I will try.
I have 8 formations that I wish to drop. Rather than the existing rules where I state the insertion point being here (let's say 15cm west and 15cm North) and dropping all 8 units, I am looking at the following proposal:
Before the game, I chose 2 insertion points:
Point 1. 15cm west and 15cm North
and
Point 2. 110 west and 35cm North
Now I designate that in the drop, units 1-4 will drop at Point 1 and 5-8 will drop at Point 2. Notice that they are on opposite sides of the table.
Now after the spaceship activates, it releases it's load of dreadclaws. Point A deviations are worked out and Dreadclaw markers placed. Then the same is done with Point B. Forces are placed on their landings and the game continues.
I guess it is best to think of it as teleports yet using the Dreadclaw rules (designate the point(s) at the start of the game and then place within 15cm of the mark).
At present you can only chose 1 point for a drop for all the units to arrive. The proposal and what is being asked is why not 2 points for drops when using a larger anmount of drop activations.
Somehow I cannot imagine a 3000 point drop force all landing within a 15cm area and what the tactical advantage that would provide when attempting to achieve 2+ points while preventing your enemy doing the same. IMO there should be a more dynamic and free element to the system to allow 2 drops. What I do not know however is through the development of EpicA, wether this was found to be unbalanced, or whether it was just never thought of...
