Sustained Fire 2012, a TO's report.
PART 1: Wherein The Hero Of The Tale Introduces Himself, And Sets About Creating A Tournament.
Many months ago, I set about to run an epic tournament with a few goals in mind.
Firstly, that the important thing is the game, not the result. This would be the driving ideal behind my event. Coming first, while nice, is in and of itself, of little value. To this end, I made sure that the prizes would be awarded primarily for acts independent of final position. There would be a first place trophy, but it would come with no added prize beyond that. Last place would also come with a trophy, but also with a prize. The big prizes, are for things independent of the rankings, Best Painted, Players Choice, and Best Battle Report.
Secondly, Bigger games are better. We as a community tend to focus on 3000 point games, because that has become the standard tourney format. I personally feel it is too small to properly encompass what Epic has to offer, and of course, great sweeping tank battles are hard to pull off at 3k. As such, my tournament would be run at 4000 points, with the attempt to encourage people to take more titans and heavy weaponry. To that end, I also included an extra event, a one day Big Titan Bash, whereby participants would have 5000 points, with a few added and dropped list restrictions, to encourage war-engine play.
Thirdly, Everything should be pretty. Games that look good, usually play better than those that don’t I’d make sure to have pretty terrain, and with the prizes heavily slanted towards appearances, hopefully have pretty armies playing upon them. This tournament, more than most, is part of a big event, with plenty of walk through traffic, so we would be acting as ambassadors and salesmen to the game. I hoped to highlight the positive aspects of the game, and draw in new interest (especially locally, so I could have more potential opponents)
I was also aware that not everyone has the size collection that I do, and that a 4000 point game, let alone a 5000 point titan game, may be beyond peoples scope. Hopefully, with enough advance warning, they'll be able to get the extra models painted up, but if not, I resolved to have painted armies available for loan.
So with these things in mind, I went to work. I contacted a number of potential sponsors, and while some never responded, I got a good stable of support anyway. I set about making more terrain to fill the tables, and planned numerous armies to have available for loan.
PART 2: Wherein Things Go Wrong, Complications Arise, And Our Hero Perseveres Towards Greatness
Of course, things never work out quite like you'd hope, and some snags where had. Firstly, the event I had wanted to run it at, was largely underwhelmed, and I did not get enough entrants to run it. Luckily, the more established convention would be taking place in another six months, so I set my sights on that.
I didn’t get nearly as much work done as I would have liked (the death of a very close friend early last year rather squashed my desire to continue to paint) and my armies languished for some time. Other minor personal events interrupted, and over the course of the year, a number of the (perhaps too ambitious) projects had to be sidelined.
As the day of the event drew ever nearer, a few other problems cropped up. Never content to do things the easy way, I had decided to build a gargant army, rather than simply get around to painting one of my other titan forces, and supply of some components and decals proved troublesome.
And then, at very near to the last minute, one of my sponsors pulled out. I had been suspecting they where no longer willing to support me when my attempts to contact them over the previous two months had been unsuccessful, but they waited until a week and a half out from the event (and for me to say something publicly, rather than privately) to bother responding, with a fairly acrimonious and rude but not entirely unexpected message. As such, I was left with very little time, and an extra table worth of terrain to fill.
One of my other sponsors had a problem with their lathe, and trophy bases needed to be redesigned on the fly, but thankfully, like all my remaining sponsors, he was able to pull out all the stops and worked hard to make sure things came out well. As anyone will tell you, no matter what happens, the last few days of a big project always get tight and exciting
So I had an army to finish building and to paint (luckily, being a gargant list, it was only 13 models) and a table worth of terrain to build.
Many very late nights took place, but when Thursday rolled around, and it was time to set things up, I had terrain ready (except for some roads which alas, had not arrived from overseas yet) I had an army painted (if not decaled as I’d hoped) and I had trophies ready to be assembled.
PART 3: DAY 0: Wherein Money Is Spent And Wind Is Encountered
Thursday is the Setup Day, where the organisers and store people go to move tables around and lay out stock. I unloaded the terrain (as well as terrain I was loaning to another tourney down the hall) and set up a few bits. Then I went and performed the other advantage to being one of the helpers. Pre-Con shopping. Being there a day early means you get to scope out the best buys, and grab everything before the horde descends, and being a TO this year, I knew I wouldn’t get much chance to shop during the event itself, so I hunted.
Success was had, I got a number of nice little deals (most notably, perhaps, a copy of dreadfleet with a slightly dented box lid, reduced down from $160 to $40. Hot damn!)
then myself, and my helpful lackey (who was along primarily for the shopping, but was of great help carrying boxes in from the car and during the hunt) moved back up the hall to my tables, and set up.
Or at least, as best we could. My efforts had yielded enough to fill three of the four tables I needed, with the last table to be made up with terrain from the players. Wind was also a problem, as the great big roller doors where open, and wind caused the tablecloths to ripple and shift (I had, in my inexperience, not packed a supply of bulldog clips) and being that my most recently created table was a desert of styrofoam rock formations, I had things shifting on me quite a bit.
But in the end, it was sorted out. I set up two of the tables together, forming a big 6x8 foot city limits, ready for tomorrows big titan bash, and sat down with my lackey to play a game of cards while we waited for the other tourney organisers to show up and collect their terrain. Once both had been dealt with, I returned home to purchase groceries, finish working on the trophies, and maybe even grab a few hours sleep before the big event rolled around.
PART 4: DAY 1: Wherein Titans Shoot One Another, Cake Is Had, And Something Catches On Fire
Friday begins bright (too damn bright if you ask me) and early. As the organiser, I need to get in before everyone else with my newly acquired bulldog clips, to sort everything out and make sure everything is good. This means getting onto a bus two hours before opening, to be able to get there in time.
I get a call from one of the players. Work trouble has shown up, and he wont be able to make it after all (he'd warned me the night before that this was possible, even likely) but 3 players on a normal workday (the day before was the public holiday, which is on a specific date, rather than a day, resulting in some fairly awkward years like this one, where the convention runs over 3 days, one of which is a weekday) is nothing to be sneezed at, and it means I’ll definitely get a chance to roll with my gargants. So I wish him the best and muddle onwards.
People arrive, introductions are made, and we move onto the game itself.
I set up a single large objective in the centre of the table, and the players all pick a side and place a smaller objective within it. The forces array as follows
Holding the city edge itself, a titan legion corrupted by chaos, leading it, a fearsome imperator.
To the edges that split the city and the desert, a chaos force with heavy war engine support (a banelord, some warhounds, deathwheels, and decimators) and facing off against that, a tank legion, supported by warhounds and superheavies.
And coming in from the desert itself, an unruly mob of gargants, with yours truly at the helm.




