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Westbury Winter Warmer 2013: Sat 19th of January!!

 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 12:40 am 
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I don't blame you. I am 90% sure that most of the motorways and main roads are fine - I have been extensively checking the motorway cameras and local (London) conditions . . . BUT there are no guarantees on minor roads in darkest Wiltshire, and it only takes an unprepared road or driver to ruin your day (and car).

Which is why I am opting for trains at vast expense and personal discomfort. So you guys (and dice gods) had better be nice to Alan and I . . . for a change :P


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 7:31 am 
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A shame Elsmore :(. Nevertheless,plenty of opportunities coming up as epic UK usually run counter attack and we're planning a summer sizzler too!

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 7:58 pm 
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So, another year and another Winter Warmer ends.

My thanks to MoK to putting the event on, Triple Helix for hosting us, and to Pearscw, Nat and Ginger for three great games.

Game 1 vs Pearscw and his Vanaheim ended in a 2-0 loss. I'd like to blame my horrific dice, but full credit to Pearscw who played really well and fully deserved the win.

Game 2 vs Nat and his Steel Legion was a 3-0 win for my greenskins. This was a classic see-saw game with Nat having great dice in the first turn, and abysmal luck after that when it counted.

Game 3 vs Ginger and his 'quirky' Eldar was called as a draw as we ran out of time. As against Nat the dice gods were against me in the first turn (I think I killed one model...), but they abandoned Ginger soon and he did his best to fail every activation that he had...

Really enjoyed myself, and congrats to MoK, RichardL and Jon for their top 3 placings. Will post up some pics shortly.

Cheers

Reedar


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 8:04 pm 
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The winner; Jon

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Tied for second; MoK and RichardL

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The Authentic Wooden Spoon! Xerezhavelock...

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I forget the other awards that were dished out, but here be pics:

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 8:27 pm 
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Great day. Thanks to everyone, those I played, those I didn't and particularly Ryan (MoK) and Triple Helix.

I managed a somewhat jammy 4th (technically 5th I think due to the tie for 2nd) as, while my dice were nothing special, my two wins were greatly helped by some dire rolling from my opponents.
Commiserations must go to Russell for the poorly timed roll of a 1, resulting in his Reaver's reactor going critical, destroying his BTS.
Particular sympathy must, however, be given to Dave. Not only did every unit seem to have left their armour at home, proving that, even for Chaos, underwear does not stop bullets but his bombers had a very bad day.
Fielding a list with only two AA units was looking like a very bad idea for me as Dave produced 4 flying units at the start. In turn one his first bomber flew in to attack my BTS, reasonably safe in the knowledge that I had doubled my AA so needed a 5+ to hit him. I rolled a 6... no matter, he had good armour and an invulnerable save... bring on a 1 and then a 2. Well, we both thought (especially me), that was lucky of me. Fortunately for Dave he had a second bomber so, successfully retaining, he could repeat the move safe in the knowledge that lightning doesn't strike twice. Zap, 6, 1, 1... that was the story of the game.

Thanks once again to one and all and I look forward to playing/meeting you all again soon.


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sat Jan 19, 2013 8:54 pm 
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Stu's Idle wrote:
Fielding a list with only two AA units was looking like a very bad idea for me as Dave produced 4 flying units at the start. In turn one his first bomber flew in to attack my BTS, reasonably safe in the knowledge that I had doubled my AA so needed a 5+ to hit him.


You may be disadvantaging yourself with regards to AA attacks (if I've not misread your post).
AA attacks don't get -1 for doubling, they only get -1 to the to-hit roll if they have moved and then make an attack in the end phase (disengagement).


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 9:21 am 
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Happy nerding gents :)
An enjoyable day out.

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 1:36 pm 
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Woo! Thanks to the 16 tickets holders and 14 attendees that made WWW1 an enjoyable event to both run, organise and play in: I had a really smooth time of it for once (less booze may of been the key!), and Triple Helix were fantastic, as were the players and my opponents.

The pictures above are;

Maz being awarded most sporting for a) having the the first birthday, and b) being voted as a a Thoroughly Nice Chap by all of his opponents.

Chris being awarded his 3rd Place voucher: him and I had a really hard time smashing each other to bits on game 3 and both agree that had it of gone to turn 5 (which the dice said it would have!) then the game would easily of been his.

I'll post full results and scores towards the end of today but, for now, a massive thanks to all of the players and I'll see you again soon :-)

Ryan

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 6:24 pm 
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Official results!

