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New updates in the vault |
furgie
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Post subject: New updates in the vault Posted: Sat Mar 27, 2004 1:10 pm |
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Joined: Mon Dec 29, 2003 9:00 pm Posts: 330 Location: Devizes, Wiltshire
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For those that don't look that often, I just spotted two new army updates in the vault.
Eldar Eldar PDF
and Death Korps of Krieg Link to pdf
Furgie
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MaksimSmelchak
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Post subject: New updates in the vault Posted: Mon Mar 29, 2004 3:39 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Furgie,
Thanks for the news updates!
Shalom, Maksim-Smelchak.
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daemonkin
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Post subject: New updates in the vault Posted: Sat Aug 27, 2005 9:10 am |
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Joined: Thu Aug 11, 2005 10:32 am Posts: 799 Location: Belfast Northern Ireland
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Hi,
I have been trying to figure out a way to use thunderhawks and possibly the best use I found was to ground assault them with 2 formations of assault marines inside into an enemy unit that has been under sustained fire.
Is there any beeter use?
D
_________________ Epic:Armageddon... Like Apocalypse but for grown-ups.
[b]Bearded Dice[/b]: [url]http://bearded-dice.co.uk[/url]
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Legion 4
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Post subject: New updates in the vault Posted: Sat Aug 27, 2005 11:10 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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That should work ... we use them like modern atk/assault helos. Insert troops and provide fire support. Along with planetfall, we also rate them as skimmers, so they can pop-up like a Cobra/Apache/Hind ... I spent too much time in the 101 ! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Ithikial
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Post subject: New updates in the vault Posted: Sun Aug 28, 2005 8:22 am |
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Joined: Thu Aug 25, 2005 7:55 am Posts: 28 Location: Perth ?Western Australia
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Two assault formations with a chaplain works wonders against an enemy back line. If you know it's going to be a battle of attrition I'd fill them with a Tac formation and drop them on an objective and possibly teleport in a formation of termies. Then it's a case of Hold Out until relieved. Sort of a small scale operation market garden. 
Also find Thunderhawks roaming around doing bombing runs can be a real hassle for enemy inf. formations.
_________________ The US government spent $2 million USD to create a pen that would work in space. The Russians took a pencil. Sometimes the most simple of plans works a charm.
Play - Space Marines (Epic), Eldar (Epic, 40k, BFG), Necrons (40k)
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Killed by Death
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Post subject: New updates in the vault Posted: Sun Aug 28, 2005 10:48 am |
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Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
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I like putting two devastator detachments in mine.
Then they're able to go back on board as part of the consolidation move.
That allows them to exit the table in the end phase.
I find that assault marines tend to strand.
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
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asaura
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Post subject: New updates in the vault Posted: Sun Aug 28, 2005 4:12 pm |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481
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Quote (Killed by Death @ 28 2005 Aug.,10:48) | I like putting two devastator detachments in mine.
Then they're able to go back on board as part of the consolidation move.
That allows them to exit the table in the end phase.
I find that assault marines tend to strand. |
No. See FAQ2, section 1.12.9:
Q: Can a unit that disembarked from a War Engine to take part in an Assault use its consolidation move to get back into the War Engine? A: Yes it can. However, if it does so then the War Engine loses its own Consolidation move (and War Engine Transports may not make a Disengagement move at the end of the turn) as it has to wait around while the troops climb back on board. Note that the War Engine may make a Consolidation move (or a Disengagement move if it is an aircraft) if no troops embark upon it.
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Sergeant Mike
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Post subject: New updates in the vault Posted: Sun Aug 28, 2005 7:10 pm |
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Joined: Sun Aug 14, 2005 11:39 pm Posts: 18 Location: Memphis, Tennessee
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I like to put a detachment of Assaults and a detachment of Devastators in mine. Make sure you have a Chaplain with the Assaults; a Librarian with the Devs. Watch for an opportunity and then swoop. The Assaults charge in; the Devs provide firefight support with the T'hawk. It's a very powerful attack. (Whee! Carnage!)
I look for stranded or isolated units, or opportunities on the flanks. Done right, it's brutal. If you can wait to the end of the turn, then you can fly the whole formation back out on the next turn, before anything can get there to counter-attack. That's turn one and turn two. On turn three, you can drop the whole formation onto an objective.
_________________ Black Sun Legion Space Marines: No heresy; no mercy.
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Killed by Death
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Post subject: New updates in the vault Posted: Sun Aug 28, 2005 9:51 pm |
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Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
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Quote (asaura @ 28 2005 Aug.,16:12) | Quote (Killed by Death @ 28 2005 Aug.,10:48) | I like putting two devastator detachments in mine.
Then they're able to go back on board as part of the consolidation move.
That allows them to exit the table in the end phase.
I find that assault marines tend to strand. |
No. See FAQ2, section 1.12.9:
Q: Can a unit that disembarked from a War Engine to take part in an Assault use its consolidation move to get back into the War Engine? A: Yes it can. However, if it does so then the War Engine loses its own Consolidation move (and War Engine Transports may not make a Disengagement move at the end of the turn) as it has to wait around while the troops climb back on board. Note that the War Engine may make a Consolidation move (or a Disengagement move if it is an aircraft) if no troops embark upon it. | Arh that's too bad!
Then my marines will still get stranded! 
Good thing I normally play orks and use landas,.. but don't care if things strand! 
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
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-AL
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Post subject: New updates in the vault Posted: Tue Aug 30, 2005 7:06 am |
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Joined: Wed Jul 20, 2005 2:02 am Posts: 109
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I use Assults and Devs in mine. Sometimes I drop the devs and shoot with them and the Hawk, then assult with the Assult marines and Hawk in the next turn. Just drop the Devs where you want them, and in cover. Ideally they'll be joined by support.
Admitably, I use this mostly against Eldar, where just shooting is often enough to brake a formation. The Assults can be used to initiate the assult next turn where other formations have gotten into firefight range, but none where close enough to actually engage.
_________________ Note to self: add clever signature
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netepic
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Post subject: New updates in the vault Posted: Tue Aug 30, 2005 9:36 am |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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A sneak preview of the next part of the Tacticus i'm doing for Incoming!
Thunderhawk Although Thunderhawks are named gunship?s, they are so much more than that. They make excellent transports, being able to blast the enemy with there rockets and heavy bolters before dropping off there troops. This suppresses the enemy before your assault marines come pouring out, speaking of which you can fit two detachments in a Thunderhawk, complete with a Chaplain. That will turn a flank alone in a small game, but for maximum efficiency make sure you have a Rhino/razorback deployed tactical detachment in the area before the drop off. Combined arms win the day ? just imagine your opponents face when his flank which was previously only facing a tactical detachment suddenly gets reinforced by assault marines. What was previously just an annoyance becomes a tide turner. (As an alternative, use Devestators, although I am loath to commit devastators to a firefight, they might be better, but it is a waste of points to let them get that close to the enemy.) After they have dropped off there cargo, treat them as heavily armoured fighter/bombers and use them to continue suppressing the enemy and carry out attacks in support of your ground forces.
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[ 11 posts ] |
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