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3000 points of guard

 Post subject: Re: 3000 points of guard
PostPosted: Wed Jun 03, 2015 9:02 am 
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Slightly OT, but why 8 Basilisks and 1 Manticore, and not just 9 Manticores?
The rulebook states that no unit (defined as a model) is ever required to shoot. That means you can sustain with the Manticores, but only fire 5 for 10BP Disrupt, and on turn 2 still be able to Sustain again with the remaining 4 for 8BP Disrupt. It's the same overall damage, but gaining Disrupt at the cost of armour and the direct fire option.


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 Post subject: Re: 3000 points of guard
PostPosted: Wed Jun 03, 2015 12:22 pm 
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Good points, although one sneaky thing to remember with regard to suppression- units that can't fire that turn due to 'slow to fire' can still be suppressed if they could otherwise shoot. So depending on whether you're expecting casualties or just lots of blast markers you can fire all the ones in front, all the ones behind, or some mix- to maximise turn 2 shooting.


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 Post subject: Re: 3000 points of guard
PostPosted: Mon Jun 08, 2015 11:46 am 
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Joined: Tue May 01, 2012 9:50 am
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Location: Mackay
Ok, reworked list from what has been said, both here and in a more local forum.

LR coy, hydra, SC
LR coy, hydra

Salamanders
Manticore batt
Manticore batt
Shadowsword

Warhound
Warhound
Thunderbolts

Now have the magic nine activations, and if need be, can swap the thunderbolts for a hydra batt. Can also combine warhounds and add a salamander command tank to each coy to help them rally faster and give another suppressed model before I start losing tank output.

Thoughts and crits??

Cheers, Ronin

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 Post subject: Re: 3000 points of guard
PostPosted: Mon Jun 08, 2015 12:27 pm 
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Location: Norrköping, Sweden.
much better now!

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 Post subject: Re: 3000 points of guard
PostPosted: Thu Jun 11, 2015 9:58 am 
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Cheers guys, hopefully give some positive feedback on how it goes.

Cheers, Ronin

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40k, BFG, EA. Enjoy a bit of everything.


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