Tactical Command
http://www.tacticalwargames.net/taccmd/

Looking for input: 3k Marines
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=22721
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Author:  wargame_insomniac [ Tue Mar 06, 2012 4:15 pm ]
Post subject:  Re: Looking for input: 3k Marines

I am thinking along similar lines when I start painting my SM shortly.

No assault marines? You mentioned them in opening comment and then not in list.

What is in 2nd Thunderhawk?

Cheers

James

Author:  wargame_insomniac [ Tue Mar 06, 2012 4:31 pm ]
Post subject:  Re: Looking for input: 3k Marines

Ah ok- makes sense with bikes.

If using 2nd Thunderhawk for CAP/ground attack would it be better to use Thunderbolts instead?

Cheers

James

Author:  dptdexys [ Tue Mar 06, 2012 5:01 pm ]
Post subject:  Re: Looking for input: 3k Marines

Thunderhawks cannot go on CAP.

Quote:
Combat Air Patrol (CAP): Only fighters and fighter-bombers
can choose this action
. Take an action test for the formation
and if it passes set up the formation touching your own side’s
table edge to show where it will enter play

Author:  Kyrt [ Tue Mar 06, 2012 5:12 pm ]
Post subject:  Re: Looking for input: 3k Marines

Thunderhawks can't CAP. Only fighters and fighter-bombers can choose CAP or Intercept orders.

Author:  Tiny-Tim [ Tue Mar 06, 2012 5:47 pm ]
Post subject:  Re: Looking for input: 3k Marines

A good solid list to play with. If I was to make one change I might drop the Captain from the second Tactical formation and go with two additional Razorbacks.

Author:  AgeingHippy [ Tue Mar 06, 2012 9:19 pm ]
Post subject:  Re: Looking for input: 3k Marines

personally I would rather stick the hunter in a tactical formation rather than the devs...

Author:  AgeingHippy [ Fri Mar 09, 2012 10:32 am ]
Post subject:  Re: Looking for input: 3k Marines

lindstrom wrote:
dptdexys wrote:
Thunderhawks cannot go on CAP.

AgeingHippy wrote:
personally I would rather stick the hunter in a tactical formation rather than the devs...

Ok. I will think about both of these tips. As it wouldn't affect the overall list to much and as I have the models required I can try them out before I decide. If I move the Hunter to the Tacs, should I then give the Devs some of the Razorbacks to keep the cost of the Tac formation down?

Thanks for everyones input!


Hey lindstrom

I would like to put my comment in the correct light. I am still pretty much a beginner. I tend to stick the hunter with my tacticals as there are then 4 vehicles so I can place the hunter back so it is not the first or second to be taken out. I may be wrong, but I think the survivability of the hunter is greater with the tacs than the devs.. that is my only reason for sticking it there.

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