Tactical Command
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Ghost’s list feedback thread
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=33773
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Author:  Dave [ Mon Jan 14, 2019 2:43 pm ]
Post subject:  Re: 3k Tau List - out of practice

pixelgeek wrote:
captPiett wrote:
gunslinger007 wrote:
I do think Pathfinders garrisoned in terrain make a great ML hub.

In the right circumstances, they make great bait for landing craft full of space marine infantry and tanks... once.


I’m pretty sure that a Marine player would take that bait every time


Vindicated by a neutral party!

Author:  m_folais [ Wed Jan 16, 2019 10:42 pm ]
Post subject:  Re: 3k Tau List - out of practice

Spectrar Ghost wrote:
Okay. Second try here, and hopefully I’ve got the points right this time. I’ve tried to take on advice as best my current collection allows.

Crisis Cadre (Shas’o, Crisis Suits) 400
Crisis Cadre (Crisis Suits) 325
Fire Warrior Cadre/Foot (Broadsides, Skyray, Bonded Team) 500
Fire Warrior Cadre/Mounted (Pathfinders, Skyray, Bonded Team) 450
Stealth Suit Group 225
Recon Skimmer Group (4 Tetra, 2 Piranha) 175
Recon Skimmer Group (4 Tetra, 2 Piranha) 175
Armor Support Group (7 5 Railgun) 275
Orca 150
Orca 150
Barracuda Squadron 150

Total 2975

There’s a few things that are compromise solutions, but overall I’m okay with it.


You have 11 activations and 6 are off board. You will have to play it extra defensive. Every opponent will be able to deploy in response to your deployment. Plan on playing with only half the table or a quarter and don't spread out.

Place your objectives deep into your opponent's area and close to the Blitz. This will keep any garrisons away for one turn. They will most likely place their two objective in your half close to the 50. Don't garrison on top of them or don't garrison at all.

The smart player will cut your activation count by breaking your smaller units. If anything fails to activate from off board, its going to be a rough turn 1. The recon detachments will get abused straight away, expect to lose them.

In my experience low activation Tau are a trick list. You will give up and deny objectives. While the list grants you the other objectives. Its all well and good until the dice fail or someone knows the trick. I prefer a list with tactical flexibility.

I would study objective placement Vs 1st turn results. Then step back and think how you would beat the list if you were facing it.

Author:  Spectrar Ghost [ Fri Jan 25, 2019 3:50 am ]
Post subject:  Re: Ghost’s list feedback thread

So I’m considering Building that DKoK army I’ve always wanted after the Tau are done. I already have a sizable Baran army, so I want to concentrate on an aggressive list instead of a list that hangs around in the trenches, waiting for the enemy to reach assault range.

So far I’m thinking:

Regimental HQ (Seige Transport) 600
Infantry Company (Seige Transport, Heavy Tank) 625
Infantry Company (Seige Transport) 500
Heavy Tank Platoon (Vanquisher Command) 325
Heavy Tank Platoon (Vanquisher Command) 325
Heavy Support Battery (Hydras, Emplacements) 125
Heavy Support Battery (Earthshakers, Emplacements) 200
Death Rider Scout Platoon (150)
Death Rider Scout Platoon (150)

Only 9 Activations. Three are massive Death Stars, two are fairly survivable, four are very squishy.

Questions: Are Death Riders worth it? I have a pair of FW Warhounds I’ve never used, is this a good place? Should I ditch what little artillery I have unless I decide to lean into it more?

Author:  Spectrar Ghost [ Sat Feb 02, 2019 10:11 pm ]
Post subject:  Re: Ghost’s list feedback thread

Nothing?

I’m still going through permutations in my head, though I think I’m settled on:

RHQ (Gorgons) 600
Infantry Company (Gorgons) 500
Infantry Company (Gorgons) 500
Heavy Tank Platoon (Vanq) 325
Heavy Tank Platoon (Vanq) 325

That leaves 750 in flex slots.

Option A:
Heavy Support Battery (Hydras, Trojans) 150
Heavy Support Battery (Earthshakers, Emplacements) 200
Heavy Support Battery (Earthshakers, Emplacements) 200
Heavy Support Battery (Earthshakers, Emplacements) 200

Option B:
Heavy Support Battery (Hydras, Trojans) 150
Heavy Support Battery (Earthshakers, Emplacements) 200
Super Heavy Tank Platoon (Shadowsword) 200
Super Heavy Tank Platoon (Shadowsword) 200

Option C:
Heavy Support Battery (Hydras, Emplacements) 125
Heavy Support Battery (Hydras, Emplacements) 125
Heavy Support Battery (Earthshakers, Emplacements) 200
Grenadiers Platoon (Centaurs) 300

I don’t think any of these are obviously bad. They would each bring their own feel to the army, while retaining a core group of massed Infantry and WE that would be difficult to deal with.

Strategy would lean towards BTS, Blitz, and TNH, with DTF and TSNP being tough sells in most cases, I’d think. I have no aircraft and, using A or C, limited artillery to run interference on my side of the table. On the other hand, I think I’d be able to deny DTF, TSNP, and BTS fairly reliably.

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