I trialed a couple of new lists. One against Vanilla Space Marines, the other (which is similar) against Eldar. It is based on the Biel Tan Eldar Army that almost tabled my very bland 11 formation Dark Eldar army I took to Heavy Bolter. My tournament army had leaders, and a good variety of formations and had lots of speed. teleportation and lots of infantry and LVs.
The only problem is that I have no fearless units, no artillery and very little in the way of MW or Titan Killer weapons.
I have resolved that problem, and still maintained my forces balance between speed, close combat/ Fire fight, fearless, lots of Dakka, Macro weapons and Titan Killers. It has reduced the army down to 9 formations, which after I drop off the Talos, becomes 10 formations.
I am thinking of either -
Kabals – 850 Points 475 points – Kabal Flotilla – 6 Ravagers, Archon, Sybarite 375 points – Kabal Flotilla – 6 Ravagers, Sybarite Partisans – 1650 points 225 Points – Reaver Gang – 6 Reaver Jetbikes, Sybarite 225 Points – Reaver Gang – 6 Reaver Jetbikes, Sybarite 400 Points – Talos Swarm – 4 Talos, 1 Slave Bringer Landing Barge (Bomber/ WE) 550 Points – Haemonculi Coven – 2 Haemonculi, 4 Grotesques, 2 Perditors, 3 Raiders (BTS) 250 Points – Heavy Barge – 1 Vessel of Pain Aircraft – 500 Points 250 Points – Razorwings – 2 Razorwings 250 Points – Razorwings – 2 Razorwings
or
Kabals – 825 Points 475 points – Kabal Flotilla – 6 Ravagers, Archon 375 points – Kabal Flotilla – 6 Ravagers, Sybarite Partisans – 1650 points 225 Points – Reaver Gang – 6 Reaver Jetbikes, Sybarite 225 Points – Reaver Gang – 6 Reaver Jetbikes, Sybarite 400 Points – Talos Swarm – 4 Talos, 1 Slave Bringer Landing Barge (Bomber/ WE) 575 Points – Haemonculi Coven – 2 Haemonculi, 4 Grotesques, 2 Perditors, 3 Raiders, Sybarite (BTS) 250 Points – Heavy Barge – 1 Vessel of Pain Aircraft – 500 Points 250 Points – Razorwings – 2 Razorwings 250 Points – Razorwings – 2 Razorwings
The only difference between the 2 lists is one hav the extra Sybarite in the Archon's formation, while the other has the extra Sybarite in the Haemonculi Formation giving that formation 3 leaders.
This makes the formation remove blast markers very quickly. It can sit in cover and use sustained artillery fire to threaten enemy, or wait for enemy to assault and use its MW to kill of enemy attackers.
Either the enemy are concentrating on a 550 point formation, and maybe the 200 point Talos formation that I drop off nearby to it, or they ignore them and deal with rest of the army, and get pummeled by my Distort artillery.
The tactic has worked well so far. My aircraft, now backed up by the Slavebringer bomber make the enemy worry about 3 aircraft squadrons bombing them.
So far, I have pruned down 2 armies. I lost one game, because I was more interested in just killing the enemy, rather than taking objectives, and he still had 2 more formations than me at the end of turn 4. I had pruned the Marine force by killing off a thunderbolt squadron, 2 Tactical, a Devastator and a Predator formation as well as his large Whirlwind formation.
In that battle I think I lost a Reaver bike squadron, the Mandrakes, had 3 formations reduced to well under half strength (and they were broken most of the time due to blast markers.
The last game against the Eldar, I was still outnumbered, but I I killed off a shining spears, a Scout Bike, a Wild Rider bikes, a Guardian formation, the paired Revenent Titans, and the Falcons swords of Vaul formation.
I lost the Vessel of Pain, a Reaver Bike formation and had 2 other formations reduced to half strength.
I really think having 2 Fearless formations sitting in cover, up close to the enemy near objectives really changes the way the game gets played out. I still have formations zipping around the battle field, taking objectives, or using hit and run tactics, however, they are no longer the target of enemy concentrated fire. Also the fearless formations can sit on the objective, even when broken, and not worry.
They might not get unbroken for a turn, but, they can ride out an enemy assault really well, and when they rally, they are a threat again due to their artillery.
The good thing is, that if the enemy do kill of the Perditors, I can use the formation as an assault force, and add the Talos to the mix, and just take the close combat fight to the enemy.
_________________ 6mm wargaming is just like 25mm wargaming with more units fitting on the same size table. Thus bigger games to get lost in and avoid the hassles of everyday living, and offerings for the dice gods.
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