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Imperial Navy fluff

 Post subject: Imperial Navy fluff
PostPosted: Tue Sep 27, 2005 7:34 pm 
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So, with winter almost upon us the usual suspects I game with are considering a campaign game to run over the next few months.

The general idea is actually to use the Pocket Empires rules from Marc Miller?s Traveller to run the various worlds in the sector, allocate resources, etc during the Imperium?s Walpurgis Crusade against the alien T?Lan and their giant praetorian sized cybertanks.

:D

One guess what other range of figures we have substantial amounts of.

That aside the fluff questions are thus:

a) How would the Imperium handle it?s close orbit and aerospace defenses for planets without a permanent Navy presence?

b) How does it raise and train those assets?

We know the Imperial Guard is prohibited from having possession of it?s own aerospace assets to prevent naughtiness by rogue commanders but? since they?re 100% planet bound and unable to ?empire build? elsewhere? would that apply also apply to Planetary Defense Forces?

What we?ve come up with so far are these options/answers:

1 - Imperial Navy aerospace assets are raised, trained and tithed to the Empire just as Imperial Guard regiments are. Which would mean that:

a) PDFs may not be equipped with first line equipment such as Thunderbolts, Lightnings and Marauders they do still have some aerospace assets, or;

b) PDFs are equipped with standard Imperial aerospace assets but limited under Imperial authority to the number in service.

2 - PDFs are not allowed to possess aerospace assets of any sort and merely tithe personnel to the Imperial Navy which would mean that the Navy has to train and equip them.

I personally lean towards a combination of the Imperial Navy running something along the lines of an Inquisition Stormtrooper school (except for Navy Pilots) and the larger Imperial worlds being allowed to raise? and then potentially being required to tithe in whole? their own PDF aerospace formations.

The reason I?m bringing it up is whether or not worlds are allowed to produce their own air force will definitely affect initial set-up in terms of where people spend their points allocation for initial forces.

Allowed to produce their own = Less air at the start.

Not allowed = More air (probably at the expense of the ground forces)

And while this is pretty much an abstraction more than anything else, we just like things ?consistent? so to speak. Any thoughts/opinions?

This is still just at the "talk over beer" stage so any and all input is more than welcome.

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 Post subject: Imperial Navy fluff
PostPosted: Tue Sep 27, 2005 11:58 pm 
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According to 'Double Eagle,' a very few IG Regiments are raised are flyers (they come from a place like the 'Cloud City' in Star Wars, and have no ground army at all). These regiments are equipped with 'first-line' aircraft like Lightnings or Thunderbolts.  

PDFs tend to have lower-tech aircraft (propeller-driven or non-vector jets at the top end).

In the case of Phantine, which may be unique in the Imperium, their IG Regiment was sent to relieve the PDF of another world.  This PDF was operating propeller-driven aircraft for the most part, with the occasional unit of jets.  None of their aircraft were vectored-thrust (which the top-line Imperial craft are).

The Imperial Navy is separate from the Guard.  As far as I can tell, there isn't any real definition of how IN assets are gained, but my assumption is that they are NOT a 'personal posession' of the Imperial Commander, but rather are brought in, and stay under the IN's control.

I would assume that Imperial planetary defenses tend to be more like Coastal Artillery than the (frankly higher-tech) ones Traveler uses.  Make my vote for Option 2, NO Planetary Defense Force aerospace fighters (on par with Imperial Furies).

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 Post subject: Imperial Navy fluff
PostPosted: Wed Sep 28, 2005 10:21 am 
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a) How would the Imperium handle it?s close orbit and aerospace defenses for planets without a permanent Navy presence?


The planetary defenses like defense lasers and missile silos are part of PDF.

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 Post subject: Imperial Navy fluff
PostPosted: Wed Sep 28, 2005 11:45 am 
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Personally I've gone for option 1(a) for my PDF, using the older style TBolts and Marauders with the caveat that all space capabilities have been removed
I've heard little fluff-wise to back that up or disagree for that matter other than the 'all is IN' line
Game-wise of course it makes no difference. :D

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 Post subject: Imperial Navy fluff
PostPosted: Wed Sep 28, 2005 4:21 pm 
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PDF could have aircraft. Just as long as the aircraft required an atmosphere for propulsion (i.e. propellor driven or jet powered, but not rocket powered), there wouldn't be any conflict with the "no areospace" dictum.

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 Post subject: Imperial Navy fluff
PostPosted: Wed Sep 28, 2005 8:04 pm 
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Thanks for the input gents. :D

It's greatly appreciated.

And while I realize it doesn't make much difference in terms of game play the lot of us have just as much fun... sometime more so... with trying to justify the fluff than with the actual game.

I suspect we'll probably end up going with Justinel's way since as amusing as an attack on an Ogre Fencer by a flight of Spads would be I somehow doubt that it would have much repeat play value somehow.

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 Post subject: Imperial Navy fluff
PostPosted: Wed Oct 12, 2005 11:54 pm 
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What PDF cannot have is spaceborne ships. A ship is WAY bigger than a 1-20 man vessel like a fighter or bomber. Those have extreemely limited authonomy. In 40k terms, such vessels could not get out to Jupiter from Earth, so they are negligible in that role.

The restriction might be even more limited than that, since I am unsure if monitors (intra-system space vessels without warp capabilities) are handled by the navy or the PDF force.

Nowhere it says that PDF forces cannot have aerospace assets (except for SURe no warp driven vessels). What usually happens is that the imperium is overstretched so they do not waste precious material on backwater regiments that are unlikely to enter combat until later their equipment rusts away and needs to be replaced. This is why usually strong aerospace assets are not present in PDF forces.

Regards,

Xavi

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 Post subject: Imperial Navy fluff
PostPosted: Thu Oct 13, 2005 11:37 am 
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As far as I know, PDF and 'business empires' do have space worthy vessels, but not warp ready ones. For example, the description of Fire Ships states that they are business owned vessels which are requisitioned and put to good use. They usually cannot move about in a campaign, and are fixed to specific systems. PDF forces also need the ability to redeploy to other planets within the same system, and across various continents.

I would guess that PDF forces would have mostly transports and not so many attack craft.

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