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Lost and the Damned tactics http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=21472 |
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Author: | Fred vom Jupiter [ Thu Sep 29, 2011 10:15 am ] |
Post subject: | Lost and the Damned tactics |
I am planning to build a LaD army with 3000 pts. I am little bit unexperienced wit E:A and I have a lot of ideas how I build the army but then I scrap the plan because I find some weak points. What would you think about an army with 6 upgraded coven, one Zombie unit and maybe some cheap other stuff to get some more activations? No demons and no expensive supports. Regards, Fred |
Author: | novemberrain [ Thu Sep 29, 2011 4:23 pm ] |
Post subject: | Re: Lost and the Damned tactics |
I think it would do alright, but possibly lacking in some of the flavour Lost and the Damned have. I play mine as a traitor guard regiment, which is always an option? |
Author: | Fred vom Jupiter [ Sun Oct 02, 2011 11:18 am ] |
Post subject: | Re: Lost and the Damned tactics |
I thought that the Mutants are good enough for a an assault? Also I would like to include a small mix of Big Mutants and Chaos Spawn. The problem with deamons is that in my opinion they are to expensive compared with some summoning risks. Now I think also to include a Slaanesh Questor and Daemon Knights and a Khorne Lord of Battle so there are only enough points left for 4 upgraded Covens. Is that OK? |
Author: | novemberrain [ Sun Oct 02, 2011 2:53 pm ] |
Post subject: | Re: Lost and the Damned tactics |
I play my covens with a lot of big mutants in them, they have decent FF, and are good if I can get them into CC. Mutants are pretty good, but the 6+ save is pretty worthless, and they do not have any ranged weaponry. I always try and make sure to include a few cultist stands in any mutant coven just to lay BM's or if/when I fail an activation. |
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