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My final EA 3k Space Marine slist - Imperial Fists
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=23986
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Author:  golan2072 [ Wed Sep 26, 2012 12:24 pm ]
Post subject:  My final EA 3k Space Marine slist - Imperial Fists

I've got a job-lot of Space Marines very cheaply from eBay and I want to put them to the battlefield.

What I have at hand:
70x Rhinos (they were REAL cheap)
13x Land Raiders
7x Land Speeder Typhoons
5x Whirlwilnds
3x Hunters
5x Space Marine Commanders stands
4x Space Marine Chaplains stands
19x Space Marine Tactical stands
32x Space Marine Devastator stands

I want to build a force out of this with a few additional small purchases from either eBay or GW.

Here is my initial list for the Imperial Fists (using latest GW army lists for Codex Astrates Space Marines).

Incompertus, 3,000pts
Codex Astrates Space Marines
==================================================

Tactical Detachment 475pts
Supreme Commander; 6x Tactical; 4x Rhino; 1x Hunter

Land Speeders 325pts
5x Land Speeders Typhoons

Assault Detachment 175pts
4x Assault

Scout Detachment 150pts
4x Scout; 2x Rhino

Whirlwind Detachment 375pts
4x Whirlwind; Hunter

Devastator Detachment 300pts
4x Devastators; 2x Rhinos; 1x Dreadnoughts

Devastator Detachment 300pts
4x Devastators; 2x Rhinos; 1x Dreadnoughts

Devastator Detachment 300pts
4x Devastators; 2x Rhinos; 1x Dreadnoughts

Devastator Detachment 300pts
4x Devastators; 2x Rhinos; 1x Dreadnoughts

Thunderbolts 150pts
2x Thunderbolts

Thunderbolts 150pts
2x Thunderbolts

Total 11 activations.

What do you think?

Author:  jimmyzimms [ Wed Sep 26, 2012 3:47 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

I prefer to air/space-drop my formations with dreads otherwise they never seem to get into position.
I'd probably get some more scouts in there. Perhaps drop a Dev formation. People with better mastery of the meta than I can probably give more advice.

I assume that your 70 rhinos are the old school plastics from 1/2 edition otherwise you scored :)

Author:  golan2072 [ Wed Sep 26, 2012 3:53 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

Yep, old school plastics, extremely cheap.

Author:  kyussinchains [ Wed Sep 26, 2012 3:54 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

I agree with Jimmyzimms, your dreadnoughts will slow the devs down too much

Author:  golan2072 [ Wed Sep 26, 2012 3:56 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

So I'll probably get rid of the Dreads...

Author:  Dobbsy [ Wed Sep 26, 2012 10:18 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

Are the Thunderbolts from the current EA IF list? If they are they should be 175 points.

Author:  Ginger [ Wed Sep 26, 2012 11:30 pm ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

32 Dread stands are a little excessive, but I would keep back a few (6x?) because they can be usefull in certain circumstances (and they are one of the iconic units in the game)

Dreads can be used very effectively in several situations:-
- Attached to Devastators (or Terminators) with one of the Hunters as a Garrisoning force.
- Attached to Tacticals or Devastators for Drop-podding from a Spacecraft to give extra assult punch
- Attached to Terminators in a Landing Craft for a strong assault (which can also planetfall if needed)

Note I realise that you will need to get hold of Termies and THawks / Landing Craft to achieve some of these approaches (though you can 'proxy' in as appropriate).

Author:  brumbaer [ Thu Sep 27, 2012 7:59 am ]
Post subject:  Re: My final EA 3k Space Marine slist - Imperial Fists

No army list is an isle. Army lists that might work for you, might not work for others. Also list being well suited to one gaming group might be absolutely hopless in an other gamin group.

Gotten that out of the way, if I had the minis you have, that would be my list:
Only concessions are the Assault Marines - but you made that as well - and playing the Landspeeders as ordinary Landspeeders instead of Typhoons.


Codex Astartes / Codex Astartes 3000

Tactical Detachment 375
Supreme Commander
6xTactical
3xRhino

Assault Detachment 175
4xAssault

Devastator Detachment 350
4xDevastator
2xHellfire Dreadnought
2xRhino

Devastator Detachment 300
4xDevastator
Hellfire Dreadnought
2xRhino

Devastator Detachment 250
4xDevastator
2xRhino

Devastator Detachment 325
4xDevastator
Hunter
2xRhino

Land Speeder Detachment 200
5xLand Speeder

Land Raider Detachment 325
4xLand Raider

Land Raider Detachment 325
4xLand Raider

Whirlwind Detachment 375
4xWhirlwind
Hunter

Your original list is lacking AT firepower. The landraiders will provide this. The Whirlwind will provide AP and if needed some additional AT firepower.
The Tactical protects the Supreme and you just have to have a Tactical detachment - they are Space Marine, more so than a dreadnaught or a Termie. Besides that, they are strategic elements.
The Assault Detachment is not for fighting, but for last turn objective claiming or denying.
The Landspeeders have multiple uses, to create crossfire situations, provide some MW, especially against low strategy rating enemies. And of course do all the other things that scouts do.
The devastators are strategic elements.
Devestators are split in two groups. The ones with dreadnoughts are used as garrisons or in defensive positions. If need arises they could leave the dreadnought behind, for last turn objective matters or if speed is required for other reasons.

The term strategic element ist not perfect, because every formation is one. But In lack of a better word, I use the term for units that do not have a fixed purpose. Location on the table counts as much as fire or staying power. They shape the battle, define areas of defense or attack, block or open access, threaten or lure enemy formations and claim or deny objectives. Other formation do this as well, but while i.e. Landraiders go for AT targets and try to get some kill markings, the SEs will just do what has to be done for the greater good.

If I could I'd replace one Devastator with a second Whirlwind detachment. And get a Predator instead of a Landraider freeing some points for an additional hunter.

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