EEC system is just short for the system used at the EEC in Berlin, no claim for universal EEC use.
Rug wrote:
I don't agree that there is an all or nothing fast win mentality brought about by the UK scoring mechanism, the earliest you can win is turn 3 and turn 4 is the exception rather than the norm. Neither Richard or myself had and teleports or air assaults and were using armies and army compositions we would use in the UK.
I do not say that using those armies are a must to win. But by looking at the UK scoring system and trying to make the most of it, I'd go for an assault army that can hit when I want and where I want - it is not important whether this is done by drop, air assault or fast transports. I would not choose an army that would be unlikely to win in turn 3 for whatever reasons.
It's not the point whether the supposedly better suited army will really win, but the effect that I will be tempted to use a supposedly better kind of army over an other kind just to maximise the effects of the scoring system. You might never had the conscious thought to maximise on the scoring system, but competitive people starting anew, will.
Just as Hena said, if he would have known about the terrain, he would have chosen Marines instead of Stigmatus, I say if I know the scoring system favours one army over the other I'd consider using it just for this reason - so I prefer a scoring system that does not create a temptation in addition to the temptations created by the game rules.
Rug wrote:
I found the European Championship scoring system allowed me to play far more aggressively and all or nothing than usual as there was no incentive for objective denial and very little to take away from loosing a close game. I never made any concessions or plans for holding my own objectives as long as I could achieve my own goals, at times I wasn't convinced this made my Eldar much fun to play against as a determined Wave Serpent rush and triple retain is pretty harsh as the kill ratios show. My understanding is that this is the very style the scoring system is supposed to dis incentivise.
As far as I can see objectives in the sense of objective markers are no consideration in neither scoring system, so there is no incentive to holding your own in either system.
If you are talking about goals (Richard pointed the ambiguity of the term objectives out to me) than the importance is the same in both systems as Richard won because he has a better goals balance than me.
In fact 1th, 5th, 9th (and 10th) and 13th place were decided on goals balance. Had Largo scored one tournament point more, he would have had your place, because his goals balance was better, so not denying your opponent goals, would have cost you a rank, but luckily or by design you were the only player with 11TP.
Basically the importance of claiming and not loosing goals is the same in both systems.
The difference is that in the UK system the goals balance effects the ranking by tournament point, on the EEC system it does it by tie breaking, which occurs more often using the EEC sytsem, because there is not so much diversity in the tournament scores.
Rug wrote:
Personally I prefer the "every objective matters" mentality as it forms a much more interesting narrative and evokes a grand epic feel to the game....and of course there are no winners in war! It really isn't that black and white and as Richard has also said some of the results I've been most proud of have actually been narrow losses.
The EEC system honours a close loss, by giving you a better goals balance and the opponent a worse one compared to a big loss. So when you finally end with the same tournament score than anybody else, you will be better off with a close loss than a big loss.
The real difference with the systems is the worth of that close loss in relation to a victory. With the EEC system you can't never score better than anybody who has more wins, by just having close enough losses.
With the UK system, you can do that.
Rug wrote:
From memory the old UK scoring system (pre Epic UK...5+ years ago?) did suffer from people deliberately drawing games out for a bigger win which is what led to the scoring concept of a T3 win being better than a T4 win. This reflects common sense as conflicts should be resolved as quickly as possible with the minimum of casualties on either side.
That may be true on a strategic scale on the tactical scale trying to achieve a quick victory may be the quickest way to disaster.
In the end it comes down to personal preference and to what you are used to. Nobody will change his preferences in a thread like this. And it really doesn't matter. The tournament organiser decides on a scoring system and we will play by it, trying to make the most of it - or not
