Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

sustained fire and 2+ hits

 Post subject: sustained fire and 2+ hits
PostPosted: Wed Sep 29, 2004 11:55 pm 
Brood Brother
Brood Brother

Joined: Sat Jan 03, 2004 6:07 pm
Posts: 489
Hi,

I've begun gathering and building/painting a Speed Freek force (as part one of three of my Ork Horde, more on this later), and have been throwing around ideas for new units. First up, "Da Rokkitboyz". Primarily drawn up as a unit that I could bung into a Landa, or just to give the Speed Freeks some more infantry. I've scribbled a few ideas down which I would appreciate comments on, so that I can develop them further.


Da RokkitBoyz

Speed-crazed Orks that are thrown out of the Stormboy Korps for their undisciplined attitude and inability to follow orders join in bands with others who have developed a taste for all things loud,fast and dangerous, to form units know as RokkitBoyz. Severely lacking the discipline and control over their Rokkitpacks that the regular Stormboyz display, the RokkitBoyz simply put their Jump Packs into top gear and head maniacally towards the enemy. Putting what little concentration they have into steering, the RokkitBoyz don't have time to operate any long range weaponry. However, upon reaching their target, the RokkitBoyz plough into them at top speed, wildly swinging choppas and spraying Shoota fire at anything that gets in their way. This kamikaze-esque (sp?) charge has given the RokkitBoyz a formidable reputation, and their attacks have broken the lines of many opponents.


Here is my initial datafile:

----------
Type: INF ? ? Speed: 35cm ? ? Armour 6+ ? ? CC 4+ ? ? FF 6+

Weapons:
Shootas (15cm) Small Arms
Choppas (base contact) Assault Weapons

Notes: Jump Packs

----------

Changes from regular Stormboyz:

+5cm move - Purely a Speed Freek trait. Crazed speed-hungry Orks strapped to huge rokkits, it seemed logical. :D Not really a necessary addition, but fits with the feeling I wanted to give the unit.


Removal of Scouts ability - since they aren't disciplined like the Stormboyz, the Rokkitboyz cannot operate as such. Taking away this ability represents this quite well. I was considering removing the Jump Packs ability (without removing the Packs themselves ?:oo ), as this would represent their rather haphazard approach to Rokkit control, making dodging dangerous terrain a "bit tricky". :D


Unit size: 8 (not too certain about this until I playtest them.) And limiting 0-1 (possibly 0-2) per army.


Any feedback or comments is appreciated. They're made purely as a non-tourney formation, so I havn't considered points cost yet, but any thoughts on this are also welcome. Thanks in advance.

Cheers,
Freshmetal

_________________
Blastmarker.com


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Sep 30, 2004 1:00 am 
Brood Brother
Brood Brother

Joined: Mon Oct 13, 2003 10:54 pm
Posts: 3381
Location: First star to the right, and straight on till morning.
You should add a note that on a failed intiative roll, they shoot off in a random direction D6 cm.  :)   That would Really show the lack of control.  Otherwise, looks good.

my 2cents,

iblisdrax

_________________
"Have Leman Reuss, will travel"

"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Sep 30, 2004 8:58 am 
Brood Brother
Brood Brother

Joined: Thu Feb 13, 2003 4:26 pm
Posts: 7016
Location: Southfields, London, England
Yep adds to the overall feel of the list too... good rule iblisdrax

_________________
Tom Webb
Author Page: http://www.newtonwebb.com
Twitter: http://twitter.com/thewebb
Facebook: http://www.facebook.com/thenewtonwebb
Instagram: http://www.instagram.com/thenewtonwebb


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Sep 30, 2004 1:10 pm 
Brood Brother
Brood Brother

Joined: Sat Jan 03, 2004 6:07 pm
Posts: 489
Hi,

I was trying to think of someway I could do similar, but couldn't think of a way to implement it. Thanks Iblisdrax, I'll add that to the unit as a special rule. I've got a game planned for this weekend, so I shall give them their first airing. :)

Cheers,
Freshmetal

_________________
Blastmarker.com


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Sep 30, 2004 11:52 pm 
Brood Brother
Brood Brother

Joined: Mon Oct 13, 2003 10:54 pm
Posts: 3381
Location: First star to the right, and straight on till morning.
Well, I played a short game of Necromunda last week, and we had a Wyrd that succumbed to Chaos and changed into a Demon.  Horrifying!  You just cant kill those things.  It finally left of its own will.  Anyhow, back to the subject, it moved via the random roll thing like I mentioned above.

