We've played about 8 FWC games now, and several observations have come out of it.
If you can get 3 or 4 command passes in shooting range, it's pretty much 'game over'. Even the light stuff can take out heavy tanks with 4 shooting rounds while the enemy stands there with their hands in their pockets(or 1 Op fire).
FWC is much more Igo-Ugo than E:A.
Off board artillery is very powerful by comparison to other weapons. This is probably accurate, but makes for a less enjoyable game,
Infantry are too slow to keep up unless in vehicles, which are often deathtraps with no passenger saves. No double moves like in E:A.
I like the FWC points system & feel equal points armies in FWC are more "equal" than in E:A. Using any miniatures will certainly make recruiting new members easier in FWC.
The bottom line for me I suppose is that the 2 systems are equal, but different. I'd like to play E:A with (more limited) Command rolls, a straight points value, command blunders, and FWC's detail or FWC with fixed units, 1 actvation, blast markers, and Epics different types of orders. I guess I'm just hard to please. Both are great games.
