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Eldar Warlock titan - outfit and use http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=20684 |
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Author: | Lord Tea [ Thu May 05, 2011 8:02 pm ] |
Post subject: | Eldar Warlock titan - outfit and use |
Hi all Fresh user but old player seeking some help with eldars. I played epic a lot in the old days - and have now gotten my old models out from the basement. Haven' really been into E:A a lot. I have eldar and SM - so will give the eldars a go first. I have 6 eldar titans around and would like to use one. I would like some tips for competetive play with eldars. 1) What are the best/most common outfit of the Warlock titan ? I see that the PF could be handy in CC, but maybe the other players too - so they stay away. Is it PF and either Psychic lance or Titan pulsar ? And is the psychic lance really any good ? It seems to me to be rather short range and 3BP (hitting on 4). The Titan pulsar on the other hand has rather good range, 2 shots and hit on 3 ? 2) I see that a lot of player on forums says that if you're fielding a warlock titan - you should build the army around it. What formations is good in a 3000 list with the Warlock titans ? A lot of rangers etc to get activation up ? Foot-slogging, wave-serpents or web assault ? Is there some competitive formations which doesn't belong or is not that good in a warlock titan list ? What units do you keep close to the titans ? Rangers ? AA units ? To you place you're other units arount the titan in a circle ? And move up in a circle? Or in front ? 3) What is peoples best strategy and tactics ? Move it up in the middle in the face of the enemy ? More defense play ? Go for CC or FF ? Support role ? 4) What are the titans worst enemys/tactics to look out for ? Barrage from IG ? Termintors with chaplain ? And how do you counter the counter ? Some teleporing swooping hawks against the artillery ? Ah my noobish questions are endless... Thanks in advance. ![]() |
Author: | mattthemuppet [ Thu May 05, 2011 8:40 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
PF all the way, it's awesome in CC AND FF, plus it has some useful ranged shooting. Psychic lance can be useful, either as a shooting weapon (tk BP is not to be sniffed at) or more importantly in FF. Pulsar is kinda pointless, as the main role for a warlock is wading into the enemy assaulting him to bits, not long ranged shooting (same applies to the Phantom, IMO). to build an army around the warlock, you need AA, as you can't take nightwings. As you said, you need some smaller activations, not just to boost activation no. but also to stop your enemy running away from or around your Warlock. Anything that's fast and can support or be supported in FF assaults is also useful. Jetbikes might be poo in assaults, but if they have the support of a PF/PL warlock, then the fm they're assaulting is toast. The main aim of any list is to be able to daisy chain assaults, where you assault, consolidate into support, retain and assault etc. So think about units that can do that. You want to be using your Warlock in at least 2 assaults per turn - never hold it back, throw it in! Anti-Warlock tactics? Oddboy supaguns and Deathstrikes are the main ones - no one with their head screwed on right will want to assault a Warlock. Another tactic is piecemeal shooting - they only need to be shot at 6 times, even with AP weapons and they're broken. Disrupt artillery is an issue, to some extent, and sheer volume of fire can take down the holofields with luck. The only counter to that is to wade it in the middle and kill as much stuff as possible, then they won't be around to shoot at it! |
Author: | Lord Tea [ Thu May 05, 2011 10:43 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
Thanks a lot for useful info. Quote: Another tactic is piecemeal shooting - they only need to be shot at 6 times, even with AP weapons and they're broken. I thought the special rules for holo-fields stated that no blast markers are placed for hits that are saved by a holofield ? It still get the one blast marker for coming under fire per firing FM ? The special rules seems uneccessary then. By the normal rules you wouldn't get another blast marker for a hit (from the same FM) which the WE makes a save for - and you would get another blastmarker for loosing a DC after failing your save. I must me missing something ? |
Author: | Tim_nz [ Fri May 06, 2011 4:02 am ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
You get 1 Bm per formation firing at your titan for coming under fire which after 6 formations will break you regardless of saves and other factors, i think thats what he was referring too. Tim NZ |
Author: | Dobbsy [ Fri May 06, 2011 5:13 am ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
