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Into the Breach October 4th Mansfield Woodhouse

 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Tue Sep 30, 2014 2:14 pm 
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Races in the first post

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Tue Sep 30, 2014 8:25 pm 
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well the 8th legion are up and ready they just need to remember to bring their armour and not turn up in their underpants.

see ya all Saturday


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Wed Oct 01, 2014 10:14 am 
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Posted my list over yesterday (1k sons). I don't actually /know/ where the models are though, other than somewhere in storage, what with me being in the middle of moving house. Hopefully won't end up proxying everything!


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Thu Oct 02, 2014 12:19 am 
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What's with all the chaos? Do you guys know something I don't?

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Fri Oct 03, 2014 9:34 am 
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So, lists time! I'm going for:

Codex Marines

Tacticals+SC+Hunter
Terminators
Terminators
Thunderhawk
Thunderhawk
Scouts
Scouts
Land Speeders
Strike Cruiser
Devastators
Assault Marines
Thunderbolts
Thunderbolts

Basically the same list i took back for wrath of the tyrant earlier in the year - i quite enjoyed using the list, and i still have a way to go before i'm particularly good with marines, so looking forward to a change from Krieg!


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Fri Oct 03, 2014 9:50 am 
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Draw for tomorrow
1 Dptdexys v Orange
2 Monkeyboy v Skullric
3 Mark P v Tiny-Tim
4 Steve54 v Kev101
5 RichardL v Consul
6 Kyrt v MikeT

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Fri Oct 03, 2014 9:55 am 
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Interesting! Been a while since i've played Death Guard, so rather looking forward to that :)


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Sat Oct 04, 2014 10:53 pm 
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Thanks all for a fantastic tournament really enjoyed it.

And a heart felt well done to tom on his first tournament win
Nice one hope its the first of many.

Thanks to all three of my opponents for truly enjoyable games.

And thanks to the odds gods for some very nice dice rolls just when I needed then(first time ever)

Cheers all see ya at the next one...


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Sun Oct 05, 2014 8:00 am 
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Thanks to all the players who came yesterday I hope you all had a great time, also thanks to the team at Slayer for hosting us.

Provisional results are
1 Consul Avenging Angel DEATH GUARD
2 Steve54 BIEL TAN
3 Dptdexys DEATH GUARD
4 Kev101 BLACK LEGION
5 MikeT THOUSAND SONS
6 RichardL CODEX SM
7 Tiny-Tim CODEX SM
8 Orange AMTL
9 MarkP DARK ANGELS
10 Skullric VANAHEIM
11 Kyrt STEEL LEGION
12 Monkeyboy BIEL TAN

Best armies Tom and Kev, most sporting player Mike. Full results up on the EUK site soon. Congratulations to Tom for winning his first tournament. This was the closest tournament I can remember with 2nd-7th separated by 7 points.

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Sun Oct 05, 2014 11:09 am 
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Thanks Steve for organising another smooth event, and also to Steve, Mike and Charles for my 3 games. I hadn't appreciated how close it was at the top, but Steve (2nd) and I (second bottom) played on the 3rd game which probably is an indication?

Game 1 for me was vs Mikes thousand sons. I'd never played against them before but "don't die and are fearless" is how I'd describe them. This game didn't go well from the beginning, but the specifics I might get mixed up with my other games (especially game 2) because history tended to repeat. I rolled a double 1 to activate the death strikes (reroll) and we're sniped by 30cm range doomwings, the SHT BTS also failed to activate and was out of the game from that point on. The vultures did kill a warphound outright though which was nice. I missed a lot, including volcano cannon shots, and with all my macro and TK out of the game I didn't have anything that could do anything really did hardly any damage to anything the whole game, once the marines got up the board it was clearly going to be an uphill struggle. But we didn't get to the end.

