Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next

Forum wide narrative campaign

 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 12:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
I could get our games at the club registered for this.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 2:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jun 28, 2010 3:45 am
Posts: 134
This could be fun! The GW ones had the main story line pre-planned but they did let the battle results dicate some minor inconsequential things in the background and story.


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 2:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 03, 2012 5:42 pm
Posts: 185
Location: Hertfordshire
Ok... thats the fastest, largest number of replies I've ever had for a new topic.... maybe there is some interest... ;)

I was going to suggest I set something up over the Summer Holidays when I don't have to worry about teaching my class, the Terror of OFSTEAD and the rest of Real Life. However if someone else would like to start it sooner, help with some parts or even take over I'd be happy as long as I get to keep some involvement :D .

I was going to suggest either a worsdpress blog or even a forum post with a voting style mechanism for collecting and collating the votes and a form of branching tree campaign with events progressing at certain preset times. Please suggest any improvements on this system.

I'll think up a basic storyline over the weekend, using the suggestions so far and then people could suggest improvements, amendments etc. That sound sensible?


Last edited by Matus on Wed May 09, 2012 2:44 pm, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 2:42 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 13, 2010 3:51 pm
Posts: 582
Could we run it in a sub forum here or would it need to be run on a new forum?

A sub sector map and varying levels of control for planets etc would be easy enough to do.

_________________
My EPIC and BFG Blog: https://epicaddiction.wordpress.com/


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 3:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 03, 2012 5:42 pm
Posts: 185
Location: Hertfordshire
By the way, my reasons behind suggest this was that I wanted to be involve din some sort of epic tournament, but i'm unlikely to ever be able to put aside a weekend to travel to a meet. I can however commit to playing a few games with my current gaming friends every now and again.


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 3:42 pm 
Brood Brother
Brood Brother

Joined: Thu Feb 13, 2003 4:26 pm
Posts: 7016
Location: Southfields, London, England
Evil and Chaos wrote:
Quote:
well, no they weighted it heavily so that the outcome they wanted would be likely to occur,

I was actually in the studio on the day the last worldwide campaign was concluded - they didn't fudge the figures.

Mind you, they did fudge the *story* to go along with the figures, as that was pretty much pre-written.


I don't know about the 40k campaigns but Gav Thorpe posted in White Dwarf to explain that he had to fudge the figures for the Siege of Middenheim or else the campaign would have been over far, far too quickly.

_________________
Tom Webb
Author Page: http://www.newtonwebb.com
Twitter: http://twitter.com/thewebb
Facebook: http://www.facebook.com/thenewtonwebb
Instagram: http://www.instagram.com/thenewtonwebb


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 3:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 03, 2012 5:42 pm
Posts: 185
Location: Hertfordshire
netepic wrote:
I don't know about the 40k campaigns but Gav Thorpe posted in White Dwarf to explain that he had to fudge the figures for the Siege of Middenheim or else the campaign would have been over far, far too quickly.


This is part of my logic for suggesting we split the campaign into stages, determined by a branching tree. That way if it becomes very clear that one side can't win one section, it won't be long until the next.


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 4:45 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 13, 2010 3:51 pm
Posts: 582
Or you just base it on a smaller scale than the Storm of Chaos. By having the campaign based in a sector of a dozen or so planets, the overall result does not muck up the 40k storyline, no matter what happens.

_________________
My EPIC and BFG Blog: https://epicaddiction.wordpress.com/


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 5:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 03, 2012 5:42 pm
Posts: 185
Location: Hertfordshire
Ok how about this. I know its corny and over dramatic, but as a basic idea. Those who are better writers than me can amend it, or eve scrap it if it does not meet community approval. Once we have an idea, then those good at photoshop etc can start designing map, we can work out the logistics and get this going.

My suggested background:

The Fate of Subsector Lios.

Ten millennia ago, at the fall of the Eldar race a cataclysmic eruption of warp energy shook the centre of our galaxy. Those craftworlds that had not fled in time, along with those worlds caught within its radius were sucked into this new Eye of Terror. Many Eldar fled into their webway network, but this labyrinthine system was not completely safe from the effects of the New God’s birth. Sections of the Webway open at the time were sundered and the corrupting power of Chaos bled within. The farseers of the doomed race were quick to seal these damaged sections with signs and sigils of binding power. An age later, these forlorn corners of the Webway still sit, their gates sealed to all who would venture within.