The game is off to a cracking start, with the black legion player (who was alas, unable to make it to the main event) declaring that the first player to score a kill on a titan would be rewarded with a tasty beverage, and that whoever kills the most of his titans vs his kills against theirs, would receive a bountiful six pack. Everyone was, of course, fully intending to kill plenty anyway, but with the added chum in the water, the game was afoot.
My supreme commanders gargant and his matching twin (both armed with twin mega-choppas, and transporting killer kans) rushed forwards, their claws clenching at the air. Both where, nearly immediately, stopped dead in their tracks by a wall of bullets. Stripping away their meagre power fields. The non commander gargant, who had drawn the short straw, (or more accurately, the big mek, by virtue of being "da boss" had elected to take the opposite flank for exactly this reason) and found himself faced against a selection of titankilling superheavy tanks which promptly reduced it to rubble.
On the opposite flank, the gattling kannon gargant, whose primary job was intended to be that of prepping and support fire, found his commander broken, and undeterred, launched into an assault with the puny marines and their transports. Feeling secure that even unassisted, his massive guns (and their shells larger than a marine itself) would be sufficient to win the day, launched an assault on his own. He was mistaken, and so stubbornly stood still, mocking the enemies inability to penetrate his shields. Meanwhile, on the opposing flank, the megalobba gargant performed a portion of his task quite well, dropping shell after shell on the pair of warhounds, breaking them and keeping them that way for much of the game. The zzapp gargants on either flank harried the enemy, but while the tank legions side had limited success causing kills, as did the soopagun gargant, who moved up to plug the gap left by the still smoking wreck of the first choppa gargant, the zzappguns on the opposite side find their mark, and reduce a warhound to scrap

Across the table, the titan legion had not been idle. They sent the imperator to dissuade the tank legion on that edge from pressing further into the city, while the warlord and two reavers moved to engage the banelord on the opposite flank (a fight that would last the entire game)
We took a break for cake, which was chocolatey
Then, the battle continued, and more shots are traded. The zzapp gargants fighting the tank legion, realises that his efforts would be better spent shooting the superheavy tanks who lack shields, and does so, slagging one and breaking the rest. The mega lobba, cackling madly, continues to chase the warhounds around, though as always, does no real damage to them.
On the opposite side, the supreme commander continues to absorb truly intense levels of firepower without going down, and the broken gattling gargant rallies, performing a successful assault that breaks a significant portion of the infantry forces arrayed against them, though not before they finally manage to take down the supreme commanders gargant in a shower of lascannon shots