Game 2 was vs Orange and AMTL. "Here's an army I can beat, I thought". How wrong I was. The first roll of the game set the scene, I rolled one pip higher for strategy but AMTL have greater SR (why?) so that was a draw. On the re-roll I rolled a 6, but so did he. We rolled equal on every turn I think (ie he won strategy by 1 every turn). In trying to stay out of plasma/volcano sight I had to deploy behind 1 wood and 1 small hill, but I think I could have done it better. I knew if I lost strategy the reaver would barrage the artillery and death strikes but I didn't think it though fully and tried to fit too many things behind the cover. Not helped because I didn't realise storm troopers and valks could garrison. As it was, that barrage could hit both the death strikes and the hydras, which then opened the door to thunderbolts to attack the manticores with only 1 hydra on the approach (which missed both its shots). After initially failing to activate, with a re roll the vultures stripped all the warlords shields which turned out to be eventful. It marshalled its shields back, but the volcano cannon critted a shadowsword. I think this was after the SS failed to hit with its own. In total over the course of the game, I think all four of the SHTs died to crits but I didn't score any myself. With all my good weaponry gone I knew it would be a struggle to kill anything, so I concentrated on the single warhounds (I could break them but not kill them) and putting blast markers on the warhound pair. This I did with the infantry companies and storm troopers, who did exceptionally well. At the beginning of turn 3 it looked like I was going to lose everything, the BTS being gone, the warlord in close range of a tnh objective next to my storm troopers, 2 rallied warhounds on the blitz and a warning pair closing on it from the other side, whereas my HQ occupying my TnH was broken. The warlord engaged the storm troopers, but managed only 2 hits (saved) and 1 macro. Up by 1, I won the assault and the warlord broke. The storm troopers moved to contest the blitz and block the path to the other take n hold, breaking a warhound in the process. The manticores did the same, putting a BM on the war hound pair. The warhound pair dutifully failed to activate and my HQ rallied, so at the end of the turn it was 1-0 (BTS). The warlord then failed to rally, which left the AMTL without enough stuff in turn 4 to get blitz or TnH again after the infantry co blocked the way and contested all 3 objectives in my half. I did make a mistake here, I shot at the war hound pair pointlessly, I should have tried to break the single warhound as this would have given me DTF if I'd managed it (though hitting on 7s it'd be unlikely). With the final activation, the only thing AMTL could do was break the reg HQ holding TnH and denying TSNP, which they did. This turned 1-1 to 2-0. This left the rally phase for me to try to save TSNP, for which I had purposefully saved my re roll. I failed first time round, but made it on the second, meaning the game ended 1-0 to AMTL. The final comedy was in the VP, when of course I lost and had only managed to kill a single thunderbolt.

Game 3 vs Steve's air assault eldar was on the same table. I was determined not to spend all the time in my half like it felt in my other two games, and to avoid the orbital bombardment as much as possible. So I garrisoned the storm troopers and infantry company forward and left the blitz unguarded with most stuff on my left flank. To Steve's dismay I won the strategy roll, but proceeded to roll my second double 1 of the day to activate the deathstrikes. The bombardment came, I had guessed wrong and it came down in my HQ, killing nearly half of it including the hydra and supreme commander. I did not want to let the eldar get stuck in with all their Falcons and fire prisms given that I was sure to suffer some nasty aspect air assaults. So I went on the offensive, breaking one set of Falcons with the vultures, clearing one set of blocking Rangers with the hydras and doubling the storm troopers through to the corner to break the other set. However I totally forgot to CAP my thunderbolts. The autarch BTS came down on the storm troopers, of course winning for the loss of a couple of stands. I didn't mind this too much as they were then stuck, more so after I sniped the vampire with the BTS shadowswords (2 damage). I then failed to CAP the tbolts, and the other assault came down on the vultures and secured the blitz (I should have put it out of cover). Unfortunately a few failed activations with no SC and my inability to clear the rangers with my dwindling activations left me unable to both reach the autarch BTS with my BTS and stop a pair of Falcons from contesting my take and hold. When the BTS failed, I was then also unable to reach the autarch, which left me helpless to stop him marching them to contest. The other aspects conga lined to claim both blitz and take n hold, so the game ended 2-0 to the eldar.


I don't play my guard at all and I definitely made a couple of mistakes, but in general I was not unhappy with my performances. I know everybody always thinks they get bad dice, I felt like mine just came at the wrong moments and wrong units for me. I didn't have the use of my best support units in any of the three games, thanks to either failed activations (deathstrikes rolling double one to activate, twice, and my BTS failing several times), poor shadowsword shooting, and a preponderance of crits (four in one game). Ironically the game I felt least unlucky was the game I lost - I even managed to crit steve's avatar with a shadowsword (admittedly this was after it failed its activation then rolled a 1 for the TK damage).

So units that didn't perform: deathstrikes, SHTs (especially baneblade which didn't shoot once), manticores. Units I liked: storm troopers, infantry, vultures.

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Sun Oct 05, 2014 4:27 pm 
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Sounds like you should try Vanaheim. More difficult to play though.

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Sun Oct 05, 2014 5:10 pm 
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Tiny-Tim wrote:
Sounds like you should try Vanaheim. More difficult to play though.

Yes I intend to, the vultures and valks I took are the first part of painting towards it :) it's a lot of skimmers to get through...

Could use some tips actually, I hear they're hard to play and I must admit I think they lack some elements that will make it hard to accomplish certain goals, neutralise ground aa and artillery etc

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Mon Oct 06, 2014 4:21 pm 
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Just seen the results for this. My god it was close! Congrats to Tom!


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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Mon Oct 06, 2014 4:53 pm 
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Chaos lists are clearly OP given all 5 were in the top 6 ;)

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 Post subject: Re: Into the Breach October 4th Mansfield Woodhouse
PostPosted: Mon Oct 06, 2014 5:11 pm 
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I think the close result is all down to only one game in round one resulting in a win!

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