:D

my 2cents,

iblisdrax

_________________
"Have Leman Reuss, will travel"

"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 11, 2005 10:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 31, 2005 3:40 pm
Posts: 520
Hello from a new member! i have a question about the rules. I don't know if this is the place to put it, so if it isn't please move this thread to wherever it's ok.

If you have a unit which only has (or can only use) weapons wich require a 2+ to hit roll, does the Sustained fire action serve them, or it's a foolishness to give them that order? i say it because the rules state that an unmodified roll of 1 is always a failure, so the +1 to hit which the Sustained fire action is useless... maybe the Sustained fire action could make these units to repeat those unmodified 1 rolls or something else...

Your comments, please ?:blush:

_________________
"It would be most ilogical if i let you kick my ass"
-Spork, son of Spoon son of Fork


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 12, 2005 4:00 am 
Brood Brother
Brood Brother

Joined: Thu Nov 25, 2004 11:47 pm
Posts: 387
Quote (Yuber Okami @ 11 2005 Aug.,22:50)
Hello from a new member! i have a question about the rules. I don't know if this is the place to put it, so if it isn't please move this thread to wherever it's ok.

If you have a unit which only has (or can only use) weapons wich require a 2+ to hit roll, does the Sustained fire action serve them, or it's a foolishness to give them that order? i say it because the rules state that an unmodified roll of 1 is always a failure, so the +1 to hit which the Sustained fire action is useless... maybe the Sustained fire action could make these units to repeat those unmodified 1 rolls or something else...

Your comments, please ?:blush:

Well if they're shooting at something in cover it would make sense. Infantry standing still, buildings, armoured vehicles.. well  - there are plenty of ways for inf to be in cover so I guess this will be the most obvious reason for the unit to sustain.

If they wanted to do indirect fire they'd have to be on sustained too.

_________________
If you suddenly find that I make any sense.... look out of your window for armageddon!


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Sat Aug 13, 2005 1:27 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
I often have titans in forests/ruins to claim cover from them.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 11:41 am 
Brood Brother
Brood Brother

Joined: Sun Aug 01, 2004 6:20 pm
Posts: 74
I would use sustained fire or overwatch if I wanted them to stay still. I think you're right about a 1 always being a miss BTW.

Remember if your enemy shoots at a unit on overwatch they're -1 to hit.


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 2:29 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Only infatnry gain cover bonuses on OW, not vehicles.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Tue Aug 16, 2005 4:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Neal is correct !  And to paraphrase the E:A rules, "apply the cover bonus liberally" ... :D

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 18, 2005 5:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 31, 2005 3:40 pm
Posts: 520
OK, thanks for the comments, as i didn't remember the -1 to hit due to overwatch (it's an order my enemies rarely use). All this matter remembers me another question: if an infantry stand is in contact with a tank/vehicle, you get a -1 to hit it because it's supposed that the infantry unit gets behind the tank when it's under fire. My question is, do they get this bonus if they are in contact with a skimmer vehicle (like an eldar waveserpent or gravtank)?

_________________
"It would be most ilogical if i let you kick my ass"
-Spork, son of Spoon son of Fork


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Thu Aug 18, 2005 1:25 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Yes.  Any AV counts.  Incidentally, LVs do not count.  They are too small and/or use too much maneuver for infantry to use them for cover.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 1:35 pm 
Brood Brother
Brood Brother

Joined: Thu Nov 25, 2004 11:47 pm
Posts: 387
Quote (nealhunt @ 18 2005 Aug.,13:25)
Yes. ?Any AV counts. ?Incidentally, LVs do not count. ?They are too small and/or use too much maneuver for infantry to use them for cover.

What!

I must have misunderstood that part... that means you can't hide behind or next to a squiggoth... but that you can do it next to a orkeosaurus.

_________________
If you suddenly find that I make any sense.... look out of your window for armageddon!


Top
 Profile Send private message  
 
 Post subject: sustained fire and 2+ hits
PostPosted: Fri Aug 19, 2005 2:27 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Yep.  The cover chart in 1.8.4 specifies AV and WE for cover saves.  No LVs.  It's probably stated explicitly in the FAQ somewhere, but I won't swear to it.


The Squiggoth is an anomaly with respect to the vehicle classification rules.  It seems like it should be big enough to take cover behind it but honestly, if you were an ork, would YOU want to take cover where that big beastie might step on you?

On a more practical note, with a transport capacity of 4, the most points that would be loaded in the thing might be ~100.  The Squiggoth has RA.  It's probably not worth it to unload.  Just leave the troops in the doggone thing.

We're Orks.  Kill all you want.  We'll grow more. :D





_________________
Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: Google [Bot] and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net