The fight between titans in the city streets continues, and the banelord comes to grips with a reaver, tearing it in half, but taking serious damage in the process.
Weakened, and staggering, but refusing to fall down, the banelord makes for a juicy target of opportunity, and the remaining grot megamissile is launched clear across the table in an effort to steal victory from the titan legion who had been grinding into the banelord for near four turns now. The grot finds its mark, but fails to inflict enough damage to cause the kill (by a measly 1 pip on the dice no less. Never send a grot to do an orks job!)
Shields stripped, and with the enemy warlord still to activate, things are looking grim for the banelord, but no, the volcano cannon misses, and all the lesser shots bounce off its mutated hull! staggering, it cries out in triumph.
Of course, the orks would have none of this shenanigans, and with the gattling gargant clearing a path (blowing away the remaining deathwheel in the process) the last zzappgun gargant, its missiles expended against the lighter titans in its way, makes a break for the banelord, but falls short of the range of its looted weaponry.
Meanwhile, upon the other flank, the lobba gargant has enraged the tank legion, and they set about dismantling it. Though it goes down laughing as the warhounds continue to run away from its firepower despite it never actually causing so much as a scratch on their paint.

The soopagun gargant gets heavily pounded also, though its shields prove more resilient than its predecessors, and it manages to survive with two DC, though three fires now raged within its hull. (my opponent was nice enough to buy me some flame tokens with which to mark such events in the future) the Zzappgun gargant engages in an assault and proves brutal there, breaking and scattering another tank company.

As the last turn comes to a close, we roll to see if the gargants manage to put out enough fires to not all burn to death, and with a valiant effort they do! success! (well, if you can call it that, as very little over half my forces remain)
A clear winner is not found, though the chaos titans did control more objective points for longer. The beer was awarded to myself, and as a non-drinker, it is added to the prizepool, with the understanding that it be awarded for carnage of some sort. Then everything is done for the night, and foolishly, I elect to play a boardgame with the lackey and some others upstairs from the game floor, instead of going home and getting an early nights sleep.
PART 5: Day 2: Wherein Some More Games Are Played, And The Hero Demonstrates How To Run Away.
The hero arrives early once more (aided by a different lackey, this one even more sleep deprived than yours truly) and sets up the remaining table
The players arrive (mostly) in a prompt and disorderly manner, and the event is underway. With an even number of players, I am sitting this one out, leaving me free to run demo games, answer rules questions, and take (fairly amateurish) photos.
I set out the special rules for each table.
The Desert table is struck by high winds and sandstorms, causing long range firepower to be less accurate, and imposing a -1 to hit on any shot 45cm or further (hopefully offsetting the lack of area terrain present in the desert)
The City table has a defence laser, which, if claimed, will provide a 4+ MW AA shot within the 45cm bubble of the centre of the table
The Forest table is destructible, with the forests and buildings able to be destroyed in order. Mysterious statues are also able to be destroyed, though noone takes up the task, and whatever secrets they stood sentinel over remain safe for another time
The Ruins table has been infested with rebel activity, and area terrain my be booby trapped the first time anyone enters a piece of terrain, a dice is rolled, and on a 6, the terrain becomes dangerous for the rest of the battle.
All these effects are designed to be limited in power, to provide a little added texture to the games without overpowering them
Games take place, the details of which, I will leave up to the players to discuss. And when not distracted by rules queries, demo games, and discussing the benefits of a 6mm wargaming diet with passers-by, more fairly dodgy photos are taken by myself.





Meanwhile, a challenger appears! interested to learn how to throw down on such a scale, we engage in a game of minigeddon, with him taking control of the imperial guard, and myself using a mobile and daemonless chaos force.
The game opens in form that shall continue throughout the game, with a bunch of marines piling out of rhinos, and shooting at the sentinel picketline, only to have two of the three pass their armour saves. The reprisals from the basilisk detachment, and infantry company supported by three demolishers, breaking the marines who reassessed their tactical priorities, and rushed back to secure the building they had begun next to, where they rally, and begin holding earnest talks about the viability of simply sitting there for the remainder of the game.
INTERMISSION: Wherein The Hero Pauses In His Retelling To Grab Something To Eat
*elevator music plays, chomping can be heard in the background*