@ Borka, I agree most highly with your comments (Thumbs up).
StevekCole wrote:
Why's that? I find them a really good 200 point unit. They're fast, have good firefight, decent shooting, activate on a 1 plus, and in assaults can bring the raiders to the front for a solid armour save plus they have upgrades that are actually worth taking in the Dracon and webway gate. They're one of the best prep and support units in the game. They're easily competitive with say squat bezerker in the 200 point unit bracket!
Why? Because their transport, although it has a 4+ save and moves 35cm, can be shot at, and usually is shot at by every weapon the enemy has in range. Since the Raider has a dedicated AT weapon at range 30cm, the enemy can generally pick on a formation that has moved, sit outside its weapons range, and kill it off with both AP and AT weapons. The infantry die unless they pass their 6+ cover save, but that was better than no save at all if sitting in the open.
The infantry used to be able to use the raider as a mobile weapons platform, Kinda like Gansta drive-by shooting, but with only a poor 15cm range. They did however get the raiders armour save to protect them, and it meant they could use their FF value along with the raider in engagements. A good enemy can always position a pair of formations to envelop the Dark Eldar, unless you get a lot of formations in there for the engagement. If you deploy the infantry, they are forced to use their lower CC value then without an armour save.
A good Dark Eldar commander using the Raiders as a weapons platform, can keep her/his raiders/warriors constantly moving from behind one cover to another, limiting how many enemy can see them, ganging up on the enemy who I find sually have far longer weapon ranges, and larger formation sizes, and then forcing the enemy to fight on your terms.
Now they have to get off the bus to shoot, it makes them a lot less useful. Also I always found that if they were forced off their transports, then they may as well make engage actions rather than shoot. They have better or same stats at the same range, and can affect vehicles and infantry in CC/FF instead of only infantry when they shoot.
That is how I see it. I never used the UK list. Only the NetEA list, which was designed to work like the current 40K Dark Eldar do (except they had forgotten the venoms).
I can still get better use out of Ravagers at 225 points for 4, than the Syndicates (especially since the Barges lost the Desolator), and use Reavers, Wyches, Haemonculi, and Mandrakes for the roles I want my infantry to carry out.