Player Name Game 1 Game 2 Game 3 Painting Sportsmanship TOTAL
Jon Mielcaek (Jon) 29 29 23 23 24 128
Richard Laking 32 26 9 24 24 115
Ryan Downes (MoK) 26 26 16 23 24 115
Chris Pearson (PearsCW) 26 23 16 23 24 112
Stu Sidle (Stu's Idle) 29 6 26 23 24 108
Darren Reeks (Reedar) 6 29 16 22 24 97
Gavin (Ginger) 29 3 16 22 24 94
Dave Coombes (Army Dave)32 6 6 22 24 90
Maz 0 18 23 22 24 87
Al Wetherall (Lunchmoney) 6 9 26 22 24 87
Russel Burton (WofU) 3 23 9 23 24 82
horatio 3 3 29 22 24 81
Duncan R 0 14 6 20 24 64
Mark (Xerceshavelock) 3 9 3 22 24 61

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 6:45 pm 
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Armies on Parade.

Jons' Eldar
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RichardLs' Eldar
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MoKs' Orks
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Warrior of Ultramars' Reavers
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Gingers Eldar
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Nats' Guard
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LunchMoneys Gargant Bigmob...
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Pearscws' Vanaheim
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Reedars' Orks
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ArmyDaves Chaos
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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 6:52 pm 
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Duncan and his Vanaheim who was scoring well in the painting stakes until someone realised that most of the infantry wasn't even undercoated, let alone painted!
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Mazzas Guard.
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Last edited by Reedar on Mon Jan 21, 2013 9:52 am, edited 2 times in total.

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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 7:10 pm 
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That's not Mark's guard, and it's Duncan's vanaheim :) definitely going to change the bases on mine, thought the green might look like nice grass land but instead makes them look like they're models from the 80's


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 7:14 pm 
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A few action shots.

MoK takes down LunchMoneys Mega Gargant!
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Pearscw sets about blowing Reedars Orks out of their ghetto...
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Feel my wrath! Gingers' Avatar appears over the hill...
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MoKs Stompa mob loitering with intent...
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Ready... Aim... Fire! WoUs' Reavers start to feel nervous
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Ka-whooomp! An audacious final game activation sees Reedars Skorchas burn Nats poor supreme commander alive
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Duncan and his Vanaheim lined up and ready for battle
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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Sun Jan 20, 2013 10:59 pm 
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I know a few people were a little bemused by my list of Guard and Marines so I thought I'd put something up here about it.
The list can be found here (on page 69 rather than 64 as indexed, I think): http://www.net-armageddon.org/sites/def ... -08-09.pdf
They get one commissar per 1,000pts, rather than the usual one per 500pts (giving me 3 clearly).
I hope that answers a few people's questions.

One of my own (it did come up on Saturday): Jump infantry landing in dangerous terrain must take a test but, as buildings, ruins, woods etc aren't dangerous to infantry they don't need to test if landing here. Is this correct?
As an example: On Saturday my Assault marines jumped into a building and attacked someone. They won the combat but afterwards we thought I may have had to take a dangerous terrain test and one of my units died. This would clearly have impacted the combat. Checking the rules now I don't think my unit would have died but I want to check that I'm not cheating. Thanks.


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 Post subject: Re: Westbury Winter Warmer 2013: Sat 19th of January!!
PostPosted: Mon Jan 21, 2013 12:05 am 
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Stu's Idle wrote:
One of my own (it did come up on Saturday): Jump infantry landing in dangerous terrain must take a test but, as buildings, ruins, woods etc aren't dangerous to infantry they don't need to test if landing here. Is this correct?


The rule is for Jump Packs (not Jump Infantry), but yes you are correct buildings,ruins woods etc. are not dangerous terrain for Infantry.
Infantry with Jump Packs take dangerous terrain checks if they land in terrain that is dangerous for Infantry (Marshes and Rivers).
Any Armoured Vehicles or War Engines (Revenants are the only unit that comes to mind ATM) with jump packs would have to take a DTT if they land in terrain that is classed as dangerous for the relevant unit.

Highlighted relevant part,
Quote:
2.1.7 Jump Packs
Some units are noted as having jump packs. These units are
equipped with special devices that allow them to fly for short
distances, usually in a series of long ‘hops’.
Units equipped with jump packs may ignore dangerous or
impassable terrain as they move (they jump over it). They may
not land on impassable terrain, and if they land in dangerous
terrain they must take a dangerous terrain test.
Units equipped
with jump packs may also move over other friendly units as
they move, but may not land on them. Units with jump packs
are affected by enemy units and zones of control normally, and
cannot jump over enemy formations.


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