are not AP specialists

Don't misunderstood the purpose of my suggestion:

- The extra plasma rifle is of minor importance, and I would be fine with or without it.

- I really worry about their AT delivery being practically unaffected when moving /when failing initiative, and the fact you'll never sustain-fire with them.


TacticaIn 40K, they cannot currently move and fire - but neither can a lot of things in Epic. However, in the new codex, they will become slow and purposeful with Advanced Stabalisation System upgrade that they'll be allowed.

And you'll agree that 40K stats are only a starting point only worth considering as a first draft, after that, only the way the unit plays in Epic actually matters.


TacticaFinally, the broadsides have proven themselves to work quite well through various playtest versions. Changing Railguns as a whole across the board is not appealing to me at all. Therefore, I'm not on board with this suggestion.
It's not changing all railguns. It's about having Battlesuit Railguns a smaller version of the Hammerhead Railgun.


Maybe you'll be interested to know what motivated this change...

Game experience (this happenned in many games against Marines):

- Tau player chooses Orca (transporting Broadside contingent)
- Marine Player has a whirlwind detatchement + hunter.
- End of turn 1: Marine player has moved on to attack, leaving the Whirlwinds alone
- Last activation of the Tau player on turn 1: Ground attack using the Orca & Broadsides. => 8xAT2+ shots = 4.44 whirlwinds Destroyed. I Mean, even crisis Battlesuits blasting at 15cm range will 'only' inflict 3.33 casualties. Not to mention that broadsides are deployed out of reach other ennemy units, possibly in cover (shouldn't be too hard with 75 cm range) controlling an objective.

This is an every game trick that my opponents just cannot do anything about :down: That's why I often play crisis as a replacement to soften-up my lists.


More precisely, I don't think broadsides are balanced as a unit. I rather think they do well in counter-balancing other AT gaps in the Tau army like the poor bonus we receive for markerlights. And if you have plans about Markerlights I would recommend to make the room clean, by addressing broadsides first (well, unless there is a major consensus about them being okay for the future).

Private joke: the reply in the other thread will be delayed :;):





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