mattthemuppet wrote: Anti-Warlock tactics? Oddboy supaguns and Deathstrikes are the main ones - no one with their head screwed on right will want to assault a Warlock. ![]() ![]() ![]() |
Author: | Lord Tea [ Fri May 06, 2011 3:21 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
Thanks all. Is there any opinions on wether a Warlock titan is a competetive choice in a 3000 army ? I understand it's a monster. But it takes a huge point-chunk of your total and normally gives you lower activation counts. I see a warlock in a lot of lists in GT, but are these lists doing any good, or are there others more competive builds which dominates ? ![]() |
Author: | Steve54 [ Fri May 06, 2011 3:25 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
The warlock is a competitive build - usually with mechanised aspects/guardians so they and the warlock can create rolling assults |
Author: | Moscovian [ Fri May 06, 2011 4:33 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
Anytime I field that beast I feel like I am cheating, it is so good. The Warlock is just a monster and perfect for a 3000 point list. The Eldar lists have many low point activations that they can use to counter the heavy weighted points of the Warlock titan. I would simply recommend to include some longer range weaponry to help balance it out. A single EoV or two would do it (Void Spinner and/or Scorpion). You can get away with not having them, but be prepared to build a mobile all-assault force. Done this too and played them successfully, but a well-armed IG force with Shadowswords can ruin your whole day. ![]() |
Author: | Lord Tea [ Wed May 11, 2011 10:56 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
I was thinking an 3000 armylist like this: Avatar Wraithgate 50 Aspect warrior warhost (4 DA & 4 FD, FD-exarch, FD-autarch) in WS, 600 Guardian warhost in WS, 350 Guardian warhost, 150 3 x rangers, 300 Windrider troop (5 JB and 1 vyper) 200 3 falcons & 2 firestorm, 250 Void spinner, 250 Warloch titan 850 And a battle plan like this: Falcons/firestorm stays close to titan for support and AA. Windriders and either aspects warriors in WS or Guardians in WS go together with titan for rolling assaults. The other WS-unit attack something else. Guardian warhost stay in gate or may be placed on one of my objects in the rear. 2 Rangers stay on objects on my side, maybe one for other use. Void spinner hides somewhere to do its shooting. Toughts ? I was thinking maybe to little AA, but could't fint points for another falcons/firestorm. To many WS or rangers ? I really love the swooping hawks teleporting in, but prefere my autarch on table at all times. |
Author: | mattthemuppet [ Thu May 12, 2011 5:10 pm ] |
Post subject: | Re: Eldar Warlock titan - outfit and use |
Lord Tea wrote: I was thinking an 3000 armylist like this: Avatar Wraithgate 50 Aspect warrior warhost (4 DA & 4 FD, FD-exarch, FD-autarch) in WS, 600 Guardian warhost in WS, 350 Guardian warhost, 150 3 x rangers, 300 Windrider troop (5 JB and 1 vyper) 200 3 falcons & 2 firestorm, 250 Void spinner, 250 Warloch titan 850 And a battle plan like this: Falcons/firestorm stays close to titan for support and AA. Windriders and either aspects warriors in WS or Guardians in WS go together with titan for rolling assaults. The other WS-unit attack something else. Guardian warhost stay in gate or may be placed on one of my objects in the rear. 2 Rangers stay on objects on my side, maybe one for other use. Void spinner hides somewhere to do its shooting. Toughts ? I was thinking maybe to little AA, but could't fint points for another falcons/firestorm. To many WS or rangers ? I really love the swooping hawks teleporting in, but prefere my autarch on table at all times. I don't think that's bad at all. I'd go with Dark Reaper exarchs + autarchs, because of their 2 FF3 attacks (compared to 1 MW4 and 1 FF4 for the FDs) and the ranged AP attack can be handy. It's sometimes worth taking a couple of Striking scorpions for a) their better save (4+ vs. 5+ for the others) and b) the CC deterrent value. There's not really much point taking a gate if you only have a bare Guardian fm to come out of it, you're better off spending the 50pts on some support weapons for those guardians and perching them on the blitz in cover and OW. You could swap out 2 ranger fms for 1 jetbike fm or change the 3 fms of 4 rangers for 2 fms of 6 - 4 strong ranger fms tend to fold and flee pretty easily, but 5 and 6 strong ones hang around and irritate your opponent for much longer. Another option would be a Gate (or not, it depends) plus a Shining spear aspect + autarch fm. That'll free up 200pts (at the cost of a more fragile SC fm), which, if you turned the 3 fms of 4 rangers into 2 fms of 5 rangers, would be enough to buy another falcon + firestorm fm. That would probably be enough AA to face off all but the most serious air assault threats. |
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