However these reaches, while abandoned are not forgotten, not to the Eldar, powerless to reclaim them, nor to the primordial powers that now claim them. A gateway between the mortal world and these regions would be a stable gateway between our realm and that of Chaos. Such a gate would be a great prize to the mortal followers of chaos. Such a gateway currently sits on the garrison world of Lios IV, its human inhabitants unaware even of its existence.

From within Daemon world, the Daemon Prince Mshai the Traveller has scryied its presence. A prince of Tzeentch, Mshai is no fool and his limited forces, even bolstered by those of his allies, he could not assault a bastion world such as Lios. Yet Mshai is imbued with a little of that duplicitous nature of his patron. Wheels have been set in motion that will fan the flames of war in the whole Lios subsector. A knife here, a whisper there is all it needs to bring heretic and xenos down upon the unsuspecting Imperial defenders [cue bridging of fingers and muttering of ‘just as I planned’].

Chief amongst his schemes is the galvanising of the orkish inhabitants of nearby worlds. With strings pulled, as if by a master puppeteer, Warbosses are rising to power at meteoric rates and the rumbling’s of Waghhh can be heard. Meanwhile Alpha Legion operatives are whispering lies that will bring rebellion and disorder to seemingly loyal worlds across the subsector.

After watching the subsector descend into anarchy and Imperial forces spread themselves thin, Mshai plans to move upon his real target, weakened and stripped of defenders. Using his daemonic magicks he will rend the gate open and Lios will be flooded with the warping powers of chaos, another Daemon world dedicated to Tzeentch.

However, the Princes plans, while intricate, are not infallible. Firstly the Ork is a dangerous pawn to play, unpredictable and barely controllable. If the oddboyz of the greenskin hoards stumble across the gate first, getting to it could become nigh on impossible. If they manage to break its seals an inquisitive boss may even seek to lead his boyz into the realm of chaos, where better could a great crumping be found?
Nor are the Imperial defenders weak. Located within the subsector are numerous worlds with ties to the titan legions and Chapters Astartes. The regiments and defence forces of the imperial guard number I their thousand and a myriad other defenders of humanity call the subsector their home.
Lastly the existence of the gate is not unknown to its creators and neither the farseers of the craft worlds, nor their dark or exiled kin would willing see it breached. The fate of Lios and its surrounding worlds hangs in the balance, only one thing is known for sure.

An Epic war is coming.


This would allow four basic factions without adding a separate objective for every race:

Imperial defenders of the subsector. Probably the most numerous forces tasked with maintaining the status quo, unaware of the real reason (or a clever inquisitor could figure it out).

Ork war hordes. By hook or by crook convinced to maraude, rampage and generally be a nuisance. Not that they need much convincing.

Other invaders. These would include chaos warbands and lost and dammed uprisings, but also any other forces a cunning Tzeentchian cold convince to invade and e a general distraction. They could even fight each other, its all part of the ploy.. cue evil laugh

Eldar. Just as cunning and farseeing as the Daemon they would have their own unfathomable plans intended to stop him, stopping invaders, helping them to shift their focus, or even attacking the imperials for their own benefit.

We could then have three basic time sections. The initial rumblings, full blown war, and an endgame where orks and other invaders consolidate their games, chaos followers fight over the gate, elder make their move and imperials either consolidate their victories or retreat to fight again another day.


Or if its to twee or convoluted we could scrap it and think of something better :D

ps the prince I had in mind when writing this, do you like my conversion (its 28mm obviously). CAn you spot the parts he was made from?
Image


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 6:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
While I really like the idea, I think you need to consider the 'mechanics' and the 'objectives' first. So things like

  • What is this exercise intending to do; produce a 'narrative' perhaps in the form of a blog?
  • How is it going to be used; are you expecting people to contribute to the narrative or just the battles?
  • How are the battles to be incorporated; will they be caused by the narrative, and how will the results drive the narrative
  • What kind of battles do you want to use; by far the largest style of battle is the 'tournament' 3K engagement, not least because it is well understood and relatively quick. So, how will you use / modify things around this - or not as the case may be
  • What other resources can be used? You already sound like you propose some form of 'map', which I would actually caution against. If you do anything, keep it very simple, almost conceptual in nature; the greater the detail, the harder it will be to maintain.
  • If possible, try to be as simple and flexible as possible, to let it grow of its own accord as people contribute - so it is imperative that you consider the nature of the forum members, their geographical diversity and capabilities etc.
  • (Etc - )


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 6:21 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
Might be good to provide more scope for non-tzeentchy chaos marines (aside from infighting) as that is quite specific compared to all 'all imperials' 'all orks' in terms of armies people will have.

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 8:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
http://tvtropes.org/pmwiki/pmwiki.php/M ... dingToPlan
http://tvtropes.org/pmwiki/pmwiki.php/M ... atosGambit

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Forum wide narrative campaign
PostPosted: Wed May 09, 2012 10:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 03, 2012 5:42 pm
Posts: 185
Location: Hertfordshire
I didn't explain that well, I meant a tzeentch led coalition, I only mentioned infighting invade two people who had chaos armies wanted to fight each other.

Basically:

Imperial - goodies on the defensive
Chaos - baddies conscious of their objectives (gate and general land grab/ black crusade)
Orks - encouraged to invade (doesn't take much)
Eldar - goodies, but not out of love for the humans
Necron/ tau - tricked in (or we just leave them out)


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Thu May 10, 2012 9:40 am 
Brood Brother
Brood Brother

Joined: Mon Dec 13, 2010 3:51 pm
Posts: 582
Ginger wrote:
While I really like the idea, I think you need to consider the 'mechanics' and the 'objectives' first. So things like

  • What is this exercise intending to do; produce a 'narrative' perhaps in the form of a blog?
  • How is it going to be used; are you expecting people to contribute to the narrative or just the battles?
  • How are the battles to be incorporated; will they be caused by the narrative, and how will the results drive the narrative
  • What kind of battles do you want to use; by far the largest style of battle is the 'tournament' 3K engagement, not least because it is well understood and relatively quick. So, how will you use / modify things around this - or not as the case may be
  • What other resources can be used? You already sound like you propose some form of 'map', which I would actually caution against. If you do anything, keep it very simple, almost conceptual in nature; the greater the detail, the harder it will be to maintain.
  • If possible, try to be as simple and flexible as possible, to let it grow of its own accord as people contribute - so it is imperative that you consider the nature of the forum members, their geographical diversity and capabilities etc.
  • (Etc - )


Just going off experience of playing in and running other forum campaigns:
1) Normally the campaign produces a narrative through the actions of the players - either through where they report their battles to or the roleplaying they do with their characters
2) Usually people report battles, and like to rolpely the interaction between their character and other PC's or with NPC characters - for example an NPC who is a faction leader.
3) Players play their normal battles and pick up a win / draw / loss. They then tell the GM team where they want this battles to count for. Each win/draw/loss gets a set amout of control points assigned to it (think footballs 3 for a win, 1 for a draw etc). Each factions totals are worked out at the end of the turn and where they have been assigned by the players - this drives the narrative of the campaign.
4) Usually it does not really matter what kind of battles are played - just the win/draw/loss. Players could even be allowed to play BFG instead of Epic and it would still make narrative sense.
5) Maps have been used for years in WHFB campaigns - and an epic system map would probably be easier to create and work mechanically. For example the Bugmans Brewery campaign I'm running atm uses this clickable map - http://devserver.im/angus/
6) Usually the wider narrative background is created by the GM, leaving lots of open space for individuals and factiosn to drive the storyline within the framework of the campaign.

_________________
My EPIC and BFG Blog: https://epicaddiction.wordpress.com/


Top
 Profile Send private message  
 
 Post subject: Re: Forum wide narrative campaign
PostPosted: Thu May 10, 2012 10:39 am 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9348
Location: Singapore
novemberrain wrote:
Or you just base it on a smaller scale than the Storm of Chaos. By having the campaign based in a sector of a dozen or so planets, the overall result does not muck up the 40k storyline, no matter what happens.


I am sure we could run it here - even if it means a board with its own sub-boards.

I agree that the overall mechanics are the first thing to hammer out with this. What does each game actually mean in the mechanics of